Commit Graph

13316 Commits (6229269506aa00e225e209ac0827aa0a2c8266b3)

Author SHA1 Message Date
U-VirtualBox-PC\Admin 6229269506 Some patches for lua on windows 8 years ago
David Cernat 35de28e239 Fix setting of longer environmental variables on Windows 8 years ago
Koncord 804259b2c9 Change some printf to LOG_MESSAGE_SIMPLE
printf is not streamed to files
8 years ago
Koncord 2eda48acca Fix issue #111 8 years ago
Koncord f74734cfba Fix server crash if player is not fully connected 8 years ago
Koncord 3ee82a761b Remove redundant include 8 years ago
Koncord 4371a65fc6 fix spaces 8 years ago
Koncord 9ca206dda9 Add hooks for containers 8 years ago
Koncord 536715cf46 Cleanup tes3mp headers 8 years ago
Koncord 61f7ad2f76 Add new paths for native & lua libs
If you want to add the native lib you should place it to {PATH_TO_MOD}/lib/
for external Lua libs: {PATH_TO_MOD}/lib/lua/
8 years ago
Koncord 753dc50131 Fix crash if connection has failed 8 years ago
David Cernat d30cc88450 Merge pull request #110 from OpenMW/master
Add OpenMW changes up to 29 Nov
8 years ago
ShadowRadiance 354a89e3bc Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
8 years ago
David Cernat 7bbeed629d Merge pull request #109 from OpenMW/master
Add OpenMW changes up to 25 Nov
8 years ago
scrawl 5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
8 years ago
Nikolay Kasyanov ea888519c7 [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 8 years ago
Nikolay Kasyanov db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
scrawl 762460f042 Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 8 years ago
MiroslavR 46a3244107 Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634) 8 years ago
scrawl b6d02d9b14 Fix order of operations when undoing werewolf transformation of an NPC 8 years ago
David Cernat 4e23fc0a5b Send action parameter to OnPlayerChangeSpellbook 8 years ago
David Cernat 9e290ad799 Fix spacing irregularities 8 years ago
David Cernat d4b5c826f8 Fix typo in spell script functions 8 years ago
David Cernat c81b58e1be Add spell script functions to tes3mp server 8 years ago
David Cernat 8aeb3a6cc6 Reorder script function classes in tes3mp server's CMakeLists.txt 8 years ago
David Cernat 95efb77e53 Implement sending of ID_GAME_SPELLBOOK from client 8 years ago
David Cernat 6ea5f08e9c Create placeholder for ID_GAME_SPELLBOOK 8 years ago
David Cernat 1feec58ed2 Merge pull request #108 from OpenMW/master
Add OpenMW changes up to 20 Nov, part 3
8 years ago
David Cernat ae39daf76a Add and implement ID_MUSIC_PLAY 8 years ago
scrawl c326564e20 Merge pull request #1136 from Allofich/deletespell
Allow deleting spells that have the "always succeeds" flag
8 years ago
scrawl 16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
David Cernat f9ca98498d Merge pull request #107 from OpenMW/master
Add OpenMW commits up to 20 Nov, part 2
8 years ago
Allofich c82df2553c Allow deleting spells that have the "always succeeds" flag (Fixes #3627) 8 years ago
David Cernat 7a3d490121 Rename dumps into crashdumps to make the folder's purpose clear to users 8 years ago
David Cernat f865246955 Fix Breakpad using changes provided by Stanislav in a gist 8 years ago
scrawl 385db50f2d Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
8 years ago
MiroslavR c1e52bbcf7 Fix -Wmismatched-tags clang warning 8 years ago
Allofich 0e429ae41d Make water walking mechanics closer to original MW 8 years ago
David Cernat 456aee65d9 Add and implement ClearInventory() script function 8 years ago
David Cernat 80b40bfb70 Prevent inventory requests from making LocalPlayer send inventory twice 8 years ago
David Cernat 7fae28ce91 Prevent RemoveItem() script function from clearing inventorySendBuffer
Up to this commit, the following commands in a Lua script led to the target player receiving all three items, as expected:

    tes3mp.AddItem(self.pid, "common_shirt_01", 1, -1)
    tes3mp.AddItem(self.pid, "common_pants_01", 1, -1)
    tes3mp.AddItem(self.pid, "common_shoes_01", 1, -1)
    tes3mp.SendInventory(self.pid)

This, on the other hand, only led to the removal of the last item specified (in this case, the shoes):

    tes3mp.RemoveItem(self.pid, "common_shirt_01", 1)
    tes3mp.RemoveItem(self.pid, "common_pants_01", 1)
    tes3mp.RemoveItem(self.pid, "common_shoes_01", 1)
    tes3mp.SendInventory(self.pid)

Inventory functions are bound to remain confusing, but they should at least be consistent in their behavior.
8 years ago
David Cernat c6eac31d94 Merge pull request #106 from OpenMW/master
Add OpenMW changes up to 20 Nov
8 years ago
scrawl f51e06bc47 Recreate shaders if necessary when the NpcAnimation is rebuilt
This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
8 years ago
scrawl e823cbf018 Fix incorrect priority of animation sources (Bug #3626) 8 years ago
MiroslavR 8f91732b09 Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
David Cernat 49a78d8462 Merge pull request #105 from OpenMW/master
Add OpenMW changes up to 19 Nov
8 years ago
David Cernat 843e84ba26 Once again use RakNetGUID as index for player map everywhere
Because of frequent server crashes, I tried to simplify the player map indexes with commit c91e240664, but it had no noticeable effect and was later partially reverted by Koncord in commit 902e968fd9, apparently for reasons of readability.

For the sake of consistency, this commit completes his reversion.
8 years ago
David Cernat 234266755e Prevent player-controlled NPCs from auto-unequipping candles and torches 8 years ago
David Cernat 7f25abb9c8 Implement UnequipItem() script function 8 years ago
David Cernat c1bd4f1ce3 Use correct item count in LocalPlayer::setEquipment() for new items 8 years ago