U-VirtualBox-PC\Admin
6229269506
Some patches for lua on windows
8 years ago
David Cernat
35de28e239
Fix setting of longer environmental variables on Windows
8 years ago
Koncord
804259b2c9
Change some printf to LOG_MESSAGE_SIMPLE
...
printf is not streamed to files
8 years ago
Koncord
2eda48acca
Fix issue #111
8 years ago
Koncord
f74734cfba
Fix server crash if player is not fully connected
8 years ago
Koncord
3ee82a761b
Remove redundant include
8 years ago
Koncord
4371a65fc6
fix spaces
8 years ago
Koncord
9ca206dda9
Add hooks for containers
8 years ago
Koncord
536715cf46
Cleanup tes3mp headers
8 years ago
Koncord
61f7ad2f76
Add new paths for native & lua libs
...
If you want to add the native lib you should place it to {PATH_TO_MOD}/lib/
for external Lua libs: {PATH_TO_MOD}/lib/lua/
8 years ago
Koncord
753dc50131
Fix crash if connection has failed
8 years ago
David Cernat
d30cc88450
Merge pull request #110 from OpenMW/master
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Add OpenMW changes up to 29 Nov
8 years ago
ShadowRadiance
354a89e3bc
Slowfall now reduces momentum based on magnitude when jumping
...
(Allows Constant Effect Slowfall to work as in MW)
8 years ago
David Cernat
7bbeed629d
Merge pull request #109 from OpenMW/master
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Add OpenMW changes up to 25 Nov
8 years ago
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
8 years ago
Nikolay Kasyanov
ea888519c7
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
8 years ago
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
...
Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
scrawl
762460f042
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
8 years ago
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
8 years ago
scrawl
b6d02d9b14
Fix order of operations when undoing werewolf transformation of an NPC
8 years ago
David Cernat
4e23fc0a5b
Send action parameter to OnPlayerChangeSpellbook
8 years ago
David Cernat
9e290ad799
Fix spacing irregularities
8 years ago
David Cernat
d4b5c826f8
Fix typo in spell script functions
8 years ago
David Cernat
c81b58e1be
Add spell script functions to tes3mp server
8 years ago
David Cernat
8aeb3a6cc6
Reorder script function classes in tes3mp server's CMakeLists.txt
8 years ago
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
8 years ago
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
8 years ago
David Cernat
1feec58ed2
Merge pull request #108 from OpenMW/master
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Add OpenMW changes up to 20 Nov, part 3
8 years ago
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
8 years ago
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
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Allow deleting spells that have the "always succeeds" flag
8 years ago
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
8 years ago
David Cernat
f9ca98498d
Merge pull request #107 from OpenMW/master
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Add OpenMW commits up to 20 Nov, part 2
8 years ago
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
8 years ago
David Cernat
7a3d490121
Rename dumps into crashdumps to make the folder's purpose clear to users
8 years ago
David Cernat
f865246955
Fix Breakpad using changes provided by Stanislav in a gist
8 years ago
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
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Make water walking mechanics closer to original MW
8 years ago
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
8 years ago
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
8 years ago
David Cernat
456aee65d9
Add and implement ClearInventory() script function
8 years ago
David Cernat
80b40bfb70
Prevent inventory requests from making LocalPlayer send inventory twice
8 years ago
David Cernat
7fae28ce91
Prevent RemoveItem() script function from clearing inventorySendBuffer
...
Up to this commit, the following commands in a Lua script led to the target player receiving all three items, as expected:
tes3mp.AddItem(self.pid, "common_shirt_01", 1, -1)
tes3mp.AddItem(self.pid, "common_pants_01", 1, -1)
tes3mp.AddItem(self.pid, "common_shoes_01", 1, -1)
tes3mp.SendInventory(self.pid)
This, on the other hand, only led to the removal of the last item specified (in this case, the shoes):
tes3mp.RemoveItem(self.pid, "common_shirt_01", 1)
tes3mp.RemoveItem(self.pid, "common_pants_01", 1)
tes3mp.RemoveItem(self.pid, "common_shoes_01", 1)
tes3mp.SendInventory(self.pid)
Inventory functions are bound to remain confusing, but they should at least be consistent in their behavior.
8 years ago
David Cernat
c6eac31d94
Merge pull request #106 from OpenMW/master
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Add OpenMW changes up to 20 Nov
8 years ago
scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
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This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
8 years ago
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
8 years ago
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
8 years ago
David Cernat
49a78d8462
Merge pull request #105 from OpenMW/master
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Add OpenMW changes up to 19 Nov
8 years ago
David Cernat
843e84ba26
Once again use RakNetGUID as index for player map everywhere
...
Because of frequent server crashes, I tried to simplify the player map indexes with commit c91e240664
, but it had no noticeable effect and was later partially reverted by Koncord in commit 902e968fd9
, apparently for reasons of readability.
For the sake of consistency, this commit completes his reversion.
8 years ago
David Cernat
234266755e
Prevent player-controlled NPCs from auto-unequipping candles and torches
8 years ago
David Cernat
7f25abb9c8
Implement UnequipItem() script function
8 years ago
David Cernat
c1bd4f1ce3
Use correct item count in LocalPlayer::setEquipment() for new items
8 years ago