David Cernat
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43e7df6df8
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Add OpenMW commits up to 11 Mar 2020
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2020-03-11 22:17:17 +02:00 |
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Capostrophic
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d44dcc3242
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Revert infinite fall failsafe addition
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2020-02-25 16:46:53 +03:00 |
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David Cernat
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85fb1d1a0b
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Add OpenMW commits up to 19 Feb 2020
# Conflicts:
# apps/openmw/mwworld/scene.cpp
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2020-02-20 01:51:47 +02:00 |
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Capostrophic
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9db0bbf255
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Make infinite failsafe logic more forgiving
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2020-02-14 15:32:50 +03:00 |
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Bret Curtis
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3bbd32fe98
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Merge pull request #2667 from Capostrophic/infinitefall
Add an infinite fall failsafe (feature 1415)
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2020-02-13 09:23:05 +01:00 |
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elsid
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1e4565a15c
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Avoid using temporary vector to get items owned by
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2020-02-11 22:24:18 +01:00 |
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Capostrophic
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61b60c8a94
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Add an infinite fall failsafe (feature 1415)
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2020-02-11 18:26:58 +03:00 |
|
David Cernat
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a58f09fd6c
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Add OpenMW commits up to 2 Jan 2020
# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
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2020-01-02 22:09:54 +02:00 |
|
Andrei Kortunov
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24ce242941
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
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David Cernat
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ca9cd90a4d
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Add OpenMW commits up to 20 Dec 2019
# Conflicts:
# apps/openmw/mwworld/scene.cpp
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2019-12-20 15:43:50 +02:00 |
|
Assumeru
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dfbe0021a5
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Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData
* clamp on save
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2019-12-18 19:37:45 +03:00 |
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David Cernat
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9d6f3fdd09
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Add OpenMW commits up to 1 Dec 2019
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
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2019-12-01 23:52:42 +02:00 |
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elsid
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3cfd5fca4e
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Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
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2019-11-30 14:09:00 +01:00 |
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David Cernat
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0c98c5d09e
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Add OpenMW commits up to 19 Nov 2019
# Conflicts:
# apps/openmw/mwmechanics/aipursue.cpp
# apps/openmw/mwmechanics/summoning.cpp
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2019-11-19 17:16:48 +02:00 |
|
Andrei Kortunov
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73f43ba750
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Do not use screen fading during game loading if there is no current cell (bug #5211)
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2019-11-18 22:24:19 +04:00 |
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David Cernat
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b57c0bcafe
|
Add OpenMW commits up to 6 June 2019
# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
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2019-08-22 11:42:02 +03:00 |
|
David Cernat
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5181c601c0
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Add OpenMW commits up to 2 May 2019
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
|
2019-08-22 08:40:32 +03:00 |
|
David Cernat
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f671c0bddc
|
Add OpenMW commits up to 1 Apr 2019
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/trainingwindow.cpp
# apps/openmw/mwgui/travelwindow.cpp
# apps/openmw/mwgui/waitdialog.cpp
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2019-08-21 23:54:39 +03:00 |
|
David Cernat
|
8729c3c5e3
|
Add OpenMW commits up to 9 Mar 2019
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
|
2019-08-21 19:04:04 +03:00 |
|
David Cernat
|
3efffe92e3
|
Add OpenMW commits up to 5 Nov 2018
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
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2019-08-21 05:08:50 +03:00 |
|
David Cernat
|
fba07194cf
|
Add OpenMW commits up to 29 Oct 2018
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-20 13:15:00 +03:00 |
|
David Cernat
|
84cab59057
|
Add OpenMW commits up to 19 Aug 2018
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
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2019-08-20 10:06:15 +03:00 |
|
Alexei Dobrohotov
|
216f908a07
|
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
|
2019-05-11 02:30:38 +03:00 |
|
Andrei Kortunov
|
14b756a692
|
Use a generic logging system for RecastNavigation
|
2019-04-08 20:31:21 +04:00 |
|
bzzt
|
ed4ce4609b
|
Do not re-render maps for all active cells during cell transitions
|
2019-03-30 09:10:48 +04:00 |
|
elsid
|
518e34b403
|
Remove useless variables
|
2019-03-10 23:58:48 +03:00 |
|
Andrei Kortunov
|
d23a0ce2ae
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
elsid
|
1218e4e15d
|
Use player half extents only to find path in exterior cells
|
2019-03-04 22:59:20 +03:00 |
|
Bret Curtis
|
14c93b3df0
|
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f , reversing
changes made to 42b2391303 .
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2019-03-04 11:06:15 +01:00 |
|
elsid
|
a4f300f810
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Use player half extents only to find path in exterior cells
|
2019-03-03 16:21:09 +03:00 |
|
Grigory Latyshev
|
3872d7476b
|
Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
|
2019-02-28 20:03:42 +00:00 |
|
Andrei Kortunov
|
3032b177a1
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
elsid
|
49d81241db
|
Merge branch 'master' into pathfinder_detour
|
2018-10-28 17:08:09 +03:00 |
|
Andrei Kortunov
|
6e05853478
|
Center progress bar when there are active messageboxes (bug #4691)
|
2018-10-28 14:40:48 +04:00 |
|
elsid
|
1a27489904
|
Add special type for object id
|
2018-10-13 22:16:35 +03:00 |
|
elsid
|
ff478aba6d
|
Use actor half extent for interior cells
|
2018-10-13 22:16:33 +03:00 |
|
elsid
|
346e9e3141
|
Add off mesh connections for doors without teleport
|
2018-10-13 22:16:33 +03:00 |
|
elsid
|
dc09674362
|
Add command and settings option to enable actors paths render
|
2018-10-13 22:16:32 +03:00 |
|
elsid
|
c95cea414c
|
Support water for NavMesh
|
2018-10-13 22:16:32 +03:00 |
|
elsid
|
fa23b590a4
|
Add unwalkable areas to NavMesh
|
2018-10-13 22:16:32 +03:00 |
|
elsid
|
4aba0fa85f
|
Limit number of NavMesh tiles to add by distance from player tile
|
2018-10-13 22:16:30 +03:00 |
|
elsid
|
6f3028b8f9
|
Update navigator when unload cell or add/remove object to scene
|
2018-10-13 22:16:29 +03:00 |
|
elsid
|
02ce4a7e50
|
Log to detournavigator log cell load and unload
|
2018-10-13 22:16:28 +03:00 |
|
elsid
|
dd5e6a61a3
|
Support btCompoundShape for RecastMesh
|
2018-10-13 22:16:27 +03:00 |
|
elsid
|
d1d034a1ec
|
Update NavMesh one by one tile in order from nearest to player
|
2018-10-13 22:16:26 +03:00 |
|
elsid
|
0c8db84962
|
Load cells in order from nearest to player to furthest
|
2018-10-13 22:16:26 +03:00 |
|
elsid
|
0c8a7295e6
|
Use only player's half extents
|
2018-10-13 22:16:25 +03:00 |
|
elsid
|
fafba8ea0c
|
Use recastnavigation to find path
|
2018-10-13 22:16:25 +03:00 |
|
elsid
|
e707202f88
|
Use local constant
|
2018-10-13 22:16:24 +03:00 |
|
elsid
|
ed89126828
|
Fix warning implicit conversion changes singedness
|
2018-10-13 22:16:24 +03:00 |
|