Chris Robinson
9c3af5f344
Do not interpret noclip mode as flying
2013-02-22 01:26:30 -08:00
Marc Zinnschlag
0c8c28e10c
Merge remote-tracking branch 'lazydev/master'
2013-02-22 08:46:41 +01:00
lazydev
71e5369f04
Loading translation data for all the plugin files, not only for the first one
2013-02-22 02:18:54 +04:00
greye
82595e66b2
another missing header for #576
2013-02-21 22:47:18 +04:00
Marc Zinnschlag
a56e6d9422
Merge remote-tracking branch 'hasufell/master'
2013-02-21 19:30:17 +01:00
Marc Zinnschlag
9b7957cf20
fixed a missing inlcude
2013-02-21 19:27:07 +01:00
hasufell
56468eaecf
Add install rule for opencs
2013-02-21 19:19:53 +01:00
Marc Zinnschlag
ccf5c04706
updated credits files
2013-02-21 12:10:56 +01:00
Chris Robinson
7fcca180b6
Implement rudimentary jumping
2013-02-20 20:08:04 -08:00
Pieter van der Kloet
63a13cf9ca
Whoops, removed an include
2013-02-20 19:29:12 +01:00
Pieter van der Kloet
18d01cd65a
Implemented a first-run dialog to import Morrowind.ini settings
2013-02-20 19:27:04 +01:00
Chris Robinson
bbde0146a7
Merge remote-tracking branch 'zini/master' into animation2
2013-02-20 08:27:40 -08:00
Chris Robinson
4eb8ea0c95
Fix stepping and vertical force accumulation
2013-02-20 07:51:36 -08:00
Marc Zinnschlag
6ebd0aa56a
Merge remote-tracking branch 'potatoesmaster/pinned' into next
2013-02-20 14:26:53 +01:00
Chris Robinson
b14def7c09
Set the character as being on the ground when colliding with a shallow enough slope
2013-02-20 05:24:38 -08:00
Marc Zinnschlag
f5445a8ce4
Merge remote-tracking branch 'scrawl/next' into next
2013-02-20 14:14:47 +01:00
Chris Robinson
fe6fa9ebe7
Simplify newtrace a bit
2013-02-20 04:14:52 -08:00
Chris Robinson
617158afcd
Ensure updated skeleton bone placement matches in world space
...
Objects attached to actors (shirts, robes, etc) do not require the same node
hierarchy as the character root. So to ensure proper placement, we need to set
the bone target's derived transformation using the source bone's derived
transformation (which in turn means we need to work up from the root, to ensure
the bone's parents are properly placed).
2013-02-20 02:41:46 -08:00
Chris Robinson
cfdc820a1f
Make an actor fly when it has a levitate effect
2013-02-20 01:55:12 -08:00
Chris Robinson
6ae00be8a3
Fix nifbullet shape transformation
2013-02-19 22:28:15 -08:00
scrawl
f4749f10da
NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this)
2013-02-20 05:35:52 +01:00
Emanuel Guevel
3dc28baa28
Remove "PinToggle" event from layout file
2013-02-20 01:31:10 +01:00
Emanuel Guevel
2dea86bbc7
Make the "lock window" button appealing
2013-02-20 01:30:42 +01:00
Emanuel Guevel
3ba3c71556
Make the "lock window" button to change state visually
2013-02-20 01:30:39 +01:00
Emanuel Guevel
43d6392921
Change the way pinnable window are made visible
...
This ensure pinned window are not displayed in main menu, dialogue and
container mode.
2013-02-20 01:00:13 +01:00
Pieter van der Kloet
2172fb4229
Added checkable message box class
2013-02-19 16:41:33 +01:00
Chris Robinson
66743ecee7
Remove some unused trace fields
2013-02-19 07:00:22 -08:00
Pieter van der Kloet
35b68a3c40
Fixed accidental profile deletion and added sorting by date
2013-02-19 15:58:01 +01:00
Chris Robinson
86f6491bc8
Remove unused pmove code
2013-02-19 06:38:48 -08:00
Chris Robinson
8196694c08
Avoid applying the animation when resetting it
2013-02-19 06:04:25 -08:00
Chris Robinson
f8349a04bf
Use the looping portion of the animation to calculate the velocity
2013-02-19 05:26:58 -08:00
Chris Robinson
5d55b41714
Remove a now-unneeded(?) hack
2013-02-19 04:59:38 -08:00
Chris Robinson
89fabdb3a9
Update the PhysicActor's RigidBody when moving
...
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
2013-02-19 04:18:15 -08:00
Chris Robinson
1399a06c76
Update animation looping when setting the same state
2013-02-19 04:01:33 -08:00
Chris Robinson
a510adc572
Allow stepping when not being affected by gravity
2013-02-19 02:25:57 -08:00
Chris Robinson
8255a64bfe
Handle levitate and swift swim effects
2013-02-19 02:10:36 -08:00
Chris Robinson
c694161272
Don't try to step if not on the ground
2013-02-19 01:28:02 -08:00
Chris Robinson
5a1a0b7338
Add and use an MWWorld::isFlying method
2013-02-18 22:39:43 -08:00
Chris Robinson
17200cb226
Don't try to move when there's no speed
2013-02-18 20:43:55 -08:00
ChrisKCat
5eca26903a
Merge pull request #3 from scrawl/animation2
...
Fix collision debug drawer (tcg)
2013-02-18 19:07:39 -08:00
scrawl
5d403ebdd3
Fix collision debug drawer (tcg)
2013-02-19 04:03:24 +01:00
scrawl
427152c518
Disabled ripples until we can properly trigger them from the new character controller.
2013-02-19 03:15:31 +01:00
scrawl
6cceb04adf
When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
2013-02-19 03:08:00 +01:00
Pieter van der Kloet
37fe31e858
Merge remote-tracking branch 'upstream/next' into settings_selwidget
2013-02-19 01:12:47 +01:00
scrawl
32b837ebd4
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
2013-02-19 00:15:54 +01:00
Pieter van der Kloet
bcf4f96209
Added writing masters/plugins to openmw.cfg
2013-02-18 23:10:50 +01:00
Pieter van der Kloet
178cf2154e
Made checking/unchecking work with the new datafiles model
2013-02-18 17:59:08 +01:00
Chris Robinson
627b866744
Don't try to set a new state when dead
2013-02-18 06:29:16 -08:00
Chris Robinson
f2948ced23
Allow diagonal movement
2013-02-18 03:07:31 -08:00
Marc Zinnschlag
0713afb97d
Merge branch 'gmstfixing' into next
2013-02-18 09:24:22 +01:00