Chris Robinson
|
9f0c1eeb7b
|
Support playgroup mode 0
|
13 years ago |
Chris Robinson
|
13ab2baef0
|
Use a struct to hold the current animation times and remaining loop count
|
13 years ago |
Chris Robinson
|
fd1e3f6ec5
|
Add support for playgroup mode 2
|
13 years ago |
Chris Robinson
|
20121f3b0a
|
Remove some unused stuff
|
13 years ago |
Chris Robinson
|
9a7a629d0f
|
Add support for playing animation groups
|
13 years ago |
Chris Robinson
|
f953d7f8c0
|
Store text keys from base NIF animations
|
13 years ago |
Chris Robinson
|
36be1536d9
|
Return text keys from NIFs when creating entities
|
13 years ago |
Chris Robinson
|
44975854e5
|
Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
|
13 years ago |
Chris Robinson
|
f67983bbee
|
Don't assume one sub-entity for the night sky entities
|
13 years ago |
Marc Zinnschlag
|
2d080ce4ef
|
compile fix
|
13 years ago |
Marc Zinnschlag
|
483a6d8605
|
Merge remote branch 'scrawl/shadersystem'
|
13 years ago |
scrawl
|
02a52c0ff1
|
fixed some more settings bugs
|
13 years ago |
scrawl
|
3ebc6fd590
|
fixed a settings window bug
|
13 years ago |
scrawl
|
a70f93b024
|
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
|
13 years ago |
scrawl
|
ab35bfa32c
|
fixed a sky issue
|
13 years ago |
scrawl
|
cfa0519721
|
Merge branch 'master' into nif-cleanup
|
13 years ago |
scrawl
|
1fef086088
|
Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
This reverts commit 546b640022 , reversing
changes made to fcaa8aae06 .
|
13 years ago |
scrawl
|
f8d6a36196
|
Merge branch 'master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
apps/openmw/mwrender/sky.hpp
components/nifogre/ogre_nif_loader.cpp
components/nifogre/ogre_nif_loader.hpp
|
13 years ago |
Marc Zinnschlag
|
a24e7c9de2
|
Merge remote branch 'scrawl/shadersystem'
|
13 years ago |
scrawl
|
2eca27bba9
|
fix horizon color of the sky reflection
|
13 years ago |
Marc Zinnschlag
|
2c5d3d8df9
|
Merge remote branch 'scrawl/shadersystem' into shadersystem
Attention: We have submodules again. Don't forget to update!
Conflicts:
components/files/configurationmanager.cpp
|
13 years ago |
scrawl
|
1dbfd60305
|
Merge branch 'nif-cleanup' of https://github.com/ChrisKCat/openmw into nif-cleanup
|
13 years ago |
scrawl
|
afe7c41729
|
removed some unused code
|
13 years ago |
greye
|
32b1350b63
|
CreatureStats class
|
13 years ago |
Chris Robinson
|
77446a0d58
|
Fix skipAnim, only skip one animation update
|
13 years ago |
Chris Robinson
|
e81fc42daa
|
Remove the beast-race special cases from updateParts
The special handling should happen at a much lower level, and prevent the
objects from being equipped in the first place.
|
13 years ago |
Chris Robinson
|
c5b9098517
|
Remove an unused field from EntityList
|
13 years ago |
scrawl
|
546b640022
|
Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup
|
13 years ago |
Chris Robinson
|
81ce8dbe12
|
Combine animation handling into the base class
|
13 years ago |
Chris Robinson
|
fcaa8aae06
|
Don't skip animation state updates for NPCs
|
13 years ago |
scrawl
|
e7ab3544ac
|
removed some redundant code
|
13 years ago |
scrawl
|
acc5c3bbbf
|
some fixes
|
13 years ago |
scrawl
|
014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
|
13 years ago |
scrawl
|
21728020f6
|
fixed the water on local map
|
13 years ago |
Chris Robinson
|
2db80a1504
|
Rename a couple methods to match their scripting counterparts
|
13 years ago |
Chris Robinson
|
66860825cf
|
Remove some unused and unneeded bits from the Animation class
|
13 years ago |
Chris Robinson
|
8b5b74f9ee
|
Add a quick hack to let "playgroup all" work on creatures and NPCs
|
13 years ago |
scrawl
|
f5ffea4d4b
|
new button, water timescale
|
13 years ago |
scrawl
|
e077814a8c
|
water
|
13 years ago |
Chris Robinson
|
a86ed46ec4
|
Use the race ID specified in the ref base's record instead of the race record
The latter is localized and doesn't match with international versions.
|
13 years ago |
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
13 years ago |
Chris Robinson
|
6caa39629d
|
Reimplement the skirt part
|
13 years ago |
Chris Robinson
|
b505d4ace0
|
Fix feet and entity part detachment
|
13 years ago |
Chris Robinson
|
4af1bce659
|
Restore and fix some missing parts
|
13 years ago |
Chris Robinson
|
d9b64b77ec
|
Attach skinned parts to the scene node instead of the named bone
|
13 years ago |
Chris Robinson
|
db948969c9
|
Attach NPC parts to the proper bone
|
13 years ago |
Chris Robinson
|
04e496a6ca
|
Store the entity lists for NPC parts
|
13 years ago |
Chris Robinson
|
6611b0b317
|
Use an array instead of a bunch of nearly-identical if blocks
|
13 years ago |
Chris Robinson
|
02d39080c8
|
Destroy entities when they're done with.
|
13 years ago |
Chris Robinson
|
4109d0d923
|
Destroy entities removed from the NPC
|
13 years ago |