Aesylwinn
5cac882123
Replace game version of pathgrid rendering with component.
2016-05-02 22:10:17 -04:00
Aesylwinn
d141672b53
Pathgrid geometry creator
2016-05-02 22:09:48 -04:00
Aesylwinn
7fbcc47b15
Add pathgrid modified signals.
2016-05-02 22:08:49 -04:00
Aesylwinn
933504dbd0
Revert "Pathgrid rendering v2"
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This reverts commit 4dee9604bb
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2016-05-02 15:37:08 -04:00
Aesylwinn
4dee9604bb
Pathgrid rendering v2
2016-05-02 06:29:56 -04:00
scrawl
93b2f09224
Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378 )
2016-04-29 18:07:35 +02:00
scrawl
9959b2553d
Merge pull request #932 from alexanderkjall/master
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Added all generated artifacts from the build process to the .gitignor…
2016-04-26 20:32:18 +02:00
Alexander Kjäll
c7cc170cbf
Added all generated artifacts from the build process to the .gitignore file
2016-04-26 19:40:16 +02:00
Marc Zinnschlag
10ac432a8c
updated credits file
2016-04-26 15:43:07 +02:00
Marc Zinnschlag
57101c1b19
added namespace and include to previous commit
2016-04-26 15:42:11 +02:00
Alexander Kjäll
32123aec2b
made logarithm function for calculating column widths in the output be more generic
2016-04-25 20:04:48 +02:00
scrawl
5edfe8c41c
Reduce the wander fast forward overcrowding offset ( Fixes #3370 )
2016-04-23 22:47:42 +02:00
Marc Zinnschlag
091e1bf25d
improved scene element visibility buttons
2016-04-23 13:54:19 +02:00
Sergey "Shnatsel" Davidoff
5c8756cb2c
Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
2016-04-21 17:25:53 +03:00
Sergey "Shnatsel" Davidoff
c2c81c6b1a
Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
2016-04-21 15:18:30 +03:00
scrawl
5f34fb0c41
Remove call to MYGUI_DBG_BREAK which was removed in mygui-git
2016-04-20 11:37:48 +02:00
Marc Zinnschlag
f0778e22dd
Merge remote-tracking branch 'origin/master'
2016-04-18 09:42:18 +02:00
Marc Zinnschlag
9d906a99a8
Merge remote-tracking branch 'rcutmore/bug-3286'
2016-04-18 09:40:13 +02:00
scrawl
c64b8ab297
Merge pull request #928 from Salgat/bug-1320
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AiWander - Creatures in cells without pathgrids do not wander (Bug #1320 )
2016-04-17 18:10:47 +02:00
Austin Salgat
be16857f96
Fix wrong height being used for water detection
2016-04-17 10:46:09 -05:00
scrawl
f3e9fd49f3
Don't add the autodetected mw path in global config file
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The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
2016-04-17 17:17:07 +02:00
Rob Cutmore
e6ab3a4ba9
Remove unused CSVWorld::ScriptEdit::setMonoFont
2016-04-17 06:57:02 -04:00
Rob Cutmore
30493545f1
Update script editor tab width on font change
2016-04-17 06:54:31 -04:00
Marc Zinnschlag
1c89737e09
Merge branch 'openmw-39'
2016-04-17 10:33:34 +02:00
Austin Salgat
e9157e9200
Fix idle animation and Fix water creature manual wandering
2016-04-16 20:38:58 -05:00
Rob Cutmore
25d9b77d10
Add setting for script editor tab width
2016-04-16 20:43:10 -04:00
Austin Salgat
3dec10c686
Update variable to prevent underflowing
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While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
2016-04-16 17:51:13 -05:00
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
Austin Salgat
fc03216d48
Refactor to reuse existing obstacle detection
2016-04-16 12:14:00 -05:00
Austin Salgat
34726c24d9
Fix mDistance being reset prematurely
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This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
2016-04-15 21:56:41 -05:00
scrawl
d784a77f4c
Set the default player cell in the StateManager ( Fixes #3269 )
2016-04-15 00:49:36 +02:00
Austin Salgat
92b352989a
Add logic for NPC wandering without pathgrids
2016-04-13 20:48:08 -05:00
Austin Salgat
c02881a4f8
Fix creatures not wandering
2016-04-12 21:16:55 -05:00
scrawl
8cf91e32fa
ESSImport: Correctly handle item stacks (XIDX tag). ( Fixes #3340 )
2016-04-12 21:39:05 +02:00
scrawl
ba3f4f122a
Account for the stack count in HasSoulGem (Bug #3340 )
2016-04-12 21:39:05 +02:00
scrawl
4854d6b093
Set the TalkedToPc flag for voiced dialogue ( Fixes #3346 )
2016-04-12 21:39:05 +02:00
scrawl
2b521b8436
Update AUTHORS.md
2016-04-12 00:56:41 +02:00
scrawl
d15901b454
Merge pull request #927 from Salgat/bug-2981
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When waiting, NPCs can go where they wouldn't go normally (Bug #2981 )
2016-04-12 00:55:20 +02:00
Austin Salgat
38f5a225ea
Refactor PathFinder functions to be useable by AiWander
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This avoids having to duplicate the distanceSquared and getClosestPoint functions.
2016-04-10 20:44:08 -05:00
Austin Salgat
96231e17f0
Fix wandering NPCs going off pathgrid
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If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
2016-04-10 20:21:18 -05:00
scrawl
85130772cd
Update AUTHORS.md
2016-04-10 00:06:02 +02:00
scrawl
b2dc18e1aa
Merge pull request #926 from bentsherman/master
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Allow +/- buttons in trade window to decrease offer to 0
2016-04-10 00:05:29 +02:00
Ben Shealy
8703609649
Allow +/- buttons in trade window to decrease offer to 0
2016-04-09 17:49:21 -04:00
Marc Zinnschlag
a5bc561c7d
Merge remote-tracking branch 'origin/master'
2016-04-08 09:35:39 +02:00
Rob Cutmore
a3903d374f
Update script editor tab width (Bug #3286 )
2016-04-07 07:47:47 -04:00
scrawl
ba9058e19f
Merge pull request #923 from psi29a/spelling
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fix a few spelling issues
2016-04-07 13:07:20 +02:00
Bret Curtis
2c90b0b78d
fix a few spelling mistakes
2016-04-07 11:55:49 +02:00
Aesylwinn
7d89c82f08
Revert "Fix indentation."
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This reverts commit 9a495042cc
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2016-04-06 10:23:12 -04:00
Marc Zinnschlag
a38b086f02
updated changelog
2016-04-06 13:40:42 +02:00
Aesylwinn
8c35836883
Fix misnamed identifier.
2016-04-06 03:12:10 -04:00