scrawl
628600a0a5
Make PlaceItem place the item in the player's current worldspace
2014-09-08 23:57:16 +02:00
scrawl
3007af44ea
Revert "Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )"
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This reverts commit 0c67ff9ed0
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2014-09-08 20:52:15 +02:00
scrawl
6b06ab23aa
Don't play sound for torches with OffDefault flag ( Fixes #1884 )
2014-09-08 15:31:47 +02:00
scrawl
8b0cb239a9
Ignore text keys for zero-length animations ( Fixes #1876 )
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This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
scrawl
07d827c907
Ignore invalid input in numeric EditBox ( Fixes #1885 )
2014-09-08 15:22:33 +02:00
scrawl
f3f869e99a
Don't produce NaN's for 0-length controllers in NifOgre::DefaultFunction
2014-09-07 23:47:57 +02:00
scrawl
fe0c9ec9b7
Change priorities in World::searchPtr
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Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
2014-09-07 19:09:23 +02:00
scrawl
adbc50366b
Use random attack strength for creatures (Bug #1876 )
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Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.
This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
b6635c7964
Move eventDone out of WindowBase
2014-09-07 18:55:59 +02:00
scrawl
271c921cf8
Add missing confirmation dialog for deleting map notes
2014-09-07 18:55:59 +02:00
scrawl
6e2673daf3
Remove an unneeded include
2014-09-07 18:55:59 +02:00
scrawl
d6bc50c492
Remove an unused member variable
2014-09-07 18:55:59 +02:00
scrawl
f59c7fcb36
Fix esmtool FactionId output
2014-09-07 18:55:59 +02:00
scrawl
31b31115af
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
2014-09-07 18:55:59 +02:00
scrawl
0c67ff9ed0
Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )
2014-09-07 18:55:59 +02:00
MiroslavR
b574131b06
Unset selected spell after selecting enchanted item in the spell window ( Fixes #1878 )
2014-09-07 12:42:11 +02:00
Marc Zinnschlag
16aa55dcde
Merge remote-tracking branch 'miroslavr/master'
2014-09-07 10:22:07 +02:00
Marc Zinnschlag
d4c27d4ce0
Merge remote-tracking branch 'mellotanica/master'
2014-09-07 10:10:54 +02:00
MiroslavR
931e778b4d
Initialize mHasMovedInXY in CharacterController
2014-09-06 21:31:48 +02:00
Rohit Nirmal
e315a72582
Remove extra semicolons at the end of some lines.
2014-09-06 13:04:52 -05:00
Marco Melletti
9b6faa2ffa
wrong rearrangement fixes
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misleading comments fixed
2014-09-06 17:04:50 +02:00
Marco Melletti
e1393ad2df
reputation sorted out
2014-09-06 15:16:04 +02:00
MiroslavR
007404e17f
Merge branch 'master' of github.com:OpenMW/openmw
2014-09-06 14:54:59 +02:00
Marc Zinnschlag
e5dac5e80b
Merge remote-tracking branch 'cc9cii/Bug-No-1735'
2014-09-06 10:12:30 +02:00
MiroslavR
b1a449a0b9
Fix wolfrun sound playing all the time when running is default
2014-09-06 05:52:47 +02:00
MiroslavR
57f7ef1db4
GUI: update/clear force-hidden window status
2014-09-06 03:13:35 +02:00
MiroslavR
c1cc66985d
Werewolf: only NPCs should have modified fight and react to your transformation
2014-09-06 03:09:11 +02:00
cc9cii
ab8403192c
Fix typo.
2014-09-06 08:00:48 +10:00
Marco Melletti
2e47290ed0
finished loadnpc.hpp, fixed npdt 52byte structure
2014-09-05 21:23:25 +02:00
scrawl
f274d5a627
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-09-05 17:18:36 +02:00
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
scrawl
1c178768f5
Allow Script records with missing SCDT (precompiled code, not used anyway)
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Not sure on the exact conditions, but this was missing in a plugin that I made in the TES-CS, while vanilla MW would load it just fine.
2014-09-05 16:43:20 +02:00
Marc Zinnschlag
86995adc4a
Merge remote-tracking branch 'cc9cii/Bug-No-1655'
2014-09-05 09:00:12 +02:00
MiroslavR
9e0d5dc28a
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
2014-09-05 01:58:57 +02:00
cc9cii
e0e561a105
Add icon to windows exe
2014-09-05 07:17:31 +10:00
Marco Melletti
bc7e154643
done with header files, unsure about mSkills and mReputation in
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loadnpc.hpp
2014-09-04 13:23:29 +02:00
Marc Zinnschlag
71a2424500
Merge remote-tracking branch 'miroslavr/master'
2014-09-03 17:58:54 +02:00
Marco Melletti
8bce460f34
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
2014-09-03 14:40:32 +02:00
scrawl
628d57f18c
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-09-03 04:55:24 +02:00
scrawl
2379c0ada7
Pause frame updates when the window is minimized ( Fixes #1868 )
2014-09-03 04:54:07 +02:00
MiroslavR
386bb98fd2
Do not attach coin widgets to a box
2014-09-03 03:03:03 +02:00
scrawl
24e5a90bab
Fix crash when input settings contain extra channels
2014-09-03 02:15:58 +02:00
MiroslavR
5977860e09
Fix broken coin placement in levelup dialog + possible memleak
2014-09-02 22:06:02 +02:00
scrawl
7f95e1e6c2
Don't warn about SDL_CLIPBOARDUPDATE events
2014-09-02 15:16:26 +02:00
scrawl
84a0d064cd
Fall back to regular death animation if deathknockdown/deathknockout don't exist ( Fixes #1870 )
2014-09-02 15:14:23 +02:00
Marc Zinnschlag
4894699eba
Merge remote-tracking branch 'scrawl/master'
2014-09-02 09:04:19 +02:00
scrawl
819234cdfe
Use rbegin() instead of --end()
2014-09-02 05:46:12 +02:00
scrawl
0eb949c8a7
Don't update ripples when they are not used
2014-09-02 04:29:37 +02:00
scrawl
9809748eba
Store NIF keys mapped by time and use lower_bound for searches
2014-09-02 04:29:30 +02:00
MiroslavR
7dfba0ae30
Followers with high fight should not engage in combat with the player
2014-09-01 03:43:53 +02:00