Sergey Fukanchik
c50ee22772
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
2018-09-23 01:52:56 +03:00
Andrei Kortunov
cd60d4fdf0
Store character controller in the variable make code less bulk
2018-09-22 21:13:00 +04:00
Andrei Kortunov
2ac2d01432
Optimize drowning state update
2018-09-22 21:12:56 +04:00
Andrei Kortunov
90d35aaa8f
Handle current health level during levelup (bug #4649 )
2018-09-22 07:48:47 +04:00
Andrei Kortunov
b3fd173e00
Check if current weapon has health at all in HUD (bug #4648 )
2018-09-22 06:51:56 +04:00
Andrei Kortunov
1634284739
Cache player's position outside of loops
2018-09-21 22:39:47 +04:00
Andrei Kortunov
b9346798c6
Optimize combat music update
2018-09-21 22:34:18 +04:00
Andrei Kortunov
fb484c6fde
Optimize AI loop a bit
2018-09-21 19:02:28 +04:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
David Cernat
db39c62e89
[Documentation] Update credits
2018-09-21 10:23:54 +03:00
David Cernat
b04ca28ece
Merge pull request #471 from testman42/patch-1
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Update credits
2018-09-21 09:35:14 +03:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
Andrei Kortunov
bdd9eba2b8
Use C++ limits instead of C ones
2018-09-20 16:02:26 +04:00
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
Marc Zinnschlag
3761aaadfd
Merged pull request #1928
2018-09-20 13:31:56 +02:00
Marc Zinnschlag
82d37dda20
Merged pull request #1927
2018-09-20 13:31:41 +02:00
Marc Zinnschlag
29bc5cbecf
Merged pull request #1925
2018-09-20 13:14:55 +02:00
Andrei Kortunov
6f4f6a155f
Combat AI: take ranged weapon speed in account
2018-09-19 12:23:24 +04:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Andrei Kortunov
989de05f80
Do not show duration for infinite light sources as -1
2018-09-18 15:23:16 +04:00
David Cernat
b5f46ada73
[General] Synchronize projectile speed for ranged attacks
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This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
2018-09-18 01:13:48 +03:00
Andrei Kortunov
6d0e6ab012
Use book font by default in the text formatter
2018-09-17 22:24:21 +04:00
Andrei Kortunov
dda02bd696
Do not use book fonts for dialogue window
2018-09-17 19:56:36 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Bret Curtis
07be9ae8ac
Merge pull request #1926 from akortunov/warnfix
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Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 17:10:25 +02:00
Andrei Kortunov
9c8fc0557a
Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 14:45:16 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Marc Zinnschlag
d76367918a
Merged pull request #1907
2018-09-17 12:10:00 +02:00
Marc Zinnschlag
c6b62308cd
Merged pull request #1921
2018-09-17 12:02:44 +02:00
Marc Zinnschlag
29f6ee30a6
Merged pull request #1922
2018-09-17 12:00:49 +02:00
Marc Zinnschlag
107165d36d
Merged pull request #1923
2018-09-17 11:59:28 +02:00
Marc Zinnschlag
deb779af35
Merged pull request #1924
2018-09-17 11:58:24 +02:00
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
2018-09-16 21:53:28 +04:00
Capostrophic
2f054cc7a8
Update changelog
2018-09-16 17:09:47 +03:00
Capostrophic
95aa05e41b
Tweaks to script parser messages and pathgrid warnings
2018-09-16 16:47:33 +03:00
David Cernat
7281f9fc42
[Client] Prevent unilateral paralysis of dedicated players & actors
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This is a temporary workaround until active effect synchronization is implemented.
2018-09-16 15:34:57 +03:00
Andrei Kortunov
09427d3f5e
Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )
2018-09-16 14:38:58 +04:00
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
Capostrophic
5909297809
Make underwater SFX always apply based on camera position (bug #4532 )
2018-09-15 23:26:07 +03:00
Bret Curtis
29ea72ed6c
Merge pull request #1920 from Capostrophic/notation
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Actually fix General (%g) number formatting (bug #4463 )
2018-09-15 21:51:43 +02:00
Testman
770d36ef67
Update credits
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Reflect recent role changes
2018-09-15 17:00:13 +02:00
David Cernat
33a0886790
[Client] Fix synchronization of knockdown states
2018-09-15 04:59:06 +03:00
David Cernat
490303dc0b
[Client] Clean up MechanicsHelper::processAttack() slightly
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The debug is now more descriptive and some code is now skipped for non-ranged attacks.
2018-09-15 04:11:43 +03:00
Capostrophic
5a86554f97
Cleanup
2018-09-14 21:55:50 +03:00
Capostrophic
c025427575
Implement enchantment record effect list verification (feature #1617 )
2018-09-14 21:06:50 +03:00
Capostrophic
d6560d3f20
Make several messages more strict and clean up topic info verifier
2018-09-14 21:06:50 +03:00
Capostrophic
5d1c1f25f7
Remove now redundant NPC fields checks
2018-09-14 21:06:50 +03:00
Capostrophic
015cd6064f
Implement basic enchantment record verifier (feature #1617 )
2018-09-14 21:06:50 +03:00
Capostrophic
dabdb0bfaf
Get rid of deprecated Messages::push_back()
2018-09-14 21:06:50 +03:00
Capostrophic
47b9008743
Renovate reference record verifier
2018-09-14 21:06:50 +03:00