cc9cii
|
f71fb83bfc
|
Cleaned up more inaccurate comments.
|
2014-03-16 20:56:11 +11:00 |
|
cc9cii
|
f57c11254f
|
Revert to original variable names.
|
2014-03-16 20:09:18 +11:00 |
|
cc9cii
|
22c544d9d7
|
Remove unnecessary comment.
|
2014-03-16 12:51:12 +11:00 |
|
cc9cii
|
fdbd564700
|
Apparently fall trace needs to be done with the middle of the object.
|
2014-03-16 08:57:55 +11:00 |
|
cc9cii
|
43757efdc4
|
Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
|
2014-03-16 08:09:14 +11:00 |
|
Marc Zinnschlag
|
7bc97fb8b8
|
reworked code for player positioning on startup and new game
|
2014-03-13 13:19:32 +01:00 |
|
scrawl
|
072dc6d438
|
Feature #50: Implement marksman mechanics.
|
2014-03-08 06:03:45 +01:00 |
|
scrawl
|
12de0afb03
|
Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
|
2014-03-08 01:31:27 +01:00 |
|
cc9cii
|
f36bea03ab
|
Bug #1189 fix by scrawl
|
2014-03-07 19:36:44 +11:00 |
|
scrawl
|
83b6fcf22e
|
Bug #416: Workaround for page flipping problem
|
2014-03-05 22:24:05 +01:00 |
|
scrawl
|
1d926816b5
|
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
|
edb5a54092
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
|
195071efc7
|
Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
|
8730b61362
|
Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
|
2014-03-05 21:46:36 +01:00 |
|
Bret Curtis
|
ab224f93c9
|
remove our stdint.h version that uses boost and force usage of system stdint.h
|
2014-03-05 17:08:58 +01:00 |
|
Marc Zinnschlag
|
0ae9cc0106
|
removed unused function
|
2014-03-03 08:21:16 +01:00 |
|
Marc Zinnschlag
|
ca30f2af3d
|
minor fix
|
2014-03-02 11:03:37 +01:00 |
|
Marc Zinnschlag
|
9b18e01507
|
keep track of which cells have state that needs to be saved
|
2014-02-24 10:03:04 +01:00 |
|
Marc Zinnschlag
|
bfcd768078
|
various bits of cleanup
|
2014-02-23 21:39:18 +01:00 |
|
Marc Zinnschlag
|
83ded18af0
|
encapsulated reference collections
|
2014-02-23 21:21:27 +01:00 |
|
Marc Zinnschlag
|
367919200f
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
|
Marc Zinnschlag
|
f220867144
|
make Ptr a bit more pointer-like
|
2014-02-23 18:17:41 +01:00 |
|
Marc Zinnschlag
|
b72c1c2c58
|
encapsulated water level
|
2014-02-23 17:34:18 +01:00 |
|
Marc Zinnschlag
|
79e723ad06
|
encapsulated mIds
|
2014-02-23 16:46:07 +01:00 |
|
Marc Zinnschlag
|
8ea686c6c8
|
encapsulated mState
|
2014-02-23 14:26:36 +01:00 |
|
Marc Zinnschlag
|
7693f712bc
|
started making CellStore into a proper class; encapsulated mCell member
|
2014-02-21 11:35:46 +01:00 |
|
Emanuel Guevel
|
7c981587fc
|
When searching object by id, search in active cells before searching in the player's inventory
|
2014-02-13 22:58:12 +01:00 |
|
Emanuel Guevel
|
e597328b6b
|
Make enable/disable a no-op for items in containers
|
2014-02-13 20:24:27 +01:00 |
|
scrawl
|
ffe19e7a52
|
Feature #50: Handle attach & release of projectiles
|
2014-02-05 05:18:11 +01:00 |
|
Alexander "Ace" Olofsson
|
e50a393de4
|
Fix linking issues on Windows using MSVC.
|
2014-02-02 23:59:57 +01:00 |
|
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
2014-02-01 18:16:32 +01:00 |
|
Marc Zinnschlag
|
5b04c10e1d
|
added creature/NPC state to saved games (only container/inventory for now)
|
2014-02-01 17:36:23 +01:00 |
|
Marc Zinnschlag
|
d2ec3ffdc8
|
handle equipped items when serialising inventory state
|
2014-02-01 17:31:05 +01:00 |
|
Marc Zinnschlag
|
bcc5894e2d
|
changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later)
|
2014-02-01 15:24:01 +01:00 |
|
Marc Zinnschlag
|
dd674566a2
|
store content of containers in saved game files
|
2014-01-31 13:25:32 +01:00 |
|
Marc Zinnschlag
|
900532a6ca
|
store additional state of lights in saved game files
|
2014-01-30 12:37:33 +01:00 |
|
Marc Zinnschlag
|
ec7cb90ca4
|
added support for serialisation of CustomData state
|
2014-01-30 11:50:13 +01:00 |
|
scrawl
|
2b15b8b484
|
Fix gold bugs (Fixes #1145, Fixes #1146)
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
a8a09762ce
|
Don't crash when deleting or disabling a moving door
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
190512156d
|
Use some more GMSTs for enchanting
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
ba67bf45f8
|
Fix an issue with InventoryStore copy constructor. Don't copy the iterator directly - mContainer will be wrong and comparisons against end() will always fail.
This caused an exception when looting a creature that had moved cells.
|
2014-01-29 15:37:26 +01:00 |
|
Marc Zinnschlag
|
fd5486864a
|
Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2014-01-28 12:33:31 +01:00 |
|
Marc Zinnschlag
|
29c3a288e3
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |
|
scrawl
|
79a9c4e048
|
Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame.
|
2014-01-25 16:33:39 +01:00 |
|
scrawl
|
bdb03926c2
|
Fix crash when loading another game after dying
|
2014-01-25 16:13:45 +01:00 |
|
scrawl
|
f09328ca84
|
Clear global map overlay when starting/loading a game
|
2014-01-25 13:34:56 +01:00 |
|
gus
|
707e579dfe
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
|
2014-01-24 19:16:50 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
scrawl
|
295aed3533
|
Implement savegame screenshots
|
2014-01-24 17:49:16 +01:00 |
|
scrawl
|
ac4c904e62
|
Fix projectile bug
|
2014-01-24 13:22:30 +01:00 |
|