1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2026-01-06 15:10:56 +00:00
openmw-tes3mp/apps/openmw/mwmechanics
Andrei Kortunov 633b8e26ad
Merge pull request #2436 from Capostrophic/enchanting
Correct cast style behavior when there's no item picked (bug #5075)
2019-06-29 13:01:13 +04:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Remove spell FX and VFX after playing the death animation (bug #5060) 2019-06-13 21:42:25 +00:00
actors.hpp Update jail state once instead of for every single hour 2019-02-23 09:17:06 +04:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiactivate.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiactivate.hpp
aiavoiddoor.cpp Init missing variables 2019-02-17 14:29:39 +04:00
aiavoiddoor.hpp
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp Disallow actors to start combat with themselves (bug #3550) 2019-06-27 19:50:54 +03:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp
aipackage.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aipackage.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aipursue.cpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
aisequence.hpp
aistate.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aitravel.cpp Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
aitravel.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiwander.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiwander.hpp Move idle dialogue playback from AiWander (bug #4594) 2019-01-26 16:36:48 +03:00
alchemy.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Fix idlestorm blend mask (bugs #4240, #5071) 2019-06-22 23:05:20 +03:00
character.hpp Revert poor animation decisions 2019-01-22 23:21:33 +03:00
combat.cpp Make unarmed creature attacks affect shield condition again (bug #5069) 2019-06-20 20:45:52 +03:00
combat.hpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
drawstate.hpp
enchanting.cpp Correct cast style behavior when there's no object (bug #5075) 2019-06-28 15:52:37 +03:00
enchanting.hpp Make enchanting make more sense (bug #5038) 2019-05-15 18:40:52 +03:00
levelledlist.hpp
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp Disallow actors to start combat with themselves (bug #3550) 2019-06-27 19:50:54 +03:00
mechanicsmanagerimp.hpp Update jail state once instead of for every single hour 2019-02-23 09:17:06 +04:00
movement.hpp
npcstats.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
npcstats.hpp Fix RaiseRank/LowerRank script functions (feature #4316) 2019-05-14 21:43:19 +04:00
objects.cpp Include cleanup 2019-02-19 18:40:33 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Take in account actor half extents for obstacle check 2019-03-21 23:15:47 +03:00
obstacle.hpp Remove unused argument 2019-03-21 23:15:47 +03:00
pathfinding.cpp Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
pathfinding.hpp Build path only by navmesh for wandering near spawn 2019-03-21 23:15:47 +03:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp
pickpocket.hpp
repair.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
repair.hpp
security.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
security.hpp
spellcasting.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
spellcasting.hpp Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
spellpriority.cpp Combat AI: decrease priority multiplier for enchantments (bug #3830) 2019-03-09 22:05:24 +04:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spells.cpp Don't break GetSpellEffects execution if the spell doesn't exist 2019-05-14 21:24:03 +03:00
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp
trading.cpp
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Drop bogus accounting for armor rating from weapon priority 2019-05-11 19:06:45 +03:00
weaponpriority.hpp