1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 00:49:54 +00:00
openmw-tes3mp/apps/openmw/mwmechanics
2019-09-09 22:29:59 +02:00
..
activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
actors.hpp Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiactivate.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Add enum type for door state 2019-08-25 15:21:00 +02:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp Add enum type for door state 2019-08-25 15:21:00 +02:00
aipackage.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aipursue.cpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aitravel.cpp Reset path after AiTravel is fast forwarded 2019-08-01 15:13:03 +02:00
aitravel.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiwander.cpp Build path to first pathgrid node by navmesh 2019-08-03 16:10:55 +02:00
aiwander.hpp Build path to first pathgrid node by navmesh 2019-08-03 16:10:55 +02:00
alchemy.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Revert Vampirism behavior upon death to 0.45.0-like state 2019-09-04 16:42:34 +03:00
character.hpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
combat.cpp Vanilla-friendly ranged crits (bug #5067) 2019-07-31 13:55:09 +03:00
combat.hpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Correct cast style behavior when there's no object (bug #5075) 2019-06-28 15:52:37 +03:00
enchanting.hpp Make enchanting make more sense (bug #5038) 2019-05-15 18:40:52 +03:00
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Generate sCrimeMessageReport only once per frame (bug #5012) 2019-09-05 20:16:03 +04:00
mechanicsmanagerimp.hpp Rename objectOpened() to make its role more clear 2019-09-05 17:36:49 +03:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
npcstats.hpp Fix RaiseRank/LowerRank script functions (feature #4316) 2019-05-14 21:43:19 +04:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Add enum type for door state 2019-08-25 15:21:00 +02:00
obstacle.hpp Use 3d coordinates to detect stuck 2019-08-17 18:09:00 +02:00
pathfinding.cpp Build path to first pathgrid node by navmesh 2019-08-03 16:10:55 +02:00
pathfinding.hpp Build path to first pathgrid node by navmesh 2019-08-03 16:10:55 +02:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
repair.hpp
security.cpp Fix #5155 2019-09-09 22:29:59 +02:00
security.hpp
spellcasting.cpp Rename objectOpened() to make its role more clear 2019-09-05 17:36:49 +03:00
spellcasting.hpp Make sure cast chance checks mana when necessary (bug #5112) 2019-08-09 19:27:25 +03:00
spellpriority.cpp Merge pull request #2413 from akortunov/weapon 2019-08-09 20:02:10 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spells.cpp Don't break GetSpellEffects execution if the spell doesn't exist 2019-05-14 21:24:03 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00