.. |
activespells.cpp
|
Remove effects from all active spells with the same ID
|
2018-08-29 13:52:03 +03:00 |
activespells.hpp
|
Dispel only effects from spells (bug #3995)
|
2017-08-15 09:35:29 +04:00 |
actor.cpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
actor.hpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
actors.cpp
|
Use sayDone() only for scripting backward compatibility
|
2019-09-06 09:19:41 +04:00 |
actors.hpp
|
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146)
|
2019-08-27 22:42:41 +04:00 |
actorutil.cpp
|
Use 2D distance for fight rating of vertically moving actors (bug #4961)
|
2019-06-05 21:41:02 +03:00 |
actorutil.hpp
|
Use 2D distance for fight rating of vertically moving actors (bug #4961)
|
2019-06-05 21:41:02 +03:00 |
aiactivate.cpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
aiactivate.hpp
|
Cleanup of #include statements
|
2016-06-18 10:56:28 +09:00 |
aiavoiddoor.cpp
|
Add enum type for door state
|
2019-08-25 15:21:00 +02:00 |
aiavoiddoor.hpp
|
Cleanup of #include statements
|
2016-06-18 10:56:28 +09:00 |
aibreathe.cpp
|
AI package cleanup
|
2018-11-02 14:58:30 +03:00 |
aibreathe.hpp
|
Added AiBreathe package (feature #1374)
|
2017-07-25 10:58:04 +04:00 |
aicast.cpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
aicast.hpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
aicombat.cpp
|
Refactor weapon types behaviour
|
2019-08-09 19:40:27 +04:00 |
aicombat.hpp
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
aicombataction.cpp
|
Refactor weapon types behaviour
|
2019-08-09 19:40:27 +04:00 |
aicombataction.hpp
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
aiescort.cpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
aiescort.hpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
aiface.cpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
aiface.hpp
|
Implement Face instruction (Feature #1424)
|
2016-07-09 02:16:47 +02:00 |
aifollow.cpp
|
AI package cleanup
|
2018-11-02 14:58:30 +03:00 |
aifollow.hpp
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
aipackage.cpp
|
Add enum type for door state
|
2019-08-25 15:21:00 +02:00 |
aipackage.hpp
|
Use 2D distance for fight rating of vertically moving actors (bug #4961)
|
2019-06-05 21:41:02 +03:00 |
aipursue.cpp
|
AI: use a consistent check if a target is hidden (bug #4920)
|
2019-04-28 16:41:10 +04:00 |
aipursue.hpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
aisequence.cpp
|
Move makeOsgVec3f() to settingsutils.hpp
|
2019-02-28 20:03:42 +00:00 |
aisequence.hpp
|
Move code to seperate functions for reusability
|
2018-08-16 00:26:02 +01:00 |
aistate.hpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
aitravel.cpp
|
Reset path after AiTravel is fast forwarded
|
2019-08-01 15:13:03 +02:00 |
aitravel.hpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
aiwander.cpp
|
Build path to first pathgrid node by navmesh
|
2019-08-03 16:10:55 +02:00 |
aiwander.hpp
|
Build path to first pathgrid node by navmesh
|
2019-08-03 16:10:55 +02:00 |
alchemy.cpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
alchemy.hpp
|
Mass potion creation (feature #4642)
|
2018-09-20 15:45:14 +04:00 |
autocalcspell.cpp
|
Remove some redundant code
|
2019-01-05 01:25:52 +03:00 |
autocalcspell.hpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
character.cpp
|
Revert Vampirism behavior upon death to 0.45.0-like state
|
2019-09-04 16:42:34 +03:00 |
character.hpp
|
Fallback for long animation groups
|
2019-08-09 19:40:30 +04:00 |
combat.cpp
|
Vanilla-friendly ranged crits (bug #5067)
|
2019-07-31 13:55:09 +03:00 |
combat.hpp
|
AI: use a consistent check if a target is hidden (bug #4920)
|
2019-04-28 16:41:10 +04:00 |
coordinateconverter.cpp
|
Use osg::Vec3f to store path nodes in Pathfinder
|
2018-10-13 22:16:20 +03:00 |
coordinateconverter.hpp
|
Use osg::Vec3f to store path nodes in Pathfinder
|
2018-10-13 22:16:20 +03:00 |
creaturestats.cpp
|
Make GetPCJumping return true only when jumping (bug #4641)
|
2018-09-16 11:58:01 +04:00 |
creaturestats.hpp
|
Make GetPCJumping return true only when jumping (bug #4641)
|
2018-09-16 11:58:01 +04:00 |
difficultyscaling.cpp
|
Remove deprecated GMST get* functions
|
2018-08-29 18:38:12 +03:00 |
difficultyscaling.hpp
|
Implement difficulty scaling (Fixes #1505)
|
2014-07-20 16:38:20 +02:00 |
disease.hpp
|
Introduce a custom format() function to get rid of boost::format() and hackish replace()
|
2019-05-20 09:20:01 +04:00 |
drawstate.hpp
|
Savegame: store most of CreatureStats
|
2014-05-12 21:37:36 +02:00 |
enchanting.cpp
|
Correct cast style behavior when there's no object (bug #5075)
|
2019-06-28 15:52:37 +03:00 |
enchanting.hpp
|
Make enchanting make more sense (bug #5038)
|
2019-05-15 18:40:52 +03:00 |
levelledlist.hpp
|
Use new logging system for game itself
|
2018-08-14 23:05:43 +04:00 |
magiceffects.cpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
|
Fix various MSVC warnings
|
2015-02-15 20:10:21 -06:00 |
mechanicsmanagerimp.cpp
|
Generate sCrimeMessageReport only once per frame (bug #5012)
|
2019-09-05 20:16:03 +04:00 |
mechanicsmanagerimp.hpp
|
Rename objectOpened() to make its role more clear
|
2019-09-05 17:36:49 +03:00 |
movement.hpp
|
Readded collision objects and movement physics
|
2015-05-12 03:02:15 +02:00 |
npcstats.cpp
|
Introduce a custom format() function to get rid of boost::format() and hackish replace()
|
2019-05-20 09:20:01 +04:00 |
npcstats.hpp
|
Fix RaiseRank/LowerRank script functions (feature #4316)
|
2019-05-14 21:43:19 +04:00 |
objects.cpp
|
[Regression] Make sure unloaded objects can be opened
|
2019-07-20 00:12:05 +03:00 |
objects.hpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
obstacle.cpp
|
Add enum type for door state
|
2019-08-25 15:21:00 +02:00 |
obstacle.hpp
|
Use 3d coordinates to detect stuck
|
2019-08-17 18:09:00 +02:00 |
pathfinding.cpp
|
Build path to first pathgrid node by navmesh
|
2019-08-03 16:10:55 +02:00 |
pathfinding.hpp
|
Build path to first pathgrid node by navmesh
|
2019-08-03 16:10:55 +02:00 |
pathgrid.cpp
|
Store aStarSearch result to deque
|
2018-10-13 22:16:20 +03:00 |
pathgrid.hpp
|
Store aStarSearch result to deque
|
2018-10-13 22:16:20 +03:00 |
pickpocket.cpp
|
Remove deprecated GMST get* functions
|
2018-08-29 18:38:12 +03:00 |
pickpocket.hpp
|
|
|
repair.cpp
|
Introduce a custom format() function to get rid of boost::format() and hackish replace()
|
2019-05-20 09:20:01 +04:00 |
repair.hpp
|
|
|
security.cpp
|
Fix #5155
|
2019-09-09 22:29:59 +02:00 |
security.hpp
|
|
|
spellcasting.cpp
|
Rename objectOpened() to make its role more clear
|
2019-09-05 17:36:49 +03:00 |
spellcasting.hpp
|
Make sure cast chance checks mana when necessary (bug #5112)
|
2019-08-09 19:27:25 +03:00 |
spellpriority.cpp
|
Merge pull request #2413 from akortunov/weapon
|
2019-08-09 20:02:10 +03:00 |
spellpriority.hpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
spells.cpp
|
Don't break GetSpellEffects execution if the spell doesn't exist
|
2019-05-14 21:24:03 +03:00 |
spells.hpp
|
Make RemoveSpellEffects affect permanent spells (bug #3920)
|
2018-08-29 13:52:03 +03:00 |
stat.cpp
|
Drain and fortify fixes for dynamicStats
|
2018-08-13 21:59:26 +09:00 |
stat.hpp
|
Drain and fortify fixes for dynamicStats
|
2018-08-13 21:59:26 +09:00 |
steering.cpp
|
Make angular velocity depending on actor speed
|
2019-08-03 16:06:04 +02:00 |
steering.hpp
|
Make angular velocity depending on actor speed
|
2019-08-03 16:06:04 +02:00 |
summoning.cpp
|
Use new logging system for game itself
|
2018-08-14 23:05:43 +04:00 |
summoning.hpp
|
Added a delay before summoned creature corpse despawning
|
2017-08-18 11:58:28 +04:00 |
trading.cpp
|
Remove deprecated GMST get* functions
|
2018-08-29 18:38:12 +03:00 |
trading.hpp
|
Include cleanup
|
2019-02-19 18:40:33 +03:00 |
weaponpriority.cpp
|
Refactor weapon types behaviour
|
2019-08-09 19:40:27 +04:00 |
weaponpriority.hpp
|
Refactor weapon types behaviour
|
2019-08-09 19:40:27 +04:00 |
weapontype.cpp
|
Refactor weapon types behaviour
|
2019-08-09 19:40:27 +04:00 |
weapontype.hpp
|
[Regression] restore ammo inventory sounds
|
2019-08-16 21:56:14 +04:00 |