Sophie Kirschner
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dd01c4d224
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Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
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2018-08-25 11:53:43 +03:00 |
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Chris Robinson
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c2b3ca9638
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Update some comments
It wasn't actually a bug in OSX like the comment said, but intended behavior.
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2018-08-25 01:24:35 -07:00 |
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Chris Robinson
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4e3ae85c11
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Set the OpenAL source offset after setting the buffer
This is to work around a bug in the Rapture3D driver.
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2018-08-25 01:24:35 -07:00 |
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Marc Zinnschlag
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c2c595407c
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Merged pull request #1883
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2018-08-25 10:07:56 +02:00 |
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Marc Zinnschlag
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f25a9a6fb3
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Merged pull request #1885
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2018-08-25 10:00:22 +02:00 |
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Andrei Kortunov
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de08c1cb1b
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Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
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2018-08-25 10:34:33 +04:00 |
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Andrei Kortunov
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3d4f5536d2
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Check for impact immediately when launch a projectile (bug #3059)
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2018-08-24 15:03:54 +04:00 |
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Bret Curtis
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78d9787212
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Merge pull request #1880 from Capostrophic/landing
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
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2018-08-23 08:40:55 +02:00 |
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Capostrophic
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3f76f1d3ed
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Fix gold count calculation in pickupObject (bug #4604)
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2018-08-22 22:35:22 +03:00 |
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Capostrophic
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f74ebb64af
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Correct special case soundgen comparisons
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2018-08-22 16:36:15 +03:00 |
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Capostrophic
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ae0a6a22b3
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Move "land" check earlier
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2018-08-22 14:47:06 +03:00 |
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Capostrophic
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2b45fd84ea
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Play landing sound manually and ignore land soundgen textkeys (bug #2256)
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2018-08-21 19:03:03 +03:00 |
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Capostrophic
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910065f38f
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Make some more optimizations to actor processing loops
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2018-08-21 17:02:56 +03:00 |
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Capostrophic
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b77d733c3e
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Fix freeze in getActorsSidingWith
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2018-08-21 16:47:29 +03:00 |
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Capostrophic
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74229490e4
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Use the correct skill for creature AI weapon hit chance rating
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2018-08-20 21:38:57 +03:00 |
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Bret Curtis
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3c827da702
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Merge branch 'master' into combat_anims
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2018-08-19 10:03:39 +02:00 |
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Bret Curtis
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3b2781bf89
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Merge pull request #1720 from akortunov/playvfx
Rework spell VFX management
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2018-08-19 10:00:38 +02:00 |
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Marc Zinnschlag
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20c53594de
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Merged merge request !36
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2018-08-18 12:06:35 +02:00 |
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James Carty
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4489838ea3
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Fix incorrect function call
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2018-08-17 22:35:04 +01:00 |
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James Carty
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513e99148e
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Fix function with no return value
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2018-08-17 20:18:20 +01:00 |
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Andrei Kortunov
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d7ca087f59
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AiCast: fix aiming
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2018-08-17 12:41:13 +04:00 |
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Andrei Kortunov
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31f8bea1dd
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Rework spell effects management
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2018-08-17 12:41:13 +04:00 |
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Andrei Kortunov
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8516aee6e0
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Implement getHalfExtents() for non-actor objects
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2018-08-17 12:40:01 +04:00 |
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Marc Zinnschlag
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088463ebe6
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Merged pull request #1868
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2018-08-17 09:37:49 +02:00 |
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Marc Zinnschlag
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ebdb991225
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Merged pull request #1875
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2018-08-17 09:37:12 +02:00 |
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Marc Zinnschlag
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3489951410
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Merged pull request #1866
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2018-08-17 09:36:44 +02:00 |
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Capostrophic
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ce78a34010
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Use container ID in Equip command warning
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2018-08-17 03:32:33 +03:00 |
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Capostrophic
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372697489b
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Fix Equip command infinite loop (bug #3072)
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2018-08-17 02:52:18 +03:00 |
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James Carty
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43f1c9163c
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Fix issue in which murder wouldn't be reported after paying fine
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2018-08-16 18:58:51 +01:00 |
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Andrei Kortunov
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16edac8c47
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Fix incorrect 'preparing' word spelling
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2018-08-16 17:47:06 +04:00 |
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Andrei Kortunov
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a73d42e711
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Do not stop idle animation in spellcasting stance
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2018-08-16 16:56:42 +04:00 |
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Andrei Kortunov
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b7a448cf42
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Update idle animations after reset of mIdleState (bug #4531)
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2018-08-16 16:56:42 +04:00 |
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Andrei Kortunov
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3a6c480d41
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Do not reset idle animations when turning
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2018-08-16 16:56:42 +04:00 |
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Andrei Kortunov
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15fa47827b
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AiCombat: Avoid jittering when aiming in melee
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2018-08-16 16:56:42 +04:00 |
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Andrei Kortunov
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e444b9581c
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Do not play min attack -> max attack animation when attack strength is 0 (bug #4591)
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2018-08-16 16:56:39 +04:00 |
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Andrei Kortunov
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8a48258b1b
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Fix attack after shoot
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2018-08-16 15:51:11 +04:00 |
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Bret Curtis
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dcd381049c
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Merge pull request #1872 from akortunov/extended_logging
Use new logging system
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2018-08-16 11:38:29 +02:00 |
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James Carty
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4b0a6074e7
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Add comment
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2018-08-16 00:29:14 +01:00 |
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James Carty
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6889432030
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Move code to seperate functions for reusability
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2018-08-16 00:26:02 +01:00 |
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Andrei Kortunov
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5a4d0cec3a
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
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Yohaulticetl
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7e9ce99062
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Made the werewolf check optional
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2018-08-14 19:56:40 +02:00 |
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Yohaulticetl
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18e51e0e98
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Added check for werewolves
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2018-08-14 19:44:03 +02:00 |
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Yohaulticetl
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d19cbdb652
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Factored strength into hand-to-hand combat
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2018-08-14 19:44:03 +02:00 |
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Capostrophic
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22162dcbda
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Replace std::find with std::set::find where applicable
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2018-08-14 18:14:43 +03:00 |
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Capostrophic
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53599290c3
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Make search for followers in getEnemiesNearby recursive
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2018-08-14 16:14:48 +03:00 |
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Capostrophic
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75bd6e1d28
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Make search for allies in actorAttacked recursive
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2018-08-14 15:41:34 +03:00 |
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Capostrophic
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7029ed0e8d
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Refactor follower and enemy actor processing
Make another exception for wander packages when finding allies (bug #4304)
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2018-08-14 15:36:52 +03:00 |
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Bret Curtis
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d25147a930
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Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
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2018-08-14 10:29:22 +02:00 |
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Bret Curtis
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6a32a4aed0
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Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
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2018-08-14 10:29:01 +02:00 |
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Bret Curtis
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f7715db25f
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Merge pull request #1871 from akortunov/extended_logging
[Regression] Move cerr initialization out of 'try' block
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2018-08-14 10:26:12 +02:00 |
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Andrei Kortunov
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9a5b016293
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Move crashcatcher initialization to components
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2018-08-14 11:17:05 +04:00 |
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Allofich
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fd89fa415a
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Do modifiers for dynamic stats before attributes
(Fixes #4231)
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2018-08-13 21:59:27 +09:00 |
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Allofich
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2cc1b52baf
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Drain and fortify fixes for dynamicStats
(Fixes #3049)
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2018-08-13 21:59:26 +09:00 |
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Bret Curtis
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61b34124e2
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Merge pull request #1847 from akortunov/extended_logging
Improve console logging
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2018-08-13 10:19:25 +02:00 |
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Andrei Kortunov
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4003fa1296
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Keep jailing state for one frame after leaving jail (bug #3788)
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2018-08-13 11:10:01 +04:00 |
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Andrei Kortunov
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9dfd775bf2
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Implement GetPCTraveling console command
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2018-08-13 08:30:50 +04:00 |
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Andrei Kortunov
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8de3383612
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Add zero-duration spells effects to effect list (bug #3533)
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2018-08-12 17:25:35 +04:00 |
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Andrei Kortunov
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307e0103dc
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Use fallbacks for missing weapon animations (bug #4470)
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2018-08-12 16:14:24 +04:00 |
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Andrei Kortunov
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7d6e3673e0
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Implement advanced logging system (feature #4581)
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2018-08-12 13:38:15 +04:00 |
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Capostrophic
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3527f3800e
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Use the correct spell projectile speed GMST in AI aiming
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2018-08-10 21:21:21 +03:00 |
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Marc Zinnschlag
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1cfc1f9bdb
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Merged pull request #1666
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2018-08-10 12:23:17 +02:00 |
|
Marc Zinnschlag
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0aedb3aada
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Merged puil request #1808
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2018-08-10 12:22:13 +02:00 |
|
Marc Zinnschlag
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24212d58e8
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Merged pull request #1861
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2018-08-10 12:21:05 +02:00 |
|
Andrei Kortunov
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cde95979d0
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Fix combat engagement for creatures
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2018-08-10 09:29:01 +04:00 |
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Andrei Kortunov
|
780648b584
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Do not reset idle animations if we do not have ammo
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2018-08-09 16:39:46 +04:00 |
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Andrei Kortunov
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df577babe9
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Increase priority of 1st-person weapon animations to avoid issues with animation blending
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2018-08-09 16:39:20 +04:00 |
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Andrei Kortunov
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71bcc11ba5
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Apply only crossbow reload animation to upper body
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2018-08-09 16:37:08 +04:00 |
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Andrei Kortunov
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a0d0e5d2db
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Give jumping animations higher priority than movement ones
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2018-08-09 16:19:03 +04:00 |
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Andrei Kortunov
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6a03aa6fdb
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Reduce jittering during turning animations for player
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2018-08-09 16:19:00 +04:00 |
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Andrei Kortunov
|
cd92014533
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Do not touch GUI modes when taking screenshots (bug #4528)
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2018-08-09 16:19:00 +04:00 |
|
Marc Zinnschlag
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fe19d8ff35
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Merged pull request #1857
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2018-08-09 13:52:51 +02:00 |
|
Marc Zinnschlag
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a2a57cf694
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Merged pull request #1858
|
2018-08-09 13:51:31 +02:00 |
|
Marc Zinnschlag
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0f510011b3
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Merged pull request #1852
|
2018-08-09 13:49:50 +02:00 |
|
Andrei Kortunov
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126b2fdd42
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Use the isPlayer variable to do not check if the current actor is player every time
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2018-08-09 11:16:19 +04:00 |
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Andrei Kortunov
|
51af729305
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Do not use headtracking in the 1st-person view (bug #4573)
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2018-08-08 23:29:03 +04:00 |
|
Andrei Kortunov
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6202b4eca9
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Do not touch GUI modes when taking screenshots (bug #4528)
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2018-08-08 22:10:53 +04:00 |
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Capostrophic
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e9e9c0dd6b
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Fix guild guide fast travelling to exteriors time
|
2018-08-08 12:46:36 +03:00 |
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Andrei Kortunov
|
b7859b3fa9
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Cap underwater view distance (bug #4565)
|
2018-08-08 13:22:40 +04:00 |
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Capostrophic
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bcd9cc4baa
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Check the actor cell instead of the destination cell in fast travel price logic
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2018-08-08 02:07:48 +03:00 |
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Marc Zinnschlag
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b75b5d139a
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Merged pull request #1845
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2018-08-05 12:28:38 +02:00 |
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Capostrophic
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7087bad580
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Use special behavior for all topics with reserved names (bug #4557)
|
2018-08-05 12:39:53 +03:00 |
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Andrei Kortunov
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b0f2e00e7f
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Make forcegreeting a non-op for non-actor objects (bug #4553)
|
2018-08-05 09:31:45 +04:00 |
|
Marc Zinnschlag
|
452a706047
|
Merged pull request #1837
|
2018-08-04 10:26:44 +02:00 |
|
Marc Zinnschlag
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b6a919a2d1
|
Merged pull request #1838
|
2018-08-04 10:26:18 +02:00 |
|
Marc Zinnschlag
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99c03d55f0
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Merged pull request #1841
|
2018-08-04 10:25:52 +02:00 |
|
Marc Zinnschlag
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2a621fedd1
|
Merged pull request #1842
|
2018-08-04 10:08:11 +02:00 |
|
Capostrophic
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d15dcaff68
|
Don't adjust weapon rating according to weapon condition twice
|
2018-08-03 19:22:58 +03:00 |
|
Andrei Kortunov
|
e2519226aa
|
Move boost include
|
2018-08-03 17:04:07 +04:00 |
|
Andrei Kortunov
|
eeffe2e557
|
Check if item model exists inside drag and drop functions
|
2018-08-03 16:42:43 +04:00 |
|
Andrei Kortunov
|
c2a175c2e0
|
Move crash catcher wrapper to separate file
|
2018-08-03 15:51:17 +04:00 |
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Capostrophic
|
725a9323c4
|
Merge branch 'master' into sound
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2018-08-03 14:16:51 +03:00 |
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Capostrophic
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4c7f3cf626
|
Merge branch 'master' into weaponpriority
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2018-08-03 14:07:11 +03:00 |
|
Marc Zinnschlag
|
4d280add81
|
Merged pull request #1843
|
2018-08-03 12:56:17 +02:00 |
|
Marc Zinnschlag
|
d7718aae9b
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Merged pull request #1840
|
2018-08-03 12:54:56 +02:00 |
|
Marc Zinnschlag
|
eb5f558f6f
|
Merged pull request #1839
|
2018-08-03 12:53:55 +02:00 |
|
Andrei Kortunov
|
712c9995db
|
Rename mIsScripted variable because its name is ambiguous
|
2018-08-03 12:01:31 +04:00 |
|
Andrei Kortunov
|
c454f1bdad
|
Use log file for editor (feature #4012)
|
2018-08-03 09:05:08 +04:00 |
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Capostrophic
|
9d85b7c2d3
|
Use the actual damage for deducting weapon rating
|
2018-08-02 15:20:07 +03:00 |
|
Capostrophic
|
73d5496711
|
Revert addition change
|
2018-08-02 13:01:23 +03:00 |
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Capostrophic
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16af1a6c1c
|
Replace 0 sound range values separately
|
2018-08-02 12:40:53 +03:00 |
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