scrawl
705d4c6d54
mostly complete
2012-04-15 21:14:14 +02:00
scrawl
ab4e03f05f
Merge branch 'master' into tooltips
2012-04-15 17:11:14 +02:00
scrawl
d37bc9cba8
basic mouse-over info for in-game objects
2012-04-15 17:10:08 +02:00
Marc Zinnschlag
f36c8733fa
Merge remote branch 'scrawl/graphics'
2012-04-15 17:02:51 +02:00
scrawl
cac662ca98
basic tooltips
2012-04-14 17:47:44 +02:00
scrawl
fa5a1432c9
map lighting tweak, default settings tweak
2012-04-14 15:58:58 +02:00
k1ll
226f312163
Set the version in the openmw.desktop file via CMake
2012-04-13 17:36:31 +02:00
Marc Zinnschlag
a4fb71a0fc
Merge remote branch 'scrawl/graphics'
2012-04-12 18:46:02 +02:00
scrawl
95f87a8abf
more or less complete list for morrowind.bsa (thanks to artorius)
2012-04-12 16:33:36 +02:00
scrawl
2b8c81e779
removed test.skin file
2012-04-12 14:31:12 +02:00
scrawl
800df7376c
use the cursors from morrowind.bsa and remove mwpointer.png
2012-04-12 14:26:21 +02:00
scrawl
a727bcd4a4
override nif transparency settings (part 1)
2012-04-11 20:13:15 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
scrawl
1df7be7fee
- fixes to texture filtering setting
...
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
2012-04-09 00:10:42 +02:00
scrawl
aa8208efb9
changed compositor to be compatible with Ogre 1.8RC
2012-04-08 22:18:56 +02:00
scrawl
0b2dab0b5d
disable water fog due to some issues
2012-04-08 18:17:52 +02:00
scrawl
a5c6207fe7
add setting to disable the underwater effect
2012-04-08 17:44:00 +02:00
scrawl
b1c84f28a9
Merge branch 'master' into water
...
Conflicts:
files/settings-default.cfg
2012-04-08 16:11:16 +02:00
scrawl
fbfc6e0966
enabled new water by default
2012-04-08 16:06:47 +02:00
scrawl
17eb68e4bc
disable "reflect statics" by default because it performs not so well right now
2012-04-08 15:52:43 +02:00
scrawl
8caa5ff9c4
fixed refraction and underwater distortion artifacts
2012-04-08 15:03:09 +02:00
Marc Zinnschlag
8e6c445111
Merge remote branch 'chris/sound'
2012-04-08 11:13:42 +02:00
Chris Robinson
59ccab0b2c
Add sound volume settings
2012-04-07 16:00:30 -07:00
Chris Robinson
752e89a268
Add a setting to select the sound device name
2012-04-07 15:28:38 -07:00
scrawl
030060e656
settings description
2012-04-07 23:29:36 +02:00
scrawl
9169c0d7c9
slightly improved the quality of the default water setting
2012-04-07 23:18:08 +02:00
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
...
this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
scrawl
044d649edd
Merge branch 'master' into water
2012-04-07 17:16:35 +02:00
Roman Melnik
bdbb8a8d84
Merge remote-tracking branch 'upstream/master' into windowsPinning
...
Conflicts:
apps/openmw/mwgui/window_manager.cpp (keep both changes)
2012-04-07 17:30:20 +03:00
Roman Melnik
1bf79fd022
Windows pinning: support for MapWindow
...
Set correct skin for the Map Window.
2012-04-07 16:47:41 +03:00
scrawl
bcee5d5943
fix areas with only water (no objects below)
2012-04-06 19:40:37 +02:00
scrawl
c0f991ac0a
underwater depth effect
2012-04-06 18:51:30 +02:00
scrawl
456eb95209
reversed sun and moon paths (sunrise at east)
2012-04-06 18:22:37 +02:00
scrawl
114e8ae2a0
much less underwater distortion
2012-04-06 16:45:45 +02:00
scrawl
2976625b00
better underwater
2012-04-06 15:51:57 +02:00
scrawl
393530e671
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
2012-04-06 15:05:17 +02:00
scrawl
a41eee9a72
specular lighting
2012-04-06 14:07:52 +02:00
Roman Melnik
ef0a185e11
Pinnable windows: hide hud elements
...
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.
Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
2012-04-06 01:17:23 +03:00
scrawl
8bfc81f398
Merge branch 'master' into water
2012-04-05 20:09:38 +02:00
scrawl
622fb568cf
removed MRT setting and figure it out automatically
2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd
put transparent objects in a seperate render queue, in order to not mess up the mrt textures
2012-04-05 19:07:21 +02:00
scrawl
1b89a9e203
various fixes
2012-04-05 15:30:55 +02:00
scrawl
f49131e1b8
renamed setting, automatically disable MRT when unsupported
2012-04-05 13:09:59 +02:00
scrawl
add4ebe445
fresnel effect
2012-04-05 12:59:56 +02:00
scrawl
8ddc8131a5
fresnel test
2012-04-05 11:18:58 +02:00
scrawl
36fd9b9f26
shore transition test
2012-04-05 10:39:22 +02:00
scrawl
ab8b74dcac
forgot adding a file
2012-04-05 08:58:21 +02:00
scrawl
3f05aba76d
got MRT working, some minor quirks to solve (black viewport background)
2012-04-05 01:21:36 +02:00
scrawl
006970fd79
add MRT code to shaders
2012-04-04 19:53:41 +02:00
scrawl
328bdaafb6
fixed a problem with the underwater compositor
2012-04-03 22:53:08 +02:00