Commit Graph

2528 Commits (620b6bf27b8605d69bf5aae24f8d7bb66c72ef67)

Author SHA1 Message Date
Chris Robinson 9f0c1eeb7b Support playgroup mode 0 13 years ago
Chris Robinson 13ab2baef0 Use a struct to hold the current animation times and remaining loop count 13 years ago
Chris Robinson fd1e3f6ec5 Add support for playgroup mode 2 13 years ago
Chris Robinson 20121f3b0a Remove some unused stuff 13 years ago
Chris Robinson 9a7a629d0f Add support for playing animation groups 13 years ago
Chris Robinson f953d7f8c0 Store text keys from base NIF animations 13 years ago
Chris Robinson 36be1536d9 Return text keys from NIFs when creating entities 13 years ago
Chris Robinson 44975854e5 Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/sky.cpp
13 years ago
Chris Robinson f67983bbee Don't assume one sub-entity for the night sky entities 13 years ago
Marc Zinnschlag 2d080ce4ef compile fix 13 years ago
Marc Zinnschlag 483a6d8605 Merge remote branch 'scrawl/shadersystem' 13 years ago
scrawl 02a52c0ff1 fixed some more settings bugs 13 years ago
scrawl 3ebc6fd590 fixed a settings window bug 13 years ago
scrawl a70f93b024 fix "Crash when running openmw with --start="XYZ", remove HLSL for windows 13 years ago
scrawl ab35bfa32c fixed a sky issue 13 years ago
scrawl cfa0519721 Merge branch 'master' into nif-cleanup 13 years ago
scrawl 1fef086088 Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
This reverts commit 546b640022, reversing
changes made to fcaa8aae06.
13 years ago
scrawl f8d6a36196 Merge branch 'master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/sky.cpp
	apps/openmw/mwrender/sky.hpp
	components/nifogre/ogre_nif_loader.cpp
	components/nifogre/ogre_nif_loader.hpp
13 years ago
Marc Zinnschlag a24e7c9de2 Merge remote branch 'scrawl/shadersystem' 13 years ago
scrawl 2eca27bba9 fix horizon color of the sky reflection 13 years ago
Marc Zinnschlag 2c5d3d8df9 Merge remote branch 'scrawl/shadersystem' into shadersystem
Attention: We have submodules again. Don't forget to update!

Conflicts:
	components/files/configurationmanager.cpp
13 years ago
scrawl 1dbfd60305 Merge branch 'nif-cleanup' of https://github.com/ChrisKCat/openmw into nif-cleanup 13 years ago
scrawl afe7c41729 removed some unused code 13 years ago
greye 32b1350b63 CreatureStats class 13 years ago
Chris Robinson 77446a0d58 Fix skipAnim, only skip one animation update 13 years ago
Chris Robinson e81fc42daa Remove the beast-race special cases from updateParts
The special handling should happen at a much lower level, and prevent the
objects from being equipped in the first place.
13 years ago
Chris Robinson c5b9098517 Remove an unused field from EntityList 13 years ago
scrawl 546b640022 Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup 13 years ago
Chris Robinson 81ce8dbe12 Combine animation handling into the base class 13 years ago
Chris Robinson fcaa8aae06 Don't skip animation state updates for NPCs 13 years ago
scrawl e7ab3544ac removed some redundant code 13 years ago
scrawl acc5c3bbbf some fixes 13 years ago
scrawl 014396e80c remove the plugins.cfg files, do not enforce CG plugin 13 years ago
scrawl 21728020f6 fixed the water on local map 13 years ago
Chris Robinson 2db80a1504 Rename a couple methods to match their scripting counterparts 13 years ago
Chris Robinson 66860825cf Remove some unused and unneeded bits from the Animation class 13 years ago
Chris Robinson 8b5b74f9ee Add a quick hack to let "playgroup all" work on creatures and NPCs 13 years ago
scrawl f5ffea4d4b new button, water timescale 13 years ago
scrawl e077814a8c water 13 years ago
Chris Robinson a86ed46ec4 Use the race ID specified in the ref base's record instead of the race record
The latter is localized and doesn't match with international versions.
13 years ago
scrawl 739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 13 years ago
Chris Robinson 6caa39629d Reimplement the skirt part 13 years ago
Chris Robinson b505d4ace0 Fix feet and entity part detachment 13 years ago
Chris Robinson 4af1bce659 Restore and fix some missing parts 13 years ago
Chris Robinson d9b64b77ec Attach skinned parts to the scene node instead of the named bone 13 years ago
Chris Robinson db948969c9 Attach NPC parts to the proper bone 13 years ago
Chris Robinson 04e496a6ca Store the entity lists for NPC parts 13 years ago
Chris Robinson 6611b0b317 Use an array instead of a bunch of nearly-identical if blocks 13 years ago
Chris Robinson 02d39080c8 Destroy entities when they're done with. 13 years ago
Chris Robinson 4109d0d923 Destroy entities removed from the NPC 13 years ago