madsbuvi
b67ede030f
Maybe fix console and chat window resizing/moving issues by making them effectively unresizeable/moveable.
2022-05-02 19:56:21 +02:00
David Cernat
cc6013b108
[VR Client] Turn meta menu's "Chat" button into "Chat Window Mode"
2022-05-01 03:17:57 +03:00
David Cernat
a032c8d399
Add TES3MP 0.8.0 commits up to 28 Apr 2022
...
# Conflicts:
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
2022-04-29 01:55:54 +03:00
Mads Sandvei
b893123acd
Update openmw_vr_metamenu.layout
...
Add a button for the chat menu
2022-04-28 22:30:54 +02:00
David Cernat
8bb22f1b73
[Client] Make client window use TES3MP title and icon
2022-04-15 00:08:08 +03:00
David Cernat
339a196579
Add OpenMW VR commits up to 4 Jul 2021
...
# Conflicts:
# CMakeLists.txt
# LICENSE
# README.md
# apps/openmw/CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwclass/npc.hpp
# apps/openmw/mwinput/bindingsmanager.cpp
# apps/openmw/mwmechanics/combat.cpp
2022-02-15 19:45:10 +02:00
David Cernat
572b16af41
Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
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# Conflicts:
# .gitlab-ci.yml
# CI/before_script.msvc.sh
# CI/install_debian_deps.sh
# CMakeLists.txt
# apps/openmw/mwrender/screenshotmanager.cpp
# files/ui/advancedpage.ui
2021-12-07 21:49:20 +02:00
David Cernat
1f0cb09933
Add OpenMW commits up to 1 Jun 2021
...
# Conflicts:
# .travis.yml
# README.md
2021-06-01 17:22:52 +02:00
Dobrohotov Alexei
f12a52c603
Make the light distance slider de/increment by 128
2021-05-24 01:57:08 +03:00
David Cernat
a3f304107b
Add OpenMW commits up to 2 May 2021
...
# Conflicts:
# components/CMakeLists.txt
2021-05-02 20:55:49 +02:00
madsbuvi
f4e36f4be5
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-04-24 21:14:51 +02:00
glassmancody.info
16856d45c5
Lighting Patch
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Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
madsbuvi
1bee59c2b1
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-03-26 17:59:23 +01:00
David Cernat
59cb31e0a7
Add OpenMW commits up to 20 Mar 2021
...
# Conflicts:
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/aipursue.cpp
# components/CMakeLists.txt
2021-03-20 16:44:11 +02:00
Andrei Kortunov
c68e047f19
Remove invalid MyGUI properties from layout files
2021-03-16 13:21:35 +04:00
madsbuvi
3347cdfe30
Fixed recentering adjusting the player's orientation. Cell changes should now retain the proper orientation. Added support for seated play.
2021-02-28 16:01:03 +01:00
madsbuvi
a0a7e6b5aa
Replaced combo boxes with list box dialogues to help navigate certain elements better in VR.
2021-02-17 18:09:07 +01:00
David Cernat
e1259fdc41
Add OpenMW commits up to 4 Feb 2021
...
# Conflicts:
# apps/openmw/engine.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwrender/globalmap.cpp
2021-02-05 02:16:03 +02:00
madsbuvi
697caaff84
Merge remote-tracking branch 'remotes/origin/stereo_friendly_water' into openmw-vr
2021-02-01 15:55:38 +01:00
madsbuvi
6c9df35725
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-02-01 15:09:00 +01:00
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
2021-01-26 22:29:41 +04:00
David Cernat
da3316daf8
Add OpenMW commits up to 4 Jan 2021
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwphysics/actor.cpp
# apps/openmw/mwphysics/mtphysics.hpp
# components/CMakeLists.txt
2021-01-05 07:25:31 +02:00
Alexei Dobrohotov
e4e19bab1b
Make min and max view distance accurate to vanilla
2020-12-28 21:46:18 +03:00
Andrei Kortunov
66fee6dccb
Enhance level-up tooltip
2020-12-28 12:13:09 +04:00
Mads Buvik Sandvei
3e82cae500
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr_geometryshader_feature_branch
2020-12-18 20:50:58 +01:00
CedricMocquillon
6bfdf0e57f
Add more information on mouse over level
2020-12-07 14:57:25 +01:00
Mads Buvik Sandvei
3008062955
Added the quick keys menu to the meta menu and added the option to assign it to your controller if you wish.
2020-12-04 22:41:49 +01:00
Mads Buvik Sandvei
e56d74518d
VR tab in the settings menu.
2020-11-29 13:14:00 +01:00
uramer
ce455e7aaa
Nicer VR meta menu
2020-11-17 23:20:32 +01:00
Mads Buvik Sandvei
3e581571f4
QWERTY implementation of a virtual keyboard.
2020-11-14 19:20:36 +01:00
David Cernat
7f435ceeac
Add OpenMW commits up to 1 Nov 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwclass/container.hpp
# apps/openmw/mwclass/creature.hpp
# apps/openmw/mwclass/npc.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwdialogue/journalimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/dialogue.hpp
# apps/openmw/mwgui/mainmenu.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/interpretercontext.hpp
# components/CMakeLists.txt
2020-11-01 23:17:59 +02:00
Mads Buvik Sandvei
c1e6b05555
Wrote a meta menu for accessibility on VR controllers with few keys.
2020-10-27 20:45:41 +01:00
Mads Buvik Sandvei
4f8f0cc8ac
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-10-22 20:39:53 +02:00
Alexei Dobrohotov
de6d4ab44d
Make messageboxes overlap tooltips (bug #5639 )
2020-10-19 22:44:14 +03:00
David Cernat
68837aaf4a
Add OpenMW commits up to 15 Oct 2020
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/mwgui/containeritemmodel.cpp
# apps/openmw/mwgui/tradewindow.cpp
# apps/openmw/mwphysics/actor.cpp
# apps/openmw/mwworld/actionteleport.cpp
# apps/openmw/mwworld/containerstore.cpp
2020-10-15 19:51:39 +02:00
Alexei Dobrohotov
5ab29f26e9
Put the main menu below other windows (bug #5622 )
2020-10-01 20:31:45 +03:00
David Cernat
baa9446cd1
Add OpenMW commits up to 4 Aug 2020
2020-08-04 17:41:01 +02:00
Bret Curtis
224923d6c8
update appdata license and dejavufont license file
2020-07-26 01:56:55 +02:00
Mads Buvik Sandvei
9bd676f5be
Some bugfixes, more experimenting with timing of frame sync calls.
2020-06-07 20:02:03 +02:00
Mads Buvik Sandvei
cbbc82f053
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.cpp
# apps/openmw/mwrender/water.cpp
# apps/openmw/mwrender/water.hpp
# apps/openmw/mwworld/worldimp.cpp
2020-05-17 23:47:28 +02:00
Mads Buvik Sandvei
6474d703ae
GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested.
2020-05-17 16:25:51 +02:00
Mads Buvik Sandvei
6f9c405afd
Tentatively completed VR GUI
2020-05-12 22:13:01 +02:00
Mads Buvik Sandvei
57e48cfc03
Separate rendering of window menus. It's still awkward. Needs polishing.
2020-05-01 21:37:01 +02:00
David Cernat
a20f8e77dc
Add OpenMW commits up to 25 Apr 2020
...
# Conflicts:
# .travis.yml
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
2020-04-25 09:52:58 +03:00
Capostrophic
36d82abafd
Make book layer have lower priority than the layer for other GUI windows
2020-04-13 21:09:06 +03:00
David Cernat
7bc3298ed4
Add OpenMW commits up to 1 Apr 2020
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
2020-04-01 19:24:11 +03:00
fredzio
e1b5dd97b8
Add a filter in the alchemy window.
...
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.
The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00