scrawl
|
69ce9f32bc
|
Activate/OnActivate fix (Bug #3712)
|
2017-01-14 00:10:43 +01:00 |
|
MiroslavR
|
f1f9209814
|
Creatures now auto-equip shields (Fixes #3704)
|
2017-01-08 20:52:04 +01:00 |
|
scrawl
|
7b5f3e3cdc
|
Fix crash in ProjectileManager when a sound id fails to play or is not found
|
2017-01-01 21:34:31 +01:00 |
|
Marc Zinnschlag
|
dedd95f52a
|
Merge remote-tracking branch 'miroslavr/save-cleanup'
|
2016-12-29 08:37:59 +01:00 |
|
MiroslavR
|
c9dd63af8d
|
Merge pull request #1171 from NeveHanter/travel-followers-cost
Implemented "paying" for travelling followers
|
2016-12-26 22:34:39 +01:00 |
|
NeveHanter
|
8568cd049f
|
Removed "less" character from the documentation by the requested opportunity.
|
2016-12-26 21:46:43 +01:00 |
|
NeveHanter
|
ff4aba2a6e
|
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
|
2016-12-23 21:27:29 +01:00 |
|
MiroslavR
|
87fd011a28
|
Clean-up saves by dropping references with invalid RefNums (Fixes #1956)
|
2016-12-22 20:48:58 +01:00 |
|
scrawl
|
cf496287f7
|
Silence static analysis warnings
|
2016-12-22 14:43:54 +01:00 |
|
scrawl
|
dc1f788cff
|
Use osg::PI over M_PI
|
2016-12-21 16:49:37 +01:00 |
|
NeveHanter
|
8902bb5b13
|
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
|
2016-12-20 12:38:51 +01:00 |
|
Leon Krieg
|
c7b4b2cdd7
|
Fixed multiple spelling mistakes
|
2016-12-14 16:39:33 +01:00 |
|
scrawl
|
8bdd5d1131
|
Merge pull request #1151 from Aussiemon/projectilelightsfix
Update to implementation of projectile lights
|
2016-12-14 14:33:09 +01:00 |
|
mrohrlach
|
71e74f5a93
|
Moved projectile light calculation to separate method
|
2016-12-13 18:04:20 -07:00 |
|
mrohrlach
|
f0f78c9d64
|
Slight adjustments to disintegration fix
|
2016-12-09 19:55:26 -07:00 |
|
mrohrlach
|
9624d8aade
|
Added new method and variable to track float remainders of disintegration effections
|
2016-12-09 19:48:56 -07:00 |
|
mrohrlach
|
f5da179a90
|
Removed two more bad casts
|
2016-12-09 18:15:40 -07:00 |
|
mrohrlach
|
3b0c791892
|
Removed bad casts and unnecessary comments
|
2016-12-09 18:10:06 -07:00 |
|
mrohrlach
|
c2e5f24e98
|
Tidying up
|
2016-12-04 16:31:11 -07:00 |
|
mrohrlach
|
ef5cf76ad8
|
Implemented retrieval of effect colors for lights, made recommended changes
|
2016-12-04 16:11:21 -07:00 |
|
mrohrlach
|
3816d0f6dc
|
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
|
2016-12-03 19:44:52 -07:00 |
|
mrohrlach
|
099e79edbe
|
Changed a line that did not need to be changed apparently
|
2016-12-03 19:12:25 -07:00 |
|
mrohrlach
|
61097d93b9
|
Replaced tabs with spaces (oops)
|
2016-12-03 19:09:03 -07:00 |
|
mrohrlach
|
49ce80346c
|
Changed methods slightly to ensure non-magic projectiles do not receive lights
|
2016-12-03 15:42:24 -07:00 |
|
mrohrlach
|
83945cf280
|
Added reasonable approximation of magic bolt lights
|
2016-12-03 15:24:21 -07:00 |
|
scrawl
|
762460f042
|
Use negative count when restocking item to ensure that its properly tracked (Fixes #3635)
|
2016-11-22 22:42:04 +01:00 |
|
MiroslavR
|
46a3244107
|
Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634)
|
2016-11-22 18:18:20 +01:00 |
|
scrawl
|
16a913c549
|
Add emission of water ripple particles for water-walking actors (Fixes #3608)
|
2016-11-20 18:47:12 +01:00 |
|
scrawl
|
385db50f2d
|
Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
|
2016-11-20 17:19:15 +01:00 |
|
Allofich
|
0e429ae41d
|
Make water walking mechanics closer to original MW
|
2016-11-20 22:21:33 +09:00 |
|
MiroslavR
|
7e5ba4d435
|
Fix default values of some GMSTs
|
2016-11-17 19:43:02 +01:00 |
|
MiroslavR
|
5e46121046
|
Implement fleeing AI (Closes #1118)
|
2016-11-16 20:15:25 +01:00 |
|
Allofich
|
fee39afe38
|
Don't allow resting on water with water walking
|
2016-11-13 19:50:33 +09:00 |
|
MiroslavR
|
407abc605f
|
Fix auto-equipping of blunt weapons
|
2016-10-19 22:37:45 +02:00 |
|
scrawl
|
9c549a85ce
|
Merge pull request #1108 from MiroslavR/autoequip-weap
Auto-equip weapons
|
2016-10-19 20:45:47 +02:00 |
|
MiroslavR
|
76ddd9bebb
|
Add a setting for merchant auto-equipping prevention
|
2016-10-19 02:22:49 +02:00 |
|
scrawl
|
a7d4928593
|
Properly handle moved references in respawning code (Fixes #3600)
|
2016-10-18 23:51:45 +02:00 |
|
MiroslavR
|
1d3008594d
|
Autoequip weapons (Fixes #3562)
|
2016-10-18 13:57:35 +02:00 |
|
MiroslavR
|
14240cf7a2
|
Fix autoEquip to better match vanilla (Fixes #3590)
|
2016-10-16 17:27:17 +02:00 |
|
MiroslavR
|
7b59eda13a
|
Import base weather states before loading region modifiers (Fixes #3594)
|
2016-10-15 17:34:03 +02:00 |
|
Allofich
|
1c54f54ab8
|
Fix shadowing warnings
|
2016-10-15 00:12:46 +09:00 |
|
scrawl
|
db09858f59
|
Don't allow the player to activate objects when dead
|
2016-10-13 14:42:10 +02:00 |
|
scrawl
|
3dce155d96
|
Fix uninitialized variable
|
2016-10-11 14:50:13 +02:00 |
|
MiroslavR
|
11565b5966
|
Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
|
2016-10-08 23:17:12 +02:00 |
|
scrawl
|
73b6c34a23
|
Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
|
2016-10-06 17:50:26 +02:00 |
|
Allofich
|
53e94b7c3f
|
Fix shadowing warnings
|
2016-10-06 23:33:52 +09:00 |
|
Allofich
|
df03b32205
|
Coverity fixes
|
2016-10-05 23:32:26 +09:00 |
|
Allofich
|
6ec37b5cfb
|
Fix shadowing warnings
|
2016-10-02 17:48:54 +09:00 |
|
MiroslavR
|
52e00f5fef
|
Do not show uncarriable lights in item views
|
2016-09-24 18:01:31 +02:00 |
|
Allofich
|
0582f2d918
|
Adjust touch spell/telekinesis interaction
|
2016-09-23 21:44:49 +09:00 |
|