Chris Robinson
41ce5464c9
Recognize NiBSAnimationNode as a record type
...
And don't warn about animated nodes without textkeys
12 years ago
Chris Robinson
99b915e652
Fix some material warnings
12 years ago
Chris Robinson
af756bfa9c
Merge remote-tracking branch 'zini/master' into nifogre
12 years ago
Chris Robinson
b5017e0543
Implement NiParticleGrowFade
12 years ago
Chris Robinson
aa9df818a5
Add support for NiVisController
12 years ago
Chris Robinson
0631b28646
Prepare for supporting controller objects
12 years ago
scrawl
75b462b974
If alpha rejection was forced, we also need to force depth_write and depth_check
12 years ago
Chris Robinson
bf0ae3ae72
Read NiVisData info
12 years ago
Chris Robinson
12fada2862
Don't offset the animation time to 0
12 years ago
Chris Robinson
dc9f5f93e7
Use a helper function to get node properties
12 years ago
Marc Zinnschlag
73da794d77
added basic race table
12 years ago
Chris Robinson
b5719e0ec7
Create particle systems for NiAutoNormalParticles and NiRotatingParticles nodes
...
Very incomplete, but it's something to work with.
12 years ago
Chris Robinson
77ba0fbe73
Prepare for creating particles
...
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
12 years ago
Chris Robinson
ac10c5f05c
Even more particle information
12 years ago
Chris Robinson
2f6ae4a915
Read more particle information
12 years ago
Chris Robinson
ee0a20f9ce
Read some missing particle data from NIFs
12 years ago
Chris Robinson
97d617d43f
Use more appropriate VBO settings
...
Unskinned meshes don't need dynamic VBOs; they aren't rewritten since their
transformations are handled by the modelview matrix. They also don't need the
local RAM copy (the "shadow buffer") since it's really only useful for skinning
purposes (though this means the VBO has to be readable for static geometry to
work).
12 years ago
Marc Zinnschlag
18e046e628
cleaned up race record struct
12 years ago
Marc Zinnschlag
8c7d578ddc
moved the CellRef struct to its own header
12 years ago
Marc Zinnschlag
7136ac0079
added missing attribute columns to faction table
12 years ago
scrawl
a9b56eedc3
Support NIF "glow maps", which are basically an emissive channel.
12 years ago
scrawl
5625d73d84
Bump texture support
12 years ago
Chris Robinson
095daca058
Create entities when iterating through the NIF
12 years ago
Chris Robinson
512534be11
Read the correct texture resource for other layers
12 years ago
Chris Robinson
f6f165852d
Better handle material texture layers
12 years ago
Marc Zinnschlag
384c88182d
dealing with unset attribute fields
12 years ago
Marc Zinnschlag
f9f520df34
adjusted faction record to increase consistency with other records
12 years ago
Marc Zinnschlag
c71edb613d
added faction table
12 years ago
Marc Zinnschlag
fd0aa1a4b8
Issue #685 : Treat : as a whitespace
12 years ago
Marc Zinnschlag
607435aaf2
Merge branch 'class'
12 years ago
scrawl
e27e53f607
Fix not playable body parts appearing in the race selection menu.
12 years ago
scrawl
6f1575d42a
CELL record corrections
12 years ago
Marc Zinnschlag
ea3b14f2d2
added skill columns to class
12 years ago
Marc Zinnschlag
c7275965b8
added basic class record table
12 years ago
Marc Zinnschlag
1078386fd7
Merge branch 'skills' into next
12 years ago
Marc Zinnschlag
114f99ddbf
add skill records when creating a new base file
12 years ago
scrawl
8e2f9f5186
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
12 years ago
scrawl
918cdcffc2
Split up components/esm/loadlocks
12 years ago
Marc Zinnschlag
7df0f6aaee
prepared skill record for use in editor
12 years ago
Marc Zinnschlag
1d1471b81c
fixed a bug in ESM::Variant::write (was affecting string values)
12 years ago
scrawl
6c1ff8caca
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwworld/weather.cpp
components/fileorderlist/model/datafilesmodel.cpp
12 years ago
Marc Zinnschlag
4711135e7f
workaround for faulty endif in Morrowind scripts
12 years ago
Marc Zinnschlag
6ef754c451
Merge remote-tracking branch 'scrawl/armorrating' into next
12 years ago
Marc Zinnschlag
46bde604f9
Issue #601 : unary minus was interpreted as binary minus when used in an argument list without comma
12 years ago
scrawl
dd57eabc3e
Better use an enum for magic effect IDs
12 years ago
scrawl
e30af28860
Markers should still have collision if they have a NiRootCollisionNode
12 years ago
scrawl
84afd87321
Placeable objects should not collide unless they have a NiRootCollisionNode
12 years ago
Marc Zinnschlag
1a809b1cec
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
599207a92d
Transparency sorting should be enabled only when alpha blending is enabled
12 years ago
Marc Zinnschlag
170451cb79
Merge remote-tracking branch 'graffy76/saveOnClose' into next
12 years ago
Marc Zinnschlag
75bd30844d
added optional format sub-record to tes3 record
12 years ago
graffy76
50abb22162
Fix to allow application closing from multiple views and a single view.
12 years ago
Marc Zinnschlag
16570ce87b
moved header record struct to separate file
12 years ago
Marc Zinnschlag
731ac6a160
removed redundant copy of Header::Data
12 years ago
Marc Zinnschlag
9e68a420ae
restructuring tes3 record structs
12 years ago
pvdk
b2d522aa4d
Added support for non-latin characters in esx metadata
12 years ago
Marc Zinnschlag
b085c4f749
removing more leftovers
12 years ago
Marc Zinnschlag
2e1a1fd11a
removing some remains of the removed GMST fixing feature
12 years ago
Marc Zinnschlag
64d517dd79
removed unused file type information from esm component
12 years ago
Emanuel Guevel
289bbc64f7
Load fallback archives listed in openmw.cfg at startup
12 years ago
Marc Zinnschlag
b255472cc6
fixed a spelling mistake
12 years ago
Marc Zinnschlag
2cc20c67cb
Merge remote-tracking branch 'scrawl/raycasting'
12 years ago
scrawl
14964e9fcd
Only build a box shape for collision nodes; use StringUtils
12 years ago
scrawl
d7c4a622cf
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
12 years ago
Emanuel Guevel
3adf3f5121
Revive bsatool
12 years ago
Pieter van der Kloet
9145fb210b
Merge remote-tracking branch 'upstream/master' into opencsui
12 years ago
Pieter van der Kloet
7504ae675b
Implemented a file dialog for the editor using launcher .ui
12 years ago
Marc Zinnschlag
e7e8bd655f
Merge remote-tracking branch 'scrawl/graphics'
12 years ago
greye
9133182f2f
restore loading CELL records in esmtool
12 years ago
scrawl
7f8d659f3c
Fix transparency sorting
12 years ago
Marc Zinnschlag
d839a4c6c2
Merge remote-tracking branch 'scrawl/graphics'
12 years ago
scrawl
c9f7f1b994
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
12 years ago
scrawl
2486ec6cb9
Material fixes (vertex colors, alpha)
12 years ago
Marc Zinnschlag
dc3edc6024
Merge branch 'vartype'
12 years ago
Marc Zinnschlag
1489570b09
change variant in info record to new type
12 years ago
Marc Zinnschlag
1b19ab6028
fixed gmst integers
12 years ago
Marc Zinnschlag
ba4907fbaf
use new Variant type for GMSTs
12 years ago
Marc Zinnschlag
ce49ad54a1
some cleanup and fixing
12 years ago
Pieter van der Kloet
4c9d0563fe
WIP: Implementing the .ui for the DataFilesPage
12 years ago
Chris Robinson
2f14f26b96
Use the full unique mesh name for the material instead of the NIF name
12 years ago
Marc Zinnschlag
a1ac20c6f3
changed global variable records to new variant type
12 years ago
Marc Zinnschlag
65081f5520
added variant class
12 years ago
Chris Robinson
4e1e0eaf62
Merge remote-tracking branch 'zini/master' into material-fix
...
Conflicts:
components/nifogre/ogrenifloader.cpp
12 years ago
Chris Robinson
5e50436a94
Convert some BooleanValues to StringValues
12 years ago
scrawl
05bd94effb
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
12 years ago
scrawl
0f6fd80294
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
12 years ago
Chris Robinson
21e2c287eb
Fix/workaround specular issues
...
The glossiness should not be multiplied by 255, however the values set in many
of Bloodmoon's meshes would look horrible otherwise. Now we can let the
NiSpecularProperty specify when to enable specular (which is supposed to
default to on, but due to the aforementioned meshes, we default to off).
12 years ago
Chris Robinson
7930aa82b2
Add missing depthFlags to the hash
12 years ago
Chris Robinson
8e35159ad4
Handle NiSpecularProperty
12 years ago
Chris Robinson
8c0326a49c
Handle NiZBufferProperty
12 years ago
Chris Robinson
03785f3ecd
Handle NiVertexColorProperty
12 years ago
Pieter van der Kloet
a3c5c868ec
Merge remote-tracking branch 'upstream/master' into launcherui
12 years ago
Nathan Jeffords
109dff2d29
renamed high level NIF files...
12 years ago
Chris Robinson
fdfcd5bb47
Material properties are accumulative along the node tree
12 years ago
Nathan Jeffords
d3c1f5e7b2
renamed low-level NIF related files and include guards to conform to naming convention
12 years ago
Nathan Jeffords
0ed2015319
refactored NIFFile parse to get better code/data seperation
12 years ago
Nathan Jeffords
6de6d9ff6e
Factored a NIFStream class out of the NIFFile class.
...
Split NIFFile into two parts, NIFFile which is cached and is a container
for a parsed NIF, and NIFStream which is a class specialized for parsing
NIFs. This required a semi-sweeping change to make all record classes
accept a NIFStream instead of a NIFFile as an agurment to their read
functions.
12 years ago
Chris Robinson
e3fd4b8429
Fix restoring the original texture name when the DDS check fails
12 years ago
Chris Robinson
e6b547b9ba
Merge remote-tracking branch 'zini/master' into transparency-fixes
12 years ago
Chris Robinson
166d529c50
Ensure the material is properly built after creating it
12 years ago
Chris Robinson
2c05a7477c
Improve checks for texture resource names that include the "textures\" prefix
12 years ago
Chris Robinson
ae5c0663f5
Merge remote-tracking branch 'zini/master' into nif-fixes
12 years ago
Chris Robinson
eaa6813917
Workaround for meshes without any vertices
12 years ago
Chris Robinson
2786cc67f6
Fix loading empty NiTriShapeData records
12 years ago
Marc Zinnschlag
230136438b
minor cleanup
12 years ago
lazydev
60f2219450
fixed zini's norices
12 years ago
Chris Robinson
1168f15361
Don't disable depth writes when blending is enabled
12 years ago
lazydev
169a1ff1ce
Merge branch 'master' of git://github.com/zinnschlag/openmw
12 years ago
Marc Zinnschlag
1f24763881
Merge remote-tracking branch 'vorenon/licensefix'
12 years ago
vorenon
06e077c07c
Removing all traces of "Open Morrowind".
...
pvdk said it was ok to remove the header entirely
12 years ago
scrawl
6683e43efc
Removed commented code
12 years ago
scrawl
f75681d89b
Ignore ESX header version
12 years ago
Marc Zinnschlag
3bd228f71b
fix for global variables of type short
12 years ago
lazydev
b93eb84401
fix for https://bugs.openmw.org/issues/573
12 years ago
Chris Robinson
a7220518b6
Merge remote-tracking branch 'zini/master' into skeleton-fixes
12 years ago
Chris Robinson
3ed0bf97a8
Share the space with the parent entity only when there's real skinned meshes
...
The existence of a base skeleton doesn't mean it shares the same bone
structure. If there isn't an actual skinned entity besides the base, simply
attach it to the bone like unskinned meshes should be.
12 years ago
Chris Robinson
bfe80bb8dc
Avoid duplicating skeletons due to casing issues
...
Manually created resource names are apparently always case sensitive, causing
some skeletons to get loaded multiple times.
12 years ago
Sergey Shambir
03ca7f6123
NIF: added NiStencilProperty record handling
...
NiStencilProperty appears in Better Clothes plugin. If it not handled,
some parts of NPCs bodies will be not rendered.
12 years ago
scrawl
b82ee4872d
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
...
Conflicts:
components/nifogre/ogre_nif_loader.cpp
12 years ago
Marc Zinnschlag
53953b23f9
Merge remote-tracking branch 'chris/materials'
12 years ago
Marc Zinnschlag
f175f8327f
Merge remote-tracking branch 'lazydev/master'
12 years ago
scrawl
369f881170
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
12 years ago
Chris Robinson
b4b20622c6
Properly handle NiAlphaProperty values
12 years ago
lazydev
f717fe0254
Merge branch 'master' of git://github.com/zinnschlag/openmw
12 years ago
Marc Zinnschlag
70b6b68005
Merge remote-tracking branch 'sergeyshambir/BBfix'
12 years ago
lazydev
759b2e96bf
fix for https://bugs.openmw.org/issues/577
12 years ago
Marc Zinnschlag
a7102c143f
ESX variable type cleanup
12 years ago
Chris Robinson
aefd12dfe0
Don't create meshes for collision shapes
12 years ago
Chris Robinson
9679daa6a4
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Chris Robinson
429bc23cf6
Convert the 0-1 glossiness parameter to 0-255 for shininess
12 years ago
Pieter van der Kloet
469d608f51
Merge remote-tracking branch 'upstream/master' into launchernext
12 years ago
Marc Zinnschlag
a535d51cbf
Merge branch 'brokenendfix'
12 years ago
Chris Robinson
5f2c897001
Better handle which collision shapes to load
12 years ago
Chris Robinson
ff1ecb85c6
Don't bother storing the shape name for the submesh name
...
The submesh name Ogre has is completely useless to us
12 years ago
scrawl
cacdb33b42
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
12 years ago
Marc Zinnschlag
151ecaad04
workaround for garbage after an end statement
12 years ago
Chris Robinson
53eb553c57
Be a little more aggressive when looking to skip generating a skeleton
...
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
12 years ago
Sergey Shambir
b1381ddd69
Nif loader: workaround for missed textures in BB/BH
...
Works for Better Bodies / Better Heads addons.
12 years ago
Pieter van der Kloet
6eaaf20c94
Merge remote-tracking branch 'upstream/master' into launchernext
12 years ago
Chris Robinson
c60e858b02
Create bones for NiTriShape nodes, and attach the entities to them
...
Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes.
12 years ago
scrawl
2e6c63d9cd
Disable specular on NIF's
12 years ago
Chris Robinson
db9a3aeddf
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
scrawl
3135482cee
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
12 years ago
Nathan Jeffords
44b1c66c4b
fixed various warnings about converting size_t to int
12 years ago
scrawl
db9e49968e
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
12 years ago
Chris Robinson
3c0b29de45
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
greye
82595e66b2
another missing header for #576
12 years ago
Marc Zinnschlag
9b7957cf20
fixed a missing inlcude
12 years ago
Chris Robinson
6ae00be8a3
Fix nifbullet shape transformation
12 years ago
scrawl
f4749f10da
NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this)
12 years ago