Mads Buvik Sandvei
cf20faff21
Option to make use of XR_EXT_debug_utils if available
2020-10-17 21:11:31 +02:00
Mads Buvik Sandvei
c3a312f80d
Squashed commit of the following:
...
commit d8564b8e501c98fa2e3cde582b8d06d7c78ba6ce
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date: Fri Oct 16 23:43:39 2020 +0200
bad assignment
commit 84f66e4bf1050ce8a316a27f8b10dc2243e35406
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date: Fri Oct 16 21:08:27 2020 +0200
Removed the approach of abstracting xr paths with enums. It is not turning out to be useful. Use the explicit paths instead. Added some default bindings for most currently available controllers, except the xbox controller.
commit ae525d0a239c087a7344528634a078e0812af66d
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date: Fri Oct 16 21:05:37 2020 +0200
Cleaned up openxr extensions code. Upgraded openxr to version 1.0.12 to enable support for certain controllers.
commit 2d71a5ecbf699c59f1fcdbebcad867fd28552929
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date: Thu Sep 24 22:18:25 2020 +0200
simple_controller
2020-10-17 12:33:46 +02:00
Mads Buvik Sandvei
bd4093bbcb
Use OpenXR's action sets to better separate gui and gameplay actions. Also jump works on press now.
2020-08-09 12:55:09 +02:00
Mads Buvik Sandvei
d0ab6f4497
Avoiding build woes from system jsoncpp
2020-08-02 16:56:19 +02:00
Mads Buvik Sandvei
40e9b970b9
cmake versioning
2020-07-22 14:13:15 +02:00
Mads Buvik Sandvei
cdb8505f1d
Use FetchContent feature of CMake to include openxr dependency instead of the old way.
2020-07-21 20:47:13 +02:00
Mads Buvik Sandvei
c9e761eb88
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-07-21 13:58:52 +02:00
Mads Buvik Sandvei
2a4bdfedc1
Add CI option for VR build in before script.
...
Slight cmake refactoring.
2020-07-20 20:41:31 +02:00
Mads Buvik Sandvei
e0b51af395
Sharing shadow maps across eyes.
...
Does not yet expand frustum.
2020-07-20 13:03:48 +00:00
Mads Buvik Sandvei
658b5033e6
OpenXR build and distribution (windows)
2020-07-13 14:55:04 +02:00
Petr Mikheev
51173ebcf5
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
Mads Buvik Sandvei
69b4a4741f
Formatting errors
2020-07-05 12:18:54 +02:00
Mads Buvik Sandvei
76e6862c82
Revert formatting errors based on diff.
2020-07-05 12:02:31 +02:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
...
Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
elsid
a36a55bfb5
Clamp sound volume on settings update
2020-07-02 06:38:20 +02:00
Bret Curtis
acf36344d4
Merge pull request #2946 from elsid/sound_update_water
...
Put logic to update water sound id and volume into a separate class
2020-07-01 22:50:29 +02:00
elsid
439891ef53
Put logic to update water sound id and volume into a separate class
2020-07-01 17:49:39 +02:00
Andrei Kortunov
27f1a3376c
Add a separate stats watcher for GUI
2020-07-01 15:55:44 +04:00
elsid
0594b7d1a0
Put logic for the next region sound selection into a separate class
2020-06-30 23:23:37 +02:00
Mads Buvik Sandvei
58d73e14e6
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
...
# Conflicts:
# apps/openmw/mwbase/environment.cpp
# apps/openmw/mwbase/environment.hpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwrender/animation.cpp
# apps/openmw/mwrender/camera.cpp
# apps/openmw/mwrender/camera.hpp
# apps/openmw/mwrender/renderingmanager.cpp
# apps/openmw/mwrender/renderingmanager.hpp
2020-06-28 11:59:07 +02:00
Mads Buvik Sandvei
45656f1d06
Comments etc
2020-06-28 11:33:01 +02:00
Mads Buvik Sandvei
91de6392ca
More refactoring / cleanup. Code policies.
2020-06-26 23:02:48 +02:00
elsid
40ad87bc4d
Replace OpenThreads by std types
2020-06-25 22:16:09 +02:00
Mads Buvik Sandvei
e3c460ae35
Swapchain refactoring. Use of multisampling. Msaa resolve steps for mirror textures.
2020-06-24 22:22:09 +02:00
Mads Buvik Sandvei
1cf97fd7ad
lots of refactoring and some commenting
2020-06-21 23:40:07 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
Andrei Kortunov
4afc332a0c
Add a FogManager
2020-06-07 15:51:03 +04:00
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
...
Introduce a separate class to control world date and time
2020-06-05 13:15:44 +02:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
elsid
d35ccc39c6
Fix build tests with double precision bullet
2020-06-03 21:34:05 +02:00
Andrei Kortunov
2ff04b4e73
Move TextColours initialization to the TextColours itself
2020-05-26 18:35:16 +04:00
Mads Buvik Sandvei
480ce82217
Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
2020-05-24 18:00:42 +02:00
Mads Buvik Sandvei
cbbc82f053
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.cpp
# apps/openmw/mwrender/water.cpp
# apps/openmw/mwrender/water.hpp
# apps/openmw/mwworld/worldimp.cpp
2020-05-17 23:47:28 +02:00
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
2020-05-15 12:48:47 +04:00
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
8512133bb1
Move control switches to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
d3a9f893c8
Move keyboard-specific code to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
e353647d15
Move gamepads handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
ce40294124
Move input actions handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
fcac7d3ab7
Split mouse handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
1560e71f4e
Move SDL mappigs to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
3c09d05615
Split actions enum to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
15dc4d241d
Split sensors handling so the separate file
2020-05-09 11:27:02 +04:00
Mads Buvik Sandvei
57e48cfc03
Separate rendering of window menus. It's still awkward. Needs polishing.
2020-05-01 21:37:01 +02:00
Capostrophic
4c1c30db33
Address akortunov's concerns regarding spell refactoring
...
Separate linked effect handling into linked effects header
Separate spell absorption handling into spell absorption header
Make armor disintegration loop a range-based for loop
2020-04-27 12:05:17 +03:00
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
Capostrophic
db13984db0
Separate spell resistance
2020-04-26 21:13:59 +03:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
...
Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00