Britt Mathis
60fadaeaf0
Cleaned up includes in implementation files
12 years ago
Glorf
e3a9f73eb6
Improved getangle script behaviour
12 years ago
Glorf
1fd59d0ce0
Removed useless include
12 years ago
Glorf
1e92ffc314
Added rotation layer
12 years ago
Chris Robinson
cac793758b
Merge remote-tracking branch 'zini/master' into nifogre
12 years ago
Chris Robinson
36170c5374
Use flag enums instead of hard-coded hex values
12 years ago
Chris Robinson
4ce98e9bd6
Store iterators for start and stop keys
12 years ago
Chris Robinson
1b1f9f7921
Allow multiple ObjectLists to be created for Animations.
...
addObjectList may not currently be called outside of the related constructor.
12 years ago
Glorf
e0357c7b7c
Merge rotate
12 years ago
Glorf
763308868d
Fixed rotation speed
12 years ago
Glorf
972481f63f
Working rotate, rotateworld
12 years ago
scrawl
7fcaffefb0
Fixed travel window to use the rotation part of ESM::Position
12 years ago
Chris Robinson
69084139aa
Use an array of objectlists, instead of one base objectlist and an array of 'animation sources'
12 years ago
scrawl
2693b78536
Add initial player inventory when new game is started
12 years ago
Chris Robinson
f9dee25fd1
Store the base skeleton entity in MWRender::Animation
12 years ago
Chris Robinson
7000a1aa3e
Add a ParticleSystemController
12 years ago
Chris Robinson
bf8bc989fc
Recognize and partly handle NiBSParticleNode
12 years ago
Glorf
4e0233cf06
Base local rotations implementation
12 years ago
Marc Zinnschlag
9bc07e6221
Merge remote-tracking branch 'scrawl/diseasefix'
12 years ago
Marc Zinnschlag
615ce0b199
Merge remote-tracking branch 'scrawl/master'
12 years ago
Marc Zinnschlag
f692fc1093
Merge branch 'cell'
12 years ago
Marc Zinnschlag
b2b953d2a8
added region column to cell table
12 years ago
scrawl
a57fbbb168
Fix wrong detection of diseases
12 years ago
scrawl
48f46e505c
Look in exterior cells first (chargen_crate_01_empty is in the prison ship but also outside of it, the one outside needs to be disabled)
12 years ago
Marc Zinnschlag
71148121a2
added flag columns to cell table
12 years ago
Marc Zinnschlag
0c33dd86d5
added basic cell table
12 years ago
Chris Robinson
f4695ec4ac
Cleanup NIFObjectLoader some
12 years ago
Chris Robinson
acb1b5f002
Try to handle NiBSAnimationNode
...
This is still incomplete guess work. Currently it seems as though flag 0x20
specifies whether the controllers auto-play (if on), rather than follow the
object's animation time.
12 years ago
Chris Robinson
254c6840d8
Fix particle direction
12 years ago
Chris Robinson
0b363ba36e
Handle NiParticleColorModifier with Ogre's ColourInterpolator
...
Note that Ogre's ColourInterpolator has a maximum of six color stages. This
seems to be fine so far, but if we want anything better, we'll need a custom
affector for it.
12 years ago
Chris Robinson
80a4345787
Keep particles in local space
12 years ago
Chris Robinson
dd981077b9
Handle the vertical and horizontal parameters of Nif particles
...
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
12 years ago
Chris Robinson
7191f6ed2a
Start a Nif-style particle emitter
...
Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed.
12 years ago
Chris Robinson
07c24e0382
Don't create entities and particles when only the skeleton base is needed
12 years ago
Chris Robinson
4a42f89e08
Merge remote-tracking branch 'zini/master' into nifogre
12 years ago
Chris Robinson
9cc97b195c
Implement Gravity particle affector effects
12 years ago
Marc Zinnschlag
62aa563466
Merge remote-tracking branch 'scrawl/scale'
12 years ago
Marc Zinnschlag
41744818bb
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
d50150ad71
Scale adjustment factor should not be written back to cellref scale
12 years ago
scrawl
2eb9395661
Do some padding with zeros on the resource group name to avoid priority problems with more than 10 resource groups.
12 years ago
scrawl
86bac7aa92
Fix wrong BSA group name typo
12 years ago
Chris Robinson
5b30677e41
Add the start of a custom gravity affector
12 years ago
Marc Zinnschlag
a1ece7de30
Bug #613 : fixed assert in string literal access function
12 years ago
Marc Zinnschlag
7129947674
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
23b477a938
Fix normal maps with spaces in filename not getting loaded
12 years ago
Marc Zinnschlag
e561881abe
Merge remote-tracking branch 'gus/AI'
12 years ago
gus
905cff2a94
anonymous namespace
12 years ago
gus
0a187e56aa
bugfix
12 years ago
gus
6934b20abd
actors are now updates every frame. This should not be the case, but this is a quickfix for AI.
12 years ago
scrawl
b98063bba0
Fix deleted pointer access (getPosition, getRotation)
12 years ago