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53 commits

Author SHA1 Message Date
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
Alexander "Ace" Olofsson
df5a08b6de Move manualref code out of header 2015-02-09 15:01:49 +01:00
scrawl
4ed3e7bbb7 Enchanting code cleanup 2015-01-12 23:29:58 +01:00
scrawl
cda2eea906 Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult 2015-01-12 23:29:58 +01:00
scrawl
13c5bd5cc2 Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
scrawl
ef1b0a191b Revert "Enchanting: fix inverted self-enchant success chance"
It wasn't inverted to begin with. The author of this commit is an idiot.
2015-01-07 03:48:16 +01:00
scrawl
623783cd6a Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
scrawl
ead6bf1601 Enchanting: cast the enchant points for the item to int (Fixes #2202) 2014-12-10 17:34:05 +01:00
scrawl
7e10818bdf Fix uninitialized flags for custom-made spells 2014-10-02 13:55:42 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
315b022d2d Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
scrawl
09607f992e Enchanting: fix inverted self-enchant success chance (Fixes #1701) 2014-07-27 20:33:44 +02:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
scrawl
a05c8fd3ce Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
190512156d Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
scrawl
d0500e8124 Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
scrawl
0f5dc59176 Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrawl
dde2cd5d5a Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
scrawl
bab657fe2b Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
scrawl
800a2845b0 Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
scrawl
74e42a2d02 Add missing skill increases for Enchant skill 2013-11-19 07:39:07 +01:00
Emanuel Guevel
aefa54d72d Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
10abb9d297 Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).

Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
48d2554ac3 Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
Miroslav Puda
dc17fa1636 Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
Miroslav Puda
7a4a386cbe Removal of tab characters. 2013-05-27 20:47:53 +02:00
Miroslav Puda
b40e24c50c Refactorization 2013-05-27 20:23:04 +02:00
Miroslav Puda
4e17bc1499 Fix for display of cast cost decimal value 2013-05-27 20:16:57 +02:00
Miroslav Puda
9a9b075a02 Correct cast cost for enchantments. 2013-05-27 18:08:12 +02:00
Miroslav Puda
1c7b94e94f Switching in nextCastStyle() is now based on enum CastingStyle. 2013-05-27 16:08:58 +02:00
Miroslav Puda
252a1d9223 Replacement of some magical constants 2013-05-27 15:50:47 +02:00
Miroslav Puda
4788b5e226 Better formula for enchantment cost and code refactorization. 2013-05-27 14:42:08 +02:00
Miroslav Puda
56edc1b213 Correction of getting spell range "Target". 2013-05-27 12:26:06 +02:00
scrawl
78596cad83 Fix enchantment points value 2013-04-29 10:19:09 +02:00
Glorf
194ca2584d Small azura's star fix 2013-04-08 17:53:41 +02:00
Glorf
08e9bb0236 Another small enchanting fix 2013-04-03 18:25:40 +02:00
Glorf
ae3e4ecf8b Finished enchanting 2013-04-03 18:02:30 +02:00
Glorf
7b7d3353a6 Exception for enchanting with Azura Star 2013-04-02 22:23:38 +02:00
Glorf
369cf0b4ca Enchanting price mechanics 2013-04-02 20:46:48 +02:00
Glorf
1bff6ed872 Enchaning values import, fixed constness 2013-04-01 17:12:47 +02:00
Glorf
d29a42dcbe Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
Glorf
7dbc779c3a Self-enchanting mechanics 2013-03-30 19:08:42 +01:00
Glorf
86275e5bd4 Some enchanting fixes 2013-03-29 12:00:09 +01:00