Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
Launcher now indicates files with problem using an icon.
Using red text for files with load order issue removed because it doesn't work well with dark themes.
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
I took the liberty to add accessor & mutator functions for classes ContentListsGameSettings and LauncherSettings , as existing code can reverse order of entries.
Also replaced some "magic strings" with named constants.
1. Errors found are added to default tool tip text. (Instead of replacing it.)
2. If multiple errors are found, all are shown in tool tip text, not just first one.
3. Load Order Errors are updated when files are activated/deactivated, not just when the files have their position in list changed.
This reverts commit ad609bff78.
Revert "Made incorrect nif get error message more informative."
This reverts commit 9909c4abad.
Revert "Build the nif file tester by default"
This reverts commit c1315ed90c.
Revert "Converted most nifstream "get multiple" functions to the templated version"
This reverts commit 2619d57bb6.
Revert "Add a templated option for getting vectors to NIFStream"
This reverts commit f318ee0b8c.
Revert "Made NIFStream getters templated"
This reverts commit 4edc4142f3.