scrawl
03b6334ceb
Get rid of a hack
2014-01-07 20:43:08 +01:00
scrawl
0285d18fc2
Respect items belonging to a faction
2014-01-07 20:24:01 +01:00
scrawl
3c0080d2c1
Implement theft detection
2014-01-07 19:58:17 +01:00
Marc Zinnschlag
48a08c4c4d
Merge remote-tracking branch 'endorph/master'
2014-01-07 14:12:15 +01:00
Dmitriy 'Endorph' Shkurskiy
9afa8e952e
tabs -> spaces
2014-01-07 14:32:14 +02:00
scrawl
29c823b9d4
Implement awareness check function. Use this for combat AI and GetDetected instruction.
2014-01-07 00:51:09 +01:00
Marc Zinnschlag
fefaec5804
Merge remote-tracking branch 'scrawl/savedgame' into savedgame
2014-01-06 22:30:08 +01:00
scrawl
68b87714bb
Addition to 2f35e5a04e
: companions should still auto equip
2014-01-06 22:14:11 +01:00
Marc Zinnschlag
43dd3b8ef2
removed redundant deletion flag from CellRef
2014-01-06 13:53:20 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
2f35e5a04e
Stop merchants from autoequipping items sold to them
2014-01-05 22:43:09 +01:00
scrawl
dde2cd5d5a
Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
2014-01-05 20:53:45 +01:00
scrawl
45847c67ad
Lock NIF cache when loading an interior cell as well. Should improve load performance.
2014-01-05 18:38:21 +01:00
scrawl
ce013315ba
Nothing to see here, move along.
...
Fine... it's flying cliff racers. But did you really want to know?
2014-01-05 16:09:06 +01:00
scrawl
c4e4a8fb57
Closes #1083 : Fix werewolf change handling
2014-01-04 20:50:18 +01:00
Dmitriy 'Endorph' Shkurskiy
18d4cdb2ac
Fix for VS2010-Debug: manual assignment operator and cctor added for MMWorld::ContainerStoreIterator
2014-01-04 07:46:29 +02:00
scrawl
710a1e2f37
Smash case for manual reference IDs as well, consistent with references in data files
2014-01-04 04:39:06 +01:00
scrawl
be2ebc5cac
Closes #1081 : Implement disease contraction
2014-01-03 23:33:14 +01:00
scrawl
b42240be6d
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
2014-01-03 03:48:43 +01:00
scrawl
623cdef69f
Code cleanup
2014-01-02 21:49:12 +01:00
scrawl
299690631f
Implement SoulTrap magic effect
2014-01-02 21:21:28 +01:00
scrawl
12de351feb
Check if levitation is enabled before levitating
2014-01-02 16:38:23 +01:00
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
2014-01-02 12:12:52 +01:00
scrawl
993edf0384
Bug #1063 : Safety check in moveObject. Required when items in containers execute script commands like setAtStart etc.
2014-01-02 02:27:48 +01:00
scrawl
0f2b2fabdb
Implement water walking
2014-01-02 02:03:44 +01:00
scrawl
c6421276bd
Closes #841 : Correct activation distance in third person mode
2014-01-01 23:59:17 +01:00
scrawl
24aa743573
Add function for converting feet to game units
2014-01-01 23:34:18 +01:00
scrawl
f6387d5979
Implement Telekinesis magic effect. Remove some duplicate code.
2014-01-01 23:30:58 +01:00
scrawl
531bef6193
Shorter Vector3 initialisation
2014-01-01 22:46:10 +01:00
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
Marc Zinnschlag
1f4c192bf6
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
2014-01-01 19:47:11 +01:00
scrawl
eab7ffd6b4
Remove redundant finding of default exterior position height
2014-01-01 18:05:28 +01:00
scrawl
8e5cae1081
Implement mark/recall magic effects
2014-01-01 17:06:21 +01:00
Lukasz Gromanowski
722469d57b
Correction to the e9844e1
commit.
...
Restored interrior check in WeatherManager::update().
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-01 16:45:39 +01:00
Marc Zinnschlag
c3482b6f24
Merge remote-tracking branch 'scrawl/master'
...
Conflicts:
apps/openmw/mwmechanics/spellcasting.cpp
2014-01-01 15:05:42 +01:00
Marc Zinnschlag
5fa9aa5d1e
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
...
Conflicts:
apps/openmw/mwworld/weather.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-01 14:57:14 +01:00
scrawl
ea3b88951a
Implement divine/almsivi intervention magic effects
2014-01-01 02:22:11 +01:00
scrawl
c86760e3cd
Remember the last known exterior position of the player in case we fail to map the interior to a world position.
2014-01-01 01:10:55 +01:00
Lukasz Gromanowski
101813fd0d
Fixes #417 : Apply weather instantly when teleporting
...
Correction to previous commit - WeatherManager->update()
will always be called.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 21:18:10 +01:00
Lukasz Gromanowski
e9844e1b37
Fixes #417 : Apply weather instantly when teleporting
...
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 20:40:23 +01:00
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
2013-12-31 18:35:46 +01:00
scrawl
79a440e94a
Many additions to 900bc06d2c
:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
2013-12-30 17:57:41 +01:00
Lukasz Gromanowski
c65f018760
Fixes #417 : Apply weather instantly when teleporting
...
Corrected constant name.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-29 15:09:49 +01:00
Marc Zinnschlag
6de39a7329
Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
2013-12-29 15:00:31 +01:00
Lukasz Gromanowski
faf8011c48
Fixes #417 : Apply weather instantly when teleporting
...
Removed changing speed of weather transition introduced in previous
commit. Instead try to detect player "teleporting" (ie. coc),
and then switch instantly to the next weather type.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-29 12:47:44 +01:00
Lukasz Gromanowski
100edda8c0
Fixes #417 : Apply weather instantly when teleporting
...
Change speed of weather transition from blight to other (twice fast as normal)
and from other to blight (four times faster than normal).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-28 16:15:34 +01:00
scrawl
7265b427fe
Bug #1013 : Rewrote fall height detection
2013-12-27 21:21:18 +01:00
scrawl
686d9efac3
Bug #1060 : Fix incorrect spell type checks
2013-12-27 18:58:35 +01:00
scrawl
27092a4494
flagAsModified should be private
2013-12-27 18:58:35 +01:00
scrawl
561c661156
Reset starting angle / position when adding world item to a container
2013-12-27 01:57:08 +01:00
scrawl
608bd0f525
Don't copy the base node pointer when adding a world object to a container. Fixes bug #1028
2013-12-27 01:34:56 +01:00
scrawl
5a287a7e01
Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
2013-12-27 00:41:19 +01:00
scrawl
5054d8e6c1
Bug #1055 : Check power use and mana before starting cast animation
2013-12-26 22:06:13 +01:00
scrawl
71d9755ef1
Bug #991 : Don't autoequip items with harmful permanent enchantments
2013-12-26 21:26:59 +01:00
Lukasz Gromanowski
900bc06d2c
Fixes #845 : NPCs hold torches during the day
...
Moved 'equipping torches at night and unequipping at day' code from Character
to Actors class.
Removed unneeded showLights method (introduced in previous commits)
from animation/npcanimation classes.
Since this commit autoEquip() method doesn't automatically equip lights.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 22:38:23 +01:00
scrawl
9afdf71af3
Fix crash with player->position command
2013-12-19 00:37:57 +01:00
scrawl
876fb9a899
Addition to bb4bd999ba
: adjust position for objects placed from inventory
2013-12-19 00:11:14 +01:00
Marc Zinnschlag
c22e38f825
removing 255 content file limitation
2013-12-17 21:19:05 +01:00
Marc Zinnschlag
09fadd446b
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
2013-12-17 19:33:32 +01:00
mrcheko
f50ff0b1c4
reworked http://bugs.openmw.org/issues/428
2013-12-16 15:40:47 +02:00
scrawl
19e5978a01
Merge branch 'master' of https://github.com/zinnschlag/openmw
...
Conflicts:
apps/openmw/main.cpp
2013-12-16 13:35:31 +01:00
scrawl
56893a097d
Don't stack used torches
2013-12-16 13:31:03 +01:00
Marc Zinnschlag
1cf1d49bc4
fix to content file reading error reporting in case of missing dependency
2013-12-16 11:39:24 +01:00
mrcheko
fd9f8c34f6
bug fix http://bugs.openmw.org/issues/428
2013-12-15 18:50:25 +02:00
Marc Zinnschlag
74793c1c2f
globals script cleanup; fixed potential case folding bug
2013-12-12 13:15:38 +01:00
Marc Zinnschlag
fc37c77a91
store global variables in saved game files
2013-12-12 12:19:25 +01:00
Lukasz Gromanowski
91a4d9a2eb
Fixes #845 : NPCs hold torches during the day
...
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-10 23:48:49 +01:00
Marc Zinnschlag
b38bfe1f21
removed a redundant function for listing global variables
2013-12-10 15:22:38 +01:00
Marc Zinnschlag
51bfa5cde3
rewrote global variable storage (using ESM variant type now)
2013-12-10 15:09:58 +01:00
Marc Zinnschlag
1fdd43bbb7
removed a redundant new
2013-12-10 12:31:18 +01:00
Marc Zinnschlag
77a2179d1e
Merge remote-tracking branch 'scrawl/master'
2013-12-09 18:39:34 +01:00
scrawl
0bc3a13c0f
Break invisibility on Use or Activate
2013-12-08 23:36:37 +01:00
scrawl
5fd2df5546
Ignore invisible targets for combat AI
2013-12-08 23:21:23 +01:00
Marc Zinnschlag
1c13a9037a
save and load dynamic records
2013-12-07 13:17:28 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Marc Zinnschlag
14eff87339
removed some junk from ESM store
2013-12-06 11:34:24 +01:00
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-06 07:36:16 +01:00
Marc Zinnschlag
a7b42b867b
more cleanup
2013-12-05 14:18:43 +01:00
Marc Zinnschlag
ce624e024b
make sure player record stays in place across cleanups
2013-12-05 14:03:25 +01:00
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
2013-12-05 13:21:26 +01:00
Marc Zinnschlag
537b2efe8e
first round of cleaning up world cleanup
2013-12-05 12:49:25 +01:00
scrawl
8391891a5b
Ignore case for content file extensions
2013-11-30 14:25:29 +01:00
scrawl
4b4025ed0f
Keep the player's CharacterController when changing cells. Fixes several glitches.
2013-11-30 11:01:45 +01:00
scrawl
bb4bd999ba
PlaceAt: Copy the rotation when placing a non-actor. Don't modify placement position by bounding box for non-actors. Fixes placement in Graphic Herbalism mod.
2013-11-30 08:29:22 +01:00
scrawl
ce2d521b8f
Always apply queued movement, even when there's no duration. Fixes crash with --start="bal isra".
...
When a script disables a reference that still has movement queued, trying to apply that movement will then fail due to the reference not being in the scene. Therefore, we should make sure that movement is always applied in the frame that it's queued in.
2013-11-29 20:03:50 +01:00
scrawl
ffc885853a
Fix bolt for magic effects that don't have one specified
2013-11-29 10:39:37 +01:00
scrawl
b82ee4b44f
Fix some problems with the previous commit
2013-11-28 21:49:15 +01:00
scrawl
076cc9230b
First try at handling target magic
2013-11-28 17:31:17 +01:00
Marc Zinnschlag
5aea6ef80f
some clean up for the cleanup code
2013-11-28 11:22:34 +01:00
Marc Zinnschlag
7e2819c62e
store year in saved game profile
2013-11-28 09:27:10 +01:00
Marc Zinnschlag
b0eb5938bf
removed some redundant code
2013-11-28 09:13:54 +01:00
Marc Zinnschlag
71436b1160
changed interface for global variable access
2013-11-28 09:10:38 +01:00
scrawl
a8c838b53a
Don't list deleted refs in CellStore::foreach
2013-11-27 18:49:04 +01:00
Marc Zinnschlag
99ea63dc4a
factored out code for generating month names
2013-11-26 12:47:30 +01:00
Marc Zinnschlag
bc6fe682c9
replaced getCurrentCellName function with a more general getCellName function
2013-11-26 11:39:58 +01:00
Marc Zinnschlag
616e3aa32f
store content file list in saved games and reject saved games not matching the current game
2013-11-25 13:00:05 +01:00
scrawl
0e254aa7c7
Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
2013-11-23 03:25:55 +01:00
scrawl
39de0510a0
Fix another case of container scripts not getting re-added
2013-11-22 02:12:37 +01:00
scrawl
829512ded4
Fix container scripts not getting re-added when the player changes cells
2013-11-22 01:02:12 +01:00
scrawl
b490e56ba1
Remove redundant setLocals (already done by ContainerStore::add)
2013-11-21 17:19:41 +01:00
scrawl
bab657fe2b
Add a utility function to add items to a ContainerStore by RefID
2013-11-21 17:14:30 +01:00
scrawl
800a2845b0
Add Bound & Summon effects (will need some adjustments later)
2013-11-21 17:14:23 +01:00
scrawl
8b095982e9
Don't auto equip for dead actors
2013-11-19 18:42:43 +01:00
Marc Zinnschlag
8190fdb16c
Merge remote-tracking branch 'scrawl/master'
2013-11-19 16:56:18 +01:00
scrawl
e8dcd74741
Recharge enchanted items in player's inventory over time
2013-11-19 16:42:24 +01:00
Marc Zinnschlag
11e254aac8
Merge remote-tracking branch 'gus/AICombat'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
scrawl
2a11618ee7
Make sure the equipped weapon HUD icon is updated properly
2013-11-17 23:31:07 +01:00
scrawl
b8c358df63
Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
2013-11-17 23:31:07 +01:00
scrawl
07251f0fa4
Don't apply spells to dead actors
2013-11-17 04:32:56 +01:00
scrawl
b1a29eb27e
Implement Resist & Weakness effects
2013-11-16 02:34:43 +01:00
scrawl
c73217627e
Move code for listing effect sources to the spell management classes
2013-11-15 20:29:47 +01:00
scrawl
f7befa3e54
Remove a no longer required method
2013-11-15 02:20:04 +01:00
scrawl
00af6b5617
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
2013-11-15 02:08:36 +01:00
scrawl
427de69b79
Allow stacking enchanted items when charge is full
2013-11-14 21:02:37 +01:00
scrawl
49125fa26e
Fix restacking unequipped items
2013-11-14 19:54:00 +01:00
scrawl
da85f3e575
Use the formula from the wiki for spell success.
2013-11-14 19:19:32 +01:00
scrawl
5458207325
Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0.
2013-11-14 18:41:34 +01:00
scrawl
e26cc31e3b
Disable projectiles for now
2013-11-14 14:45:08 +01:00
scrawl
992a8e9c36
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
scrawl
956d8adb99
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
...
Conflicts:
apps/openmw/mwgui/inventoryitemmodel.cpp
2013-11-14 14:25:22 +01:00
scrawl
0b5f5351b5
Fix continuous FX getting removed instantly
2013-11-14 13:30:48 +01:00
Marc Zinnschlag
d49b8e7443
Merge branch 'dialogue'
2013-11-14 11:40:50 +01:00
scrawl
ff7e4174f9
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
Marc Zinnschlag
a8274e5c86
Merge remote-tracking branch 'potatoesmaster/inventory-fix'
2013-11-13 13:55:24 +01:00
Emanuel Guevel
baf13483c0
Update actor model only when in the current cell
2013-11-13 00:04:04 +01:00
scrawl
60bec03987
Rename variables called 'slots' to work around wrong code parsing in QT Creator.
2013-11-12 23:23:19 +01:00
scrawl
027f4152e4
Missing flagAsModified()
2013-11-12 23:17:03 +01:00
scrawl
3c6a391507
Rename arguments again
2013-11-12 23:12:56 +01:00
scrawl
700d06764c
Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
2013-11-12 22:58:56 +01:00
scrawl
eccb8f38ba
Apply "cast when strikes" enchantments when hitting with a weapon
2013-11-12 02:07:51 +01:00
scrawl
5f209b120b
Use the new ContainerStore::remove method.
2013-11-12 01:26:16 +01:00
scrawl
ffdb91bb21
Add particles for Cast + Hit. Not looking quite right yet.
2013-11-11 23:43:28 +01:00
scrawl
6f3d737498
Missing const, thanks to jeaye
2013-11-10 23:27:11 +01:00
scrawl
1773c70455
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
2013-11-10 22:03:17 +01:00
scrawl
6cd373c5c6
Only allow using powers once every 24 h. Apply on touch effects.
2013-11-10 15:40:31 +01:00
Marc Zinnschlag
8c4303399f
Merge branch 'master' into dialogue
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loadinfo.hpp
2013-11-10 13:21:39 +01:00
Emanuel Guevel
bbfd7f4c9d
Disable equipped item re-stacking when the item is removed from inventory
...
The item was not removed if it was re-stacked.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
d2dcf0b203
Add a warning comment to RefData::setCount()
2013-11-10 02:45:17 +01:00
Emanuel Guevel
467bd91651
Update actor model on inventory change
2013-11-10 02:45:17 +01:00
Emanuel Guevel
37e91a278e
Add InventoryStore::unequipItem()
2013-11-10 02:45:17 +01:00
Emanuel Guevel
12dbbde1e3
InvStore::unequipSlot: return an iterator to the unequipped item
2013-11-10 02:45:17 +01:00
Emanuel Guevel
59c963b6cc
Auto-equip items when a clothe or an armor is removed from inventory
...
This fix auto-equip on corpses.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
750f1fd760
Edit ContainerStore::stacks for clarifications and correctness
...
Rename arguments and fix some potential errors (add checks).
2013-11-10 02:45:16 +01:00
Emanuel Guevel
26e4ccb8c2
Cosmetic changes
...
Rename ContainerStore::addImpl to addNewStack (it was confusing, since
ContainerStore had methods named 'addImp' and 'addImpl').
2013-11-10 02:45:16 +01:00
Emanuel Guevel
aefa54d72d
Pass item count to ManualRef constructor
...
This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
0691978603
Add item count to ManualRef constructor as optional argument
2013-11-10 02:45:16 +01:00
Emanuel Guevel
8ff747fbef
Move some deleteObject logic from OpDelete to MWWorld::deleteObject
2013-11-10 02:45:16 +01:00
Emanuel Guevel
2786530430
Edit InventoryStore::equip() to call the new unequipSlot function…
...
…to unequip previously equipped item.
2013-11-10 02:45:16 +01:00