David Cernat
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17678ee60f
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Merge pull request #407 from OpenMW/master
Add OpenMW commits up to 17 Apr 2018
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2018-04-17 15:25:28 +03:00 |
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Andrei Kortunov
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174b3d2249
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Reset an inventory filter after reload or a new game start (bug #4392)
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2018-04-13 09:19:49 +04:00 |
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David Cernat
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9e10eb9c84
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Merge pull request #389 from OpenMW/master
Add OpenMW commits up to 24 Feb 2018
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2018-02-25 22:05:32 +02:00 |
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Capostrophic
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089666dd68
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Round up displayed encumbrance
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2018-02-24 15:13:14 +03:00 |
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David Cernat
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f2a6957e16
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Merge pull request #331 from OpenMW/master while resolving conflicts
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2017-11-10 08:43:50 +02:00 |
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scrawl
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e6303c578c
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Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
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2017-11-05 15:35:39 +00:00 |
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rexelion
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8c2cc0f42f
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break invisibility first
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2017-11-04 00:44:16 +00:00 |
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rexelion
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bcbfa5fe1e
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prevent activation, leave the rest to the script
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2017-11-04 00:38:33 +00:00 |
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rexelion
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a9e5e19482
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OnActivate is triggered when the item is picked up
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2017-10-31 22:33:26 +00:00 |
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David Cernat
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a31d43965f
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Merge pull request #328 from OpenMW/master
Add OpenMW commits up to 31 Oct 2017
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2017-10-31 06:22:57 +02:00 |
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rexelion
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e8743f3f79
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check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
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2017-10-30 21:16:25 +00:00 |
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Miloslav Číž
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3c65bdaf14
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weapon cycle fix
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2017-10-30 18:05:45 +01:00 |
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rexelion
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4e6f53d6f1
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item added to the player and OnActivate is triggered when the inventory is closed
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2017-10-29 11:45:17 +00:00 |
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David Cernat
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360cf2ead7
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Merge pull request #321 from OpenMW/master
Add OpenMW commits up to 22 Oct 2017
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2017-10-23 14:51:29 +03:00 |
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lukago
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b6cb3b445c
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use getIndex to handle other windows, nullsafe fixes
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2017-10-21 23:34:57 +02:00 |
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lukago
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a3225364ff
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refactor, use dragItem method
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2017-10-19 17:43:27 +02:00 |
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lukago
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43f94a8890
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simplify drag and drop on avatar for potions and ingredients
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2017-10-19 16:50:04 +02:00 |
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David Cernat
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38247ff086
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Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
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2017-10-06 04:10:04 +03:00 |
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scrawl
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2b03bc0c56
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Call WindowBase::onFrame() for every active window
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2017-09-24 19:08:15 +02:00 |
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scrawl
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01391b7eed
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Rename WindowBase's open/close to onOpen/onClose
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2017-09-24 19:08:12 +02:00 |
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David Cernat
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4d4eb1bb9f
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Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
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2017-09-19 09:40:45 +03:00 |
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Andrei Kortunov
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10a0136b4a
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Cycle only through weapons which can be equipped by player (bug #4104)
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2017-09-17 17:14:50 +04:00 |
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David Cernat
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b64f379949
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Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
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2017-09-04 18:05:24 +03:00 |
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David Cernat
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4468e6ec4a
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Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
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2017-08-31 15:14:13 +03:00 |
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Andrei Kortunov
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91dcd5bc6e
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Do not allow to unequip weapon from inventory during attack
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2017-08-31 13:28:09 +04:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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David Cernat
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721b218cc2
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Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# README.md
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2017-08-05 00:09:34 +03:00 |
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Andrei Kortunov
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487e72fd23
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Play Up sounds instead of Down ones in trade window (bug #3982)
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2017-08-03 18:39:59 +04:00 |
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David Cernat
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e3929df38a
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Merge pull request #239 from OpenMW/master
Add OpenMW commits up to 14 Jul 2017
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2017-07-15 09:13:04 +03:00 |
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Andrei Kortunov
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54b4d93f79
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
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David Cernat
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fa3baac0f3
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Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
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2017-06-18 18:16:10 +03:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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David Cernat
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dcc61a095a
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[Client] Allow multiple WorldObjects to be added to a WorldEvent
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2017-05-06 20:44:39 +03:00 |
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David Cernat
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a82646a130
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[Client] Delineate tes3mp-only code more clearly, part 2
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2017-04-24 19:46:12 +03:00 |
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David Cernat
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a5484d237b
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Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
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2017-04-21 21:07:37 +03:00 |
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David Cernat
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edb155869b
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Merge pull request #201 from OpenMW/master
Add OpenMW commits up to 19 Apr 2017
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2017-04-19 22:12:33 +03:00 |
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Andrei Kortunov
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f0f1df3a96
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Properly clear inventory
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2017-04-19 20:54:09 +04:00 |
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scrawl
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30081393a6
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Add InventoryWindow::clear() as part of world cleanup
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2017-04-19 18:28:49 +02:00 |
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Andrei Kortunov
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95ce7637f3
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Adds persisted pin (feature #2834, bug #2489)
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2017-04-10 10:18:00 +04:00 |
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David Cernat
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9759764699
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[Client] Clean up getting and resetting of WorldEvent
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2017-04-05 09:04:41 +03:00 |
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David Cernat
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4abe295a80
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[Client] Simplify sending of world packets by adding WorldEvent methods
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2017-04-05 07:54:23 +03:00 |
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David Cernat
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2bd81c3de0
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[Client] Use mpNum for every WorldObject
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2017-04-04 11:07:16 +03:00 |
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Koncord
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690211ad99
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[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
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2017-03-06 18:40:07 +08:00 |
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David Cernat
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a58601fb2b
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[Client] Delineate tes3mp-only code more clearly, part 1
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2017-02-26 16:59:53 +02:00 |
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David Cernat
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ed2176c984
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[Client] Reuse 1 BaseEvent over and over instead of creating new ones
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2017-02-23 09:19:09 +02:00 |
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David Cernat
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e703dd42aa
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[Client] Rename LocalEvent into WorldEvent
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2017-02-06 17:40:32 +02:00 |
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David Cernat
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25d79dbcfe
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[Client] Revert c0d67f67fb after discovering its negative consequences
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2017-02-05 17:40:10 +02:00 |
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David Cernat
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c0d67f67fb
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[Client] Move code for sending a packet for picking up world items
Previously, an ID_OBJECT_DELETE was sent from inventorywindow.cpp, but this is now sent from hud.cpp because 2 other packets are also sent from there.
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2017-02-05 15:50:21 +02:00 |
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David Cernat
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703f253712
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[Client] Delete new LocalEvents after sending them
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2017-01-31 09:48:37 +02:00 |
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David Cernat
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9f1e491a75
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[General] Make WorldEvents store information about multiple objects
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2017-01-28 12:34:45 +02:00 |
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