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54 commits

Author SHA1 Message Date
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Andrei Kortunov
9ec61c14d2 Mark some methods as overrides to avoid warnings 2020-07-04 12:00:30 +04:00
Andrei Kortunov
27f1a3376c Add a separate stats watcher for GUI 2020-07-01 15:55:44 +04:00
Andrei Kortunov
8580a58ba0 Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
scrawl
03554b2f4b Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
scrawl
222defc6d8 Extend HUD::clear() 2017-09-24 19:08:16 +02:00
scrawl
f67dbc8aa0 Remove redundant update function 2017-09-24 19:08:15 +02:00
scrawl
e7d2a8a4dc Call clear() for every window 2017-09-24 19:08:15 +02:00
scrawl
ba7ae2663f Use a generic container to delete windows 2017-09-24 19:08:15 +02:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
scrawl
13c7235b6b Remove old FPS setting code 2015-11-07 00:13:13 +01:00
Jiří Kuneš
66edae9b93 change collor of crosshair 2015-07-17 17:29:00 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 2015-05-02 17:48:24 +02:00
scrawl
223e3a53f5 Move OEngine::Gui::Layout to MWGui 2015-05-01 02:22:51 +02:00
scrawl
a5847afdac Fix ignored clicks on HUD mini-map (Fixes #2388) 2015-02-20 00:00:13 +01:00
scrawl
5b9d10f851 Reduce includes in MWGui 2015-01-10 03:56:06 +01:00
Thoronador
a5245d5a13 remove unused dummy variable 2014-10-11 00:56:57 +02:00
scrawl
4f92044d71 Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
scrawl
6cb9382bf0 Adjust screen-sized widgets automatically using Stretch align 2014-08-01 17:15:28 +02:00
scrawl
103325bfb8 Change HUD enemy health bar to use actorId 2014-07-24 02:17:44 +02:00
scrawl
6db936bb3a Refactor item icon code into ItemWidget (Fixes #1391)
- Removed duplicate code
 - Fixed missing magic backgrounds during item drag&drop
 - Change background texture used for HUD icons
2014-06-05 22:13:18 +02:00
scrawl
e8210c92c6 Fixes #1240: Don't hardcode drowning time 2014-04-27 04:27:26 +02:00
scrawl
5b011e43a7 Fix a crash after loading game 2014-04-26 05:01:26 +02:00
scrawl
c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
scrawl
61955111f1 Fixes #1204: Any health value < 1 should show as empty life bar. 2014-03-15 20:48:54 +01:00
Alex "rainChu" Haddad
23eaf90846 Breath meter flashes when drowning 2013-10-27 04:05:01 -04:00
PLkolek
8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
9757694060 Update sneaking indicator position with other widgets 2013-08-03 02:43:56 +02:00
scrawl
3961c276b8 Added enemy health meter 2013-07-30 06:00:20 +02:00
Britt Mathis
6128b9276f Removed non-essential includes from all MWGui header files. 2013-04-11 00:21:56 -04:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00
Marc Zinnschlag
3e97943e06 Merge remote-tracking branch 'scrawl/includes' 2013-03-03 15:37:13 +01:00
scrawl
9a84f6744f Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr) 2013-03-03 13:11:02 +01:00
scrawl
cf87708c1f Magic effect icons for spells 2013-03-03 12:01:19 +01:00
scrawl
76b494100e finished? 2012-09-15 17:12:42 +02:00
scrawl
5834b4baa5 door markers on the local map 2012-08-28 17:30:34 +02:00
scrawl
9af0b48ad6 show/hide crosshair correctly 2012-08-27 19:18:55 +02:00
scrawl
bc6e4feedc hotkey window first version 2012-08-13 01:26:15 +02:00
Carl Maxwell
e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
scrawl
63ce143a04 fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
scrawl
0ba0b2122e set the implicit object for script excution by clicking on it 2012-06-02 12:25:24 +02:00
scrawl
c5a685d11f addition to last commit: show the selected weapon/spell names as inventory/spell window caption 2012-05-29 18:59:11 +02:00
scrawl
298ae4f7f8 HUD icons for selected weapon / selected spell / selected enchanted item 2012-05-29 18:33:01 +02:00
scrawl
8b7baa808e fixed the hud icon positioning issues 2012-05-29 15:36:48 +02:00
scrawl
0a17d6d710 more resolution switching fixes 2012-05-28 12:34:29 +02:00
scrawl
14f4f09f83 proper resolution switching (reposition GUI & adjust mouse clipping region) 2012-05-28 09:19:25 +02:00
scrawl
63213b36bf Show a label on the HUD with the cell name when it changes (visible for a few seconds) - like Morrowind 2012-05-26 23:06:15 +02:00
scrawl
313a8e55b7 - Issue #296: Clicking on HUD elements shows/hides the respective window
- Slightly redesigned the map window and minimap, the player arrow now isn't cut off at cell borders anymore
2012-05-26 21:09:21 +02:00
scrawl
1079bb2677 finished tooltips for everything in the stats window, some gui refactoring 2012-05-21 05:14:07 +02:00