Andrei Kortunov
c54ef55ebb
Revert "Replace raw pointer by observer_ptr to avoid dangling pointer dereferencing"
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This reverts commit 5373cf1cd5
.
4 years ago
Andrei Kortunov
c11774f278
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
4 years ago
psi29a
b583c2300c
Merge branch 'maybe-fix#5551' into 'master'
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Fix #5551
Closes #5551
See merge request OpenMW/openmw!802
4 years ago
psi29a
405e634e09
Merge branch 'fix_light_manager_ub' into 'master'
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Fix UB in light initialization
See merge request OpenMW/openmw!877
4 years ago
elsid
d520b440aa
Copy LightBuffer data into a new object when changing layout
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Before this change LightBuffer copy constructor copied only mData pointer into
a new object. Then memcpy was applied to an overlapping source and destination
that is UB.
Replace configureLayout function by a special constructor. That copies all
mData values and a pointer to a buffer object into a newly allocated object.
4 years ago
Bret Curtis
fef9e91510
Merge pull request #3090 from akortunov/warnfix
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Fix warning in assert - size_t can not be negative
4 years ago
Bret Curtis
46da65a568
Merge pull request #3091 from akortunov/master
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Discard button press events during save loading
4 years ago
AnyOldName3
c2e4eda825
Merge branch '6013-fix' into 'master'
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Retain draw callback
Closes #6013 and #5967
See merge request OpenMW/openmw!875
4 years ago
madsbuvi
f3e17e7c52
Don't redundantly call notify on every frame.
4 years ago
Andrei Kortunov
e38063dcdb
Discard button press events during save loading (bug #5619 )
4 years ago
Frederic Chardon
62c7adc87b
Merge branch 'no_at_boundaries' into 'master'
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Don't use at() instead [] when length is checked/known
See merge request OpenMW/openmw!866
4 years ago
Frederic Chardon
38db2f8810
Merge branch 'includes_mwgui' into 'master'
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Remove some useless includes from apps/openmw/mwgui
See merge request OpenMW/openmw!870
4 years ago
madsbuvi
5b9a2b73b0
Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init.
4 years ago
Frederic Chardon
807c7a2025
Merge branch 'useless_includes_mwmechanics' into 'master'
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Remove some useless headers in apps/openmw/mwmechanics
See merge request OpenMW/openmw!871
4 years ago
fredzio
5b63019719
Embed actor velocity inside its class. It makes the code simpler.
4 years ago
fredzio
c55db790f3
Make the code less verbose / more readable using for range loop and
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structured binding.
No functional changes.
4 years ago
Frederic Chardon
730f1fe2a7
Merge branch 'useless_includes_mwphysics' into 'master'
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Remove some useless includes in apps/openmw/mwphysics
See merge request OpenMW/openmw!872
4 years ago
jvoisin
9373e4ada7
Remove some useless includes in apps/openmw/mwphysics
4 years ago
jvoisin
9522a64e7d
Remove some useless includes from apps/openmw/mwgui
4 years ago
jvoisin
1cd15613a6
Remove some useless headers in apps/openmw/mwmechanics
4 years ago
psi29a
3d61d7ec9a
Merge branch 'optimize_initial_load' into 'master'
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Optimize engine initial loading time
See merge request OpenMW/openmw!867
4 years ago
Evil Eye
6cb6461cba
Merge branch 'const_ref_it' into 'master'
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Use const references when possible in for loops
See merge request OpenMW/openmw!869
4 years ago
Frederic Chardon
faaf814fbc
Merge branch 'unused_struct' into 'master'
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Remove an unused struct
See merge request OpenMW/openmw!868
4 years ago
jvoisin
7deb6a6ffd
Use const references when possible in for loops
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No need for useless copies.
4 years ago
jvoisin
c1e3869f25
Remove an unused struct
4 years ago
elsid
1e2aae8095
Use stable sort+unique to collect RefIDs for ESMStore records counting
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The idea is to avoid std::map lookup for each CellRef. Instead generate a
sequence of added and removed RefNums into a vector then order them by RefNum
using a stable sort that preserves relative order of elements with the same
RefNum. RefIDs are stored in a different vector to avoid std::string move ctor
calls when swapping elements while sorting. Reversed iteration over added and
removed RefNums for each unique RefNum is an equivalent to what map-based
algorithm produces. The main benefit from sorting a vector is a data locality
that means less cache misses for each access. Reduces ESMStore::countRecords
perf cycles by 25%.
4 years ago
elsid
9938af2289
Use unordered_map for ref count
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Reduces ESMStore::countRecords time by 8%.
4 years ago
elsid
6248dc72cb
Convert to lower case only when needed
4 years ago
elsid
f2188d2533
Reduce temporary allocations on ESM loading
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By moving objects instead of copying when possible.
4 years ago
Andrei Kortunov
b717103fe0
Fix warning in assert - size_t can not be negative
4 years ago
Bret Curtis
8a315b01ae
Merge pull request #3089 from xyzz/fix-journalbooks-ub
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Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex
4 years ago
psi29a
a1b96cb9cc
Merge branch 'fix_dangling_light_manager' into 'master'
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Replace raw pointer by observer_ptr to avoid dangling pointer dereferencing (#6044 )
Closes #6044
See merge request OpenMW/openmw!865
4 years ago
Bret Curtis
d0329d3dd9
Merge pull request #3088 from akortunov/weapon_sheathing
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Disable shield animation when we launch a torch one
4 years ago
Ilya Zhuravlev
13f060623f
Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex
4 years ago
jvoisin
690d85d0e9
Don't use at() instead [] when length is checked/known
4 years ago
elsid
5373cf1cd5
Replace raw pointer by observer_ptr to avoid dangling pointer dereferencing
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When game exit is requests when initial loading screen is active LightManager
can be destructed in the main thread before LightManagerStateAttribute::apply
is completed by different thread. Given that it uses raw pointer at some point
it becomes dangling because object is destructed this leads to UB and eventual
SIGSEGV.
4 years ago
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
4 years ago
AnyOldName3
5d83de189a
Merge branch 'insert_or_assign' into 'master'
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Use insert_or_assign() instead of hand rolled version.
See merge request OpenMW/openmw!862
4 years ago
fredzio
fb344d27e0
Use insert_or_assign() instead of hand rolled version.
4 years ago
elsid
eeba92d48b
Merge branch 'includes_detournavigator' into 'master'
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Remove some superfluous includes in components/detournavigator
See merge request OpenMW/openmw!860
4 years ago
elsid
59f89d22f8
Apply min distance only for not present tiles
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To avoid waiting when navmesh update is triggered by transformed object for
already present tiles.
4 years ago
elsid
d0ea9c482a
Reorder async navmesh updater jobs when player tile changes
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When player tile changes distance to player that is part of jobs priority is
invalidated. So jobs are no longer in the right order. This can lead to
processing of farests tiles first.
Sort queue each time player tile is changed.
4 years ago
Bret Curtis
66a527c3de
Merge pull request #3075 from akortunov/warnfix
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Fix MSVC's C4244 and C4267 warnings
4 years ago
AnyOldName3
a46f217afb
Merge branch 'correct_particle_quota' into 'master'
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Use NiParticleData info for particle system quota
Closes #6028
See merge request OpenMW/openmw!855
4 years ago
jvoisin
28d5e5e8be
Remove some superfluous includes in components/detournavigator
4 years ago
glassmancody.info
4bbbbb00f6
use particle data for particle system quota
4 years ago
psi29a
3944648f0b
Merge branch 'opencs_remove_inclde' into 'master'
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Remove some superfluous includes in the opencs
See merge request OpenMW/openmw!829
4 years ago
jvoisin
06ae26037f
Remove some superfluous includes in the opencs
4 years ago
AnyOldName3
82bd88c818
Merge branch 'update-bullet2' into 'master'
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Update extern Bullet to 3.17
See merge request OpenMW/openmw!854
4 years ago
Gleb Mazovetskiy
bdfbf01772
Update extern Bullet to 3.17
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Includes performance improvements that affect OpenMW:
* https://github.com/bulletphysics/bullet3/pull/3287
* https://github.com/bulletphysics/bullet3/pull/3293
4 years ago