David Cernat
5eb7eb8d88
Add OpenMW commits up to 4 Jul 2020
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/charactercreation.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/character.cpp
5 years ago
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
5 years ago
Bret Curtis
28d85e4030
Merge pull request #2926 from akortunov/warnfix
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Use QMultiMap instead of QMap
5 years ago
Andrei Kortunov
57069f60aa
Merge pull request #2953 from akortunov/warnfix2
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Mark some methds as overrides to avoid warnings
5 years ago
Andrei Kortunov
9ec61c14d2
Mark some methods as overrides to avoid warnings
5 years ago
Andrei Kortunov
ce597ff908
Merge pull request #2952 from akortunov/master
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Remove redundant virtual qualifier
5 years ago
Andrei Kortunov
d1b5f17390
Remove redundant virtual qualifier
5 years ago
Bret Curtis
c7a612a891
Merge pull request #2949 from elsid/sound_water_action
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Choose next action for water sound in a separate function
5 years ago
elsid
b424aac25e
Choose next action for water sound in a separate function
5 years ago
elsid
080b0d6319
Remove unused duration from updateWaterSound
5 years ago
Andrei Kortunov
349a11864f
Merge pull request #2950 from elsid/fit_stats
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Make all stats fit into the window
5 years ago
elsid
56bc462007
Make all stats fit into the window
5 years ago
psi29a
08469af742
Merge branch '#5509_invisibility_fix_round_2' into 'master'
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Should resolve the original cause of #5509
See merge request OpenMW/openmw!256
5 years ago
Bret Curtis
4dbc0a34ba
Merge pull request #2948 from elsid/rm_sound_local_static
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Replace SoundManager local static variables by fields
5 years ago
Bret Curtis
d3c24a6ea4
Should resolve the original cause of #5509 and prevent mesh from growing while switching back and for from 3rd and 1st person view
5 years ago
elsid
6ab1a1f907
Make last cell a field of SoundManager and initialize
5 years ago
elsid
3fa1e7ebaf
Make time passed SoundManager field
5 years ago
psi29a
978b9e9285
Merge branch 'patch-1' into 'master'
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fix typos in launcher
See merge request OpenMW/openmw!255
5 years ago
Dillon
8f9de7289d
fix typos
5 years ago
psi29a
90a0f11c1f
Merge branch '#5509_invisibility_fix' into 'master'
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Resolve #5509 where culling did not take invisiblity into accont
Closes #5509
See merge request OpenMW/openmw!254
5 years ago
Bret Curtis
e9126fae54
Resolve #5509 where culling did not take invisiblity into accont
5 years ago
Bret Curtis
21d4c9fe84
Merge pull request #2947 from elsid/fix_sound_update
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Clamp sound volume on settings update (fix #5507 )
5 years ago
elsid
a36a55bfb5
Clamp sound volume on settings update
5 years ago
Bret Curtis
f639c62428
Merge pull request #2939 from elsid/more_stats
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Add stats for all updates
5 years ago
Bret Curtis
acf36344d4
Merge pull request #2946 from elsid/sound_update_water
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Put logic to update water sound id and volume into a separate class
5 years ago
Roman Siromakha
859ab63679
Merge pull request #2889 from akortunov/statswatcher
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Add a separate stats watcher for GUI
5 years ago
elsid
439891ef53
Put logic to update water sound id and volume into a separate class
5 years ago
Bret Curtis
3d7f8a573a
Merge pull request #2941 from elsid/lookup_stop_sound
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Lookup sound when need to stop
5 years ago
Andrei Kortunov
27f1a3376c
Add a separate stats watcher for GUI
5 years ago
Alexei Dobrohotov
85b4b84342
Merge branch 'particle-lifetime' into 'master'
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Do not set particle lifetime to 0 (#5472 )
See merge request OpenMW/openmw!233
5 years ago
Frederic Chardon
f268bc13f1
Do not set particle lifetime to 0 ( #5472 )
5 years ago
Bret Curtis
26024e7d0d
Merge pull request #2944 from akortunov/input
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Regression fixes for input system
5 years ago
Bret Curtis
5b7f37cf46
Merge pull request #2943 from elsid/sound_update_region
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Put logic for the next region sound selection into a separate class
5 years ago
Andrei Kortunov
7fb78e801f
Fix mouse release injection
5 years ago
Andrei Kortunov
5f0cc87a67
Do not discard remnants
5 years ago
elsid
0594b7d1a0
Put logic for the next region sound selection into a separate class
5 years ago
elsid
eb68df1a37
Add stats for all updates
5 years ago
Andrei Kortunov
829c26e904
Merge pull request #2942 from akortunov/master
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Fix crash in the stateset updater
5 years ago
Andrei Kortunov
ef6fe8d52a
Fix crash in the stateset updater (regression #5478 )
5 years ago
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
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Make joysticks dead zone configurable
5 years ago
elsid
02587ed1e9
Remove unused SoundManager::stopSound overload
5 years ago
elsid
0ff5e9bfb9
Lookup sound when need to stop
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Instead of loading.
5 years ago
Andrei Kortunov
230e06dec7
Make joysticks dead zone configurable (bug #5502 )
5 years ago
Andrei Kortunov
d18f1f8956
Merge branch 'fix_speed' into 'master'
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Fix incorrect speed for creatures
See merge request OpenMW/openmw!250
5 years ago
Petr Mikheev
a455b99ed6
Fix incorrect speed for creatures, that is caused by https://gitlab.com/OpenMW/openmw/-/merge_requests/245/diffs?commit_id=eebbacd8b4ab22b3e824538df2d7faec0038c1a1
5 years ago
Roman Siromakha
d5d5fab92e
Merge pull request #2938 from Assumeru/gtest
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Update Windows CI script to Google Test 1.10.0
5 years ago
Evil Eye
fcc761c13c
Update Windows CI script to download a version of Google Test that can actually compile the tests
5 years ago
Bret Curtis
355996c2ff
supress -> suppress
5 years ago
psi29a
e83fb8c3fd
Merge branch 'fix_turn_to_movement' into 'master'
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Bugfix for "turn to movement direction"
Fix for #5457 .
Users complain that movement is not smooth enough when the character turns from "straight right" to "straight right and a bit backward" movement.
This MR fixes it.
The problem was mostly caused by the logic that at first changes animation speed to match movement speed, and then adjusts the movement speed to match the animation. IMHO it is a doubtful logic because then the real movement speed may be not consistent with the result of getSpeed.
Also I've removed the setting "turn to movement direction speed coef" because:
1) It was added as a workaround for this "non smooth movement" problem. After the fix it is not needed.
2) Users mistakenly think that it is somehow related to movement speed for diagonal movement.
See merge request OpenMW/openmw!245
5 years ago
Petr Mikheev
63f828fea8
Bugfix for "turn to movement direction"
5 years ago