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5687 commits

Author SHA1 Message Date
Marc Zinnschlag
8b36de6c67 Merge remote-tracking branch 'cc9cii/Slaughterfish-fix' 2014-03-16 12:57:38 +01:00
Marc Zinnschlag
afbdd84467 Merge remote-tracking branch 'cc9cii/AiWander-fix' 2014-03-16 12:47:30 +01:00
cc9cii
f71fb83bfc Cleaned up more inaccurate comments. 2014-03-16 20:56:11 +11:00
cc9cii
f57c11254f Revert to original variable names. 2014-03-16 20:09:18 +11:00
cc9cii
22c544d9d7 Remove unnecessary comment. 2014-03-16 12:51:12 +11:00
cc9cii
fdbd564700 Apparently fall trace needs to be done with the middle of the object. 2014-03-16 08:57:55 +11:00
cc9cii
43757efdc4 Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 2014-03-16 08:09:14 +11:00
scrawl
d08394bf78 Fixes #1205: apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla) 2014-03-15 21:00:25 +01:00
scrawl
61955111f1 Fixes #1204: Any health value < 1 should show as empty life bar. 2014-03-15 20:48:54 +01:00
scrawl
93c21b5ef2 Fixes #1197: incorrect mouse wheel step 2014-03-15 20:34:12 +01:00
scrawl
3880247017 Fixes #1206: effect texture override was not accounted for 2014-03-15 20:28:48 +01:00
Marc Zinnschlag
2fdf80bcbf Merge remote-tracking branch 'gsedej/master' 2014-03-15 13:53:05 +01:00
cc9cii
e6977d00e8 Oops. Fix typo picked up by Zini. 2014-03-15 08:16:35 +11:00
cc9cii
b2e3fa70c2 Fix spelling errors in comments. 2014-03-14 07:04:39 +11:00
cc9cii
d54ae58ec9 Bug #900 fix - minor update to comments 2014-03-14 00:09:03 +11:00
cc9cii
d92740efc9 Bug #900 fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this. 2014-03-13 23:44:52 +11:00
Marc Zinnschlag
7bc97fb8b8 reworked code for player positioning on startup and new game 2014-03-13 13:19:32 +01:00
Gašper Sedej
43a12fffd5 indentation issue... 2014-03-12 14:37:44 +01:00
Gašper Sedej
d72a2f1ffb Added code to test if git hash is availible 2014-03-12 12:33:42 +01:00
scrawl
0cd40294a2 Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
Gašper Sedej
06e02ed77f Added version and revision number to mainmenu 2014-03-12 10:53:56 +01:00
scrawl
6eaa7553f8 Fixes #1181: Enable controls when loading a savegame 2014-03-09 03:34:49 +01:00
Sandy Carter
72a3c50eb8 (#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
2014-03-08 13:45:54 -05:00
scrawl
072dc6d438 Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
scrawl
12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
cc9cii
f36bea03ab Bug #1189 fix by scrawl 2014-03-07 19:36:44 +11:00
scrawl
e08f6c9ce3 Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
2014-03-06 04:01:25 +01:00
scrawl
83b6fcf22e Bug #416: Workaround for page flipping problem 2014-03-05 22:24:05 +01:00
scrawl
1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
scrawl
2a4e99c069 Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
2014-03-05 21:46:37 +01:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
065b6d3331 Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
2014-03-05 21:46:36 +01:00
scrawl
8730b61362 Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
2014-03-05 21:46:36 +01:00
scrawl
c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 2014-03-05 21:46:36 +01:00
Bret Curtis
ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
cc9cii
ce8d327e8e Debug MSVC build of openmw needs number of sections beyond 2^16 2014-03-05 22:11:10 +11:00
Marc Zinnschlag
f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
0ae9cc0106 removed unused function 2014-03-03 08:21:16 +01:00
Marc Zinnschlag
ca30f2af3d minor fix 2014-03-02 11:03:37 +01:00
scrawl
a99aa15d14 Fix a copy&paste mistake leaving start rotation uninitialized 2014-02-28 17:23:58 +01:00
Marc Zinnschlag
0926501717 Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29 2014-02-27 15:45:45 +01:00
cc9cii
56ae85df0c Fix 32bit Windows crash while taking the save screenshot. 2014-02-28 00:28:02 +11:00
cc9cii
8fa88f4480 sync with upstream 2014-02-28 00:13:57 +11:00
cc9cii
2421f23c2f cleanup the mess... 2014-02-27 23:59:23 +11:00
cc9cii
5b48ca114f aicombat pathfinding fix - check the correct list 2014-02-25 08:31:14 +01:00
cc9cii
85c467f00f Minor cleanup for aicombat pathfinding workaround. 2014-02-25 08:30:52 +01:00
Marc Zinnschlag
9b18e01507 keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
Marc Zinnschlag
bfcd768078 various bits of cleanup 2014-02-23 21:39:18 +01:00
Marc Zinnschlag
83ded18af0 encapsulated reference collections 2014-02-23 21:21:27 +01:00