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11459 commits

Author SHA1 Message Date
elsid
614d5243c3
Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
2019-03-10 23:07:36 +03:00
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
2019-03-10 17:06:19 +03:00
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
[0.45 regression] Fix AI regressions
2019-03-10 11:48:48 +01:00
Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
Fix EAGAIN error leading to packets getting lost (bugs #4906, #4909)
2019-03-10 11:40:09 +01:00
Andrei Kortunov
08202f8185 Fix missing null check 2019-03-10 11:03:51 +04:00
Capostrophic
d1967562a3 Fix the last audio packet getting lost 2019-03-09 21:25:16 +03:00
Andrei Kortunov
2a08b85998 Combat AI: normalize hit chance in the weapon priority calculation 2019-03-09 22:24:50 +04:00
Andrei Kortunov
5f0c8a4783 Combat AI: decrease priority multiplier for enchantments (bug #3830) 2019-03-09 22:05:24 +04:00
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
Do not scale duration when timescale is zero
2019-03-09 18:06:53 +01:00
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
Minor preloading improvements
2019-03-09 17:56:18 +01:00
elsid
d3bdf912a4
Do not scale duration when timescale is zero 2019-03-09 17:14:07 +03:00
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
2019-03-09 14:04:06 +01:00
Bret Curtis
048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
Fix main menu toggling again
2019-03-09 10:27:09 +01:00
Andrei Kortunov
12f9184d00 Allow to interrupt terrain preloading 2019-03-09 13:15:23 +04:00
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
Fix twitchy movement for massive creatures (bug #4907)
2019-03-09 02:11:11 +01:00
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
Use relative animation time only for bows and crossbows
2019-03-08 22:52:10 +01:00
Capostrophic
ca83b9ee90 Refactor main menu and settings toggling again 2019-03-08 23:09:57 +03:00
elsid
ea80a81538
Drop path points while tolerance allows 2019-03-08 22:33:34 +03:00
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents 2019-03-08 22:33:34 +03:00
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents 2019-03-08 22:33:33 +03:00
Andrei Kortunov
4c21776b94 Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
2019-03-08 15:25:45 +01:00
Andrei Kortunov
de41c98022 Refactor menu toggling 2019-03-08 13:36:44 +04:00
Capostrophic
b05531818c Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
2019-03-07 21:09:00 +03:00
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
Move forcePPL and clamp to global shader defines (task #4869)
2019-03-07 16:56:09 +01:00
Bret Curtis
df6112aa35
Merge pull request #2221 from akortunov/iter
Use C++11-style loops in the game world instead of iterators
2019-03-07 16:53:18 +01:00
Perry Hugh
b8b7568ce5 Correct odd toggling menu behavior. 2019-03-07 11:41:48 +01:00
Bret Curtis
088de40365
Merge pull request #2218 from akortunov/warnfix
Fix MSVC warning about variable re-declaration
2019-03-07 11:37:07 +01:00
Bret Curtis
a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
[Trivial] Reuse a previously-saved value
2019-03-07 11:36:44 +01:00
Bret Curtis
9adb557833
Merge pull request #2211 from Capostrophic/messages
Small script verifier tweaks
2019-03-07 10:11:56 +01:00
Andrei Kortunov
d23a0ce2ae Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
Andrei Kortunov
dcec9df345 Fix MSVC warning about variable re-declaration 2019-03-07 08:08:13 +04:00
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
Do not build path by navigator for pure water and flying creatures
2019-03-06 21:37:41 +01:00
Bret Curtis
41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
Use min point tolerance to prevent face wrong direction (bug #4814)
2019-03-06 21:36:43 +01:00
Bret Curtis
7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
DRY skill widget updates in stats window
2019-03-06 21:36:16 +01:00
Vladimir Panteleev
9d5fc7954f
DRY skill widget updates in stats window
The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.

To fix this redundancy, replace the duplicate code with a call to
setValue.
2019-03-05 22:52:30 +00:00
Capostrophic
0cdc46dfd6 Move forcePPL and clamp to global shader defines (bug #4869) 2019-03-05 23:36:08 +03:00
elsid
cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814)
When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
2019-03-05 23:18:55 +03:00
elsid
eb45f99880
Remove unused code 2019-03-05 23:18:55 +03:00
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
They don't need to move by surfaces and to open/close doors.
2019-03-05 22:45:05 +03:00
Capostrophic
59f7df187d Add explicit variant of Journal 2019-03-05 20:47:05 +03:00
Bret Curtis
cb29dc7b85
Merge pull request #2209 from akortunov/effectfix
[Regression] Fix magic glow update for sheathing weapons
2019-03-05 17:05:17 +01:00
Andrei Kortunov
bcf086d72d Fix magic glow update for sheathing weapons 2019-03-05 11:51:56 +04:00
elsid
84fbb486d3
Fix switch from invalid navmesh number to valid 2019-03-04 22:59:47 +03:00
elsid
80051db8f8
Update rotated objects in navigator 2019-03-04 22:59:39 +03:00
elsid
8c08c3c7d6
Update moved objects in navigator 2019-03-04 22:59:39 +03:00
elsid
27d7452267
Update scaled objects in navigator 2019-03-04 22:59:39 +03:00
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763) 2019-03-04 22:59:39 +03:00
elsid
43b39e8418
Use not scaled player half extents as default to find path 2019-03-04 22:59:38 +03:00
elsid
1218e4e15d
Use player half extents only to find path in exterior cells 2019-03-04 22:59:20 +03:00