scrawl
48d5789aeb
Use a separate flag for references deleted by a content file ( Fixes #2018 )
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The flag must be separate so as to not contaminate the user's savegame.
Fixes the following use cases that were broken before:
- Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
- Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
- Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
Evgenii Babinets
fe385214e4
Added proper slow fall effect mechanics.
2014-11-10 02:42:44 -05:00
cc9cii
f051fb65ff
Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document.
2014-11-06 08:35:24 +11:00
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
2014-10-31 00:25:37 +01:00
scrawl
c194226d08
Increase maximum height for finding spawn points to 500 ( Fixes #2056 )
2014-10-27 21:52:59 +01:00
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
2014-10-24 19:05:43 +02:00
Alexander "Ace" Olofsson
b5a57920b6
Fix compile error on Windows
2014-10-21 19:35:17 +02:00
scrawl
b0f98687e6
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:45:18 +02:00
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
2014-10-13 19:11:14 +02:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
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Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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Conflicts:
apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
2014-10-12 00:13:24 +02:00
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
2014-10-11 22:21:48 +02:00
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
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Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
2014-10-11 02:31:26 +02:00
Internecine
470d375177
Removed duplicate functions and moved pause check in weather.cpp
2014-10-10 23:29:51 +13:00
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-09 19:17:39 +02:00
Internecine
782e851eb1
Better fix, now allows for teleporting to change weather while still paused.
2014-10-09 19:41:51 +13:00
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
2014-10-07 18:03:25 +02:00
MiroslavR
4086bc4848
Do not spawn blood vfx on player if hit fader is enabled
2014-10-06 18:33:41 +02:00
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-06 18:24:41 +02:00
scrawl
9ab8d0a8e6
Hotfix for crash when deleting an actor
2014-10-06 14:56:49 +02:00
Internecine
3dee4c2b0e
Fixes #1706
2014-10-06 16:10:58 +13:00
Jordan Ayers
2f5721bf61
Fix typo in comments.
2014-10-05 18:12:33 -05:00
scrawl
39bc11681e
Fix broken onGround status when levitating
2014-10-05 22:59:24 +02:00
scrawl
829a7bfd1b
Fix being able to rest while water-walking ( Fixes #1712 )
2014-10-05 22:35:53 +02:00
scrawl
064f1964ba
More efficient water walking
2014-10-05 22:27:20 +02:00
scrawl
04614651fa
Fix recharging items not being updated for actor's initial inventory
2014-10-05 18:27:26 +02:00
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
2014-10-05 17:53:50 +02:00
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
2014-10-05 17:41:56 +02:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96
Teleport indirect followers as well when using a door ( Fixes #1974 )
2014-10-05 15:18:32 +02:00
scrawl
ff11745429
Fix magic projectile sound disappearing after multiple save/load cycles
2014-10-05 14:47:23 +02:00
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
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Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
20777c1b2e
Optimize physics shape scaling on cell load
2014-10-04 20:37:35 +02:00
scrawl
95378aa6ac
Fix crash when a magic projectile has no sound defined ( Fixes #1967 )
2014-10-04 18:37:35 +02:00
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
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Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
Lukasz Gromanowski
6a89b67cb1
Revert "Issue #1887 : Equipped items do not emit sounds"
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This reverts commit 566211e753
.
2014-10-04 13:34:36 +02:00
Lukasz Gromanowski
566211e753
Issue #1887 : Equipped items do not emit sounds
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Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-03 22:39:05 +02:00
scrawl
cecc64752e
Increase maximum height for finding spawn points ( Fixes #1633 , Fixes #1881 )
2014-10-03 18:51:18 +02:00
scrawl
d4ac5c0b57
Use a raycast to find spawn point if convexSweepTest doesn't find one ( Fixes #1623 , Fixes #1679 )
2014-10-03 18:49:41 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
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The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
c010c28337
Implement ToggleWorld instruction
2014-09-30 15:54:09 +02:00
scrawl
3e153d0a9b
Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2
2014-09-29 22:30:21 +02:00
scrawl
b345c50a86
Run stepSimulation before moving actors
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Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
2014-09-29 14:55:31 +02:00
scrawl
bdab3fa321
Bullet optimization: Don't update AABBs of static objects every frame
2014-09-28 18:02:57 +02:00
scrawl
e9ed0211c9
Attempt to fix Clang warnings
2014-09-28 12:44:47 +02:00