elsid
6c18449304
Remove GTest and ExternalProject from FindGMock.cmake
4 years ago
Andrei Kortunov
86719c26b3
Merge branch 'altitude_fix' into 'master'
...
Fix z offset for Actors from SetPos and Move
See merge request OpenMW/openmw!702
4 years ago
Roman Siromakha
c9acac557a
Merge pull request #3059 from akortunov/master
...
Revert MR672
4 years ago
Alexei Dobrohotov
323c4bda61
Merge branch 'spdx-license' into 'master'
...
Use the SPDX license identifier in appdata XML
See merge request OpenMW/openmw!701
4 years ago
fredzio
9cae7882dd
Fix a bug that was triggered with multi mark mod.
...
When a script calls SetPos for x,y,z in sequence on an actor, we need to make sure
that the actor will not spawn under ground at x,y coordinates.
Now that change of coordinates are cumulated and applied all at once, we
need to account for the whole offset.
To this end move the terrain height check inside of Actor class.
4 years ago
Alexander Olofsson
44bd81e8f0
Use the SPDX license identifier in appdata XML
4 years ago
Andrei Kortunov
1ab5a9f530
Revert "Merge branch 'refractiontest' into 'master'"
...
This reverts commit b31459cc00
, reversing
changes made to 369adf1583
.
4 years ago
Andrei Kortunov
a576824bcf
Merge branch 'update-maintainer' into 'master'
...
Update Flatpak maintainer
See merge request OpenMW/openmw!700
4 years ago
Alexander Olofsson
ad0fe2ee29
Update Flatpak maintainer
4 years ago
Andrei Kortunov
ee7198a6af
Merge branch 'DarthGandalf-master-patch-33177' into 'master'
...
Update Gentoo maintainers (me)
See merge request OpenMW/openmw!699
4 years ago
Alexey Sokolov
44829046a0
Update Gentoo maintainers (me)
4 years ago
psi29a
a6123fee0e
Merge branch '5904-hack' into 'master'
...
Fix #5904
Closes #5904
See merge request OpenMW/openmw!698
4 years ago
AnyOldName3
c6033b4de6
Fix #5904
4 years ago
AnyOldName3
e3dd1bf69e
Merge branch 'setpos_again' into 'master'
...
Remove wrong line that slipped in yesterday.
See merge request OpenMW/openmw!697
4 years ago
fredzio
0fac172413
Remove wrong line that slipped in yesterday.
4 years ago
Bret Curtis
d835204fdf
Merge pull request #3058 from akortunov/master
...
Rework knockdown and knockout animations fallbacks
4 years ago
Andrei Kortunov
50352daf90
Rework knockdown and knockout animations fallbacks
4 years ago
Evil Eye
582f1503c1
Merge branch 'setpos' into 'master'
...
Unbreak SetPos and the mods using it (#5919 )
See merge request OpenMW/openmw!696
4 years ago
fredzio
7a67492d81
Unbreak SetPos and the mods using it.
...
To make SetPos works with async physics, it was modified to register a
position offset that would be applied to the real position during the
simulation.
A common pattern to teleport NPC in scripts is a sequence of SetPos/Disable/Enable in the same frame.
Since Disable/Enable creates a new physics actor using last known
RefData::Position, the registered offset never get a chance to be applied.
Modify disable() to call moveObject with the offset applied, so that the newly created physics actor will have up-to-date position
4 years ago
psi29a
08afc4729f
Merge branch 'physics_clean' into 'master'
...
Close 2 data races with async physics
See merge request OpenMW/openmw!695
4 years ago
fredzio
b58244ac26
Guard the Bullet drawing method with a read lock on the
...
btCollisionWorld. It closes a race on the collision shapes coordinates.
4 years ago
fredzio
dbd6e3bfee
Replace pointless usage of shared_ptr by unique_ptr / non-owning raw
...
pointer for btCollisionWorld.
4 years ago
fredzio
ccd3cbc69a
Use saved actor position instead of reading again RefData in unstuck. It
...
is a race condition to do so.
4 years ago
Andrei Kortunov
5fce5b12f4
Merge branch 'drop_the_bird' into 'master'
...
Disallow inserting containers, creatures, and npcs from the save game not present in content files
Closes #5884
See merge request OpenMW/openmw!683
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
...
Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
4 years ago
Max
dc09616e59
change bugfix name to be same as ticket name
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
Max
e56efdd562
change aim calculation
4 years ago
AnyOldName3
52eccf1a2d
Merge branch 'fix-build' into 'master'
...
attempt to fix build issue
See merge request OpenMW/openmw!689
4 years ago
Max
72a2e3722e
update syntax
4 years ago
Max
91bca0cb1f
attempt to fix build issue
4 years ago
Andrei Kortunov
94d396a423
Merge pull request #3057 from akortunov/master
...
Fix build with OSG 3.4
4 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
4 years ago
elsid
e8c2cd15f0
Add #5914 to the changelog
4 years ago
elsid
453e94ea9f
Use half extents for destination distance tolerance in AiEscort
...
For actors moving in water destination may be located at such z coordinate
that they can't reach.
4 years ago
elsid
f32e1790bc
Add half extents to AiEscord max distance
...
For actors with big bounding box given constants may not work properly like
it's not possible to get close enough to actor from a given angle to make it
move.
4 years ago
elsid
39c0ce9ddf
Build limited path for far destinations
...
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
4 years ago
elsid
313355cb3d
Fix default max tile size in navigator doc
4 years ago
Evil Eye
cf5a93d712
Also run NPC validation for modified base records
4 years ago
Evil Eye
e79036f4e0
Don't erase the player
4 years ago
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
...
Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
4 years ago
psi29a
1af50b7e23
Merge branch 'sound_cleanup' into 'master'
...
Sound cleanup
See merge request OpenMW/openmw!567
4 years ago
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
...
Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
4 years ago
Evil Eye
5e1960a76a
Disallow inserting containers, creatures, and npcs from the save game not present in content files
4 years ago
psi29a
f8d32c0576
Merge branch 'upd-mygui' into 'master'
...
Update MyGUI
Closes #5897
See merge request OpenMW/openmw!650
4 years ago
Alexei Dobrohotov
75a967d743
Merge branch 'bound_branch' into 'master'
...
Bound branch
Closes #5912
See merge request OpenMW/openmw!682
4 years ago
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
4 years ago
Evil Eye
580fa78034
Don't purge summon effects with invalid creature ids
4 years ago
AnyOldName3
f089c94d34
Merge branch 'mod-install-doc-update' into 'master'
...
Clarify the requirements of a data folder
See merge request OpenMW/openmw!679
4 years ago