David Cernat
6eae017561
Merge pull request #74 from OpenMW/master
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Add OpenMW commits up to 5 Oct
2016-10-06 06:16:09 +03:00
Allofich
a2e174a40f
Don't let water-only creatures prevent resting
2016-10-01 22:15:31 +09:00
David Cernat
728a09e423
Reorder functions in LocalPlayer and make their names more consistent
2016-09-30 08:59:58 +03:00
David Cernat
babba95413
Merge pull request #34 from OpenMW/master
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Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
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Created Package system
2016-07-07 23:50:48 +08:00
MiroslavR
80f2ae0ca7
Apply magic effects while waiting/sleeping
2016-07-06 00:20:23 +02:00
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
2016-07-01 18:50:28 +02:00
Allofich
2290346296
Fix timing of some magicka calculations
2016-06-30 02:59:09 +09:00
Allofich
dc468dd139
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
Allofich
b1be3596dc
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
scrawl
3ec4ee6290
Make a copy of map key to work around it being invalidated ( Fixes #3329 )
2016-06-13 02:06:44 +02:00
scrawl
4acfe1a7e4
Move cleanupSummonedCreature to the mechanics manager (Bug #3439 )
2016-06-12 02:43:33 +02:00
scrawl
910ad76e29
Remove spell effects when a summoned creature expires (Bug #3439 )
2016-06-12 00:41:13 +02:00
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
scrawl
7a30ef5cc1
Do not consider actors following the player as hostiles
2016-06-11 18:26:20 +02:00
scrawl
abcd2219e8
Ignore the calling actor in getEnemiesNearby / getActorsFighting
2016-06-08 22:13:21 +02:00
scrawl
165f048792
Do not count dead NPCs as observers ( Fixes #3434 )
2016-06-07 22:01:44 +02:00
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
scrawl
c4d38bb42d
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
scrawl
145756c0a1
Partly revert "Avoid directly iterating the actor map ( Fixes #3173 )"
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Caused issues when a summoned creature is removed as part of the magic effect update.
Fixes #3178
2016-02-02 15:57:15 +01:00
scrawl
59d2de118f
Avoid directly iterating the actor map ( Fixes #3173 )
2016-02-02 00:50:21 +01:00
scrawl
c34314ae26
When an actor dies purge all spell effects cast by that actor ( Fixes #3175 )
2016-02-01 22:52:28 +01:00
scrawl
63b9b075aa
Do not allow soul trapping the same creature more than once ( Fixes #3102 )
2015-12-26 18:47:22 +01:00
scrawl
53f4b92426
AiEscort do not follow target through doors
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Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
689dea4cb3
Add instant spell effects to the actor's magic effect list
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Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
2015-12-17 19:49:37 +01:00
scrawl
375caf037d
Don't applyInstantEffect when magnitude is zero
2015-12-15 20:46:05 +01:00
scrawl
4af376133b
Don't tick effects when duration is zero
2015-12-15 20:41:00 +01:00
scrawl
572786bff2
Instant effects that were added by a permanent ability are applied every frame
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Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&p=36120#p36121
2015-12-14 03:27:49 +01:00
scrawl
a7e0562e1c
Fix improper handling of multiple AiFollow packages with the same target ( Fixes #3077 )
2015-12-13 17:42:11 +01:00
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
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Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
scrawl
5b8fd79b4b
Fix crash when exception is thrown in startNewGame()
2015-11-27 21:38:57 +01:00
scrawl
44dd62067e
Remove some unnecessary per-frame store searches
2015-11-27 02:13:56 +01:00
Chris Robinson
73448c72f6
Replace Play_NoTrack with playManualSound3D, and rename the latter
2015-11-25 04:24:26 -08:00
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
scrawl
84747fbdd7
Use the actual sneak state to determine visibility of indicator ( Fixes #2915 )
2015-09-16 15:37:36 +02:00
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
0ee7407101
extracted common sub-expressions.
2015-08-20 18:17:02 +12:00
dteviot
ff5ef7055e
extracted function CreatureStats::isParalyzed()
2015-08-20 18:12:37 +12:00
Jeffrey Haines
e1baf1ea48
NPCs scream when they die
2015-08-19 09:51:04 -04:00
scrawl
232dfdc07e
Make an error message slightly more helpful
2015-08-19 01:24:54 +02:00
Marc Zinnschlag
d29862eac3
Merge remote-tracking branch 'emperorarthur/anim_fail'
2015-08-08 10:47:46 +02:00
scrawl
7644a46ded
Creatures with no movement should not attempt to start combat ( Fixes #2786 )
2015-07-31 01:26:26 +02:00
Arthur Moore
5e6fcc2aef
Alert the user if attempting to play an animation fails
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This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
scrawl
7f66339790
Remove a redundant function
2015-07-24 20:23:27 +02:00
Marc Zinnschlag
9b3d5c958f
Merge remote-tracking branch 'scrawl/music'
2015-07-19 11:49:00 +02:00
scrawl
b01abe4d19
Stop title music when the game starts ( Fixes #2468 )
2015-07-19 02:08:24 +02:00
scrawl
278a078e9d
Unify magic effect tick functions
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- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
2015-07-18 20:39:45 +02:00