Jeffrey Haines
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70919ba60a
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Removed witnesses and minor changes
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2014-04-03 16:13:14 -04:00 |
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Jeffrey Haines
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0c957a3cde
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Added witnesses to the mix
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2014-04-03 14:53:31 -04:00 |
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Jeffrey Haines
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b1abef7a38
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Cleaned up code
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2014-04-03 01:07:56 -04:00 |
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Jeffrey Haines
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58b135a2be
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
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Jeffrey Haines
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510f2d10ac
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Replaces broken code with todo
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2014-04-02 14:20:33 -04:00 |
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Jeffrey Haines
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6f1211dd8d
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Moved mWitnesses into Player. resetCrime for paying fine.
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2014-04-02 12:23:38 -04:00 |
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Jeffrey Haines
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7c0b51fb7e
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Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
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2014-04-02 00:18:22 -04:00 |
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Jeffrey Haines
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50dac98a2b
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Feature 1154 & 73: Crime and NPC reactions
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2014-04-01 20:24:25 -04:00 |
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Jeffrey Haines
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4037f3705e
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Feature 1154 & 73: NPCs react to crime
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2014-04-01 14:15:55 -04:00 |
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Jeffrey Haines
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9efef31bb8
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Feature #953 Trader Gold - Unused code/warning resolved
Removed unused code
getBaseGold throws proper error
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2014-03-28 17:27:23 -04:00 |
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Jeffrey Haines
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401d21b4ee
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getBaseGold implemented in MWWorld::Class for NPC and Creature
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
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2014-03-28 14:21:38 -04:00 |
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Marc Zinnschlag
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1b6b4e3442
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Merge remote-tracking branch 'slothlife/weather_save'
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2014-03-23 08:36:45 +01:00 |
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cc9cii
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772a49b2a6
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Just some notes for future maintenance.
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2014-03-23 13:38:11 +11:00 |
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Marc Zinnschlag
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87ae03b5d4
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
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Marc Zinnschlag
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6bd3b3ee78
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include local variable state in saved games
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2014-03-22 15:00:49 +01:00 |
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slothlife
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6dce3e5186
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Fixed include to use C99 header, not C++11 header
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2014-03-21 01:33:11 -05:00 |
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slothlife
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6eab9c5179
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Move weather state save/load to a new class
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2014-03-21 01:19:40 -05:00 |
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slothlife
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1acd1bd913
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Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
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2014-03-20 01:25:52 -05:00 |
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cc9cii
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f71fb83bfc
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Cleaned up more inaccurate comments.
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2014-03-16 20:56:11 +11:00 |
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cc9cii
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f57c11254f
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Revert to original variable names.
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2014-03-16 20:09:18 +11:00 |
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cc9cii
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22c544d9d7
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Remove unnecessary comment.
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2014-03-16 12:51:12 +11:00 |
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cc9cii
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fdbd564700
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Apparently fall trace needs to be done with the middle of the object.
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2014-03-16 08:57:55 +11:00 |
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cc9cii
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43757efdc4
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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2014-03-16 08:09:14 +11:00 |
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Marc Zinnschlag
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7bc97fb8b8
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reworked code for player positioning on startup and new game
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2014-03-13 13:19:32 +01:00 |
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scrawl
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072dc6d438
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
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scrawl
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12de0afb03
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Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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2014-03-08 01:31:27 +01:00 |
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cc9cii
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f36bea03ab
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Bug #1189 fix by scrawl
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2014-03-07 19:36:44 +11:00 |
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scrawl
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83b6fcf22e
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Bug #416: Workaround for page flipping problem
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2014-03-05 22:24:05 +01:00 |
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scrawl
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1d926816b5
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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edb5a54092
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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195071efc7
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Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
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2014-03-05 21:46:37 +01:00 |
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scrawl
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8730b61362
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Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
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2014-03-05 21:46:36 +01:00 |
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Bret Curtis
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ab224f93c9
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
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Marc Zinnschlag
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0ae9cc0106
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removed unused function
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2014-03-03 08:21:16 +01:00 |
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Marc Zinnschlag
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ca30f2af3d
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minor fix
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2014-03-02 11:03:37 +01:00 |
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Marc Zinnschlag
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9b18e01507
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
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Marc Zinnschlag
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bfcd768078
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various bits of cleanup
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2014-02-23 21:39:18 +01:00 |
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Marc Zinnschlag
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83ded18af0
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
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Marc Zinnschlag
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367919200f
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
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Marc Zinnschlag
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f220867144
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make Ptr a bit more pointer-like
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2014-02-23 18:17:41 +01:00 |
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Marc Zinnschlag
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b72c1c2c58
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encapsulated water level
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2014-02-23 17:34:18 +01:00 |
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Marc Zinnschlag
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79e723ad06
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encapsulated mIds
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2014-02-23 16:46:07 +01:00 |
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Marc Zinnschlag
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8ea686c6c8
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encapsulated mState
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2014-02-23 14:26:36 +01:00 |
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Marc Zinnschlag
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7693f712bc
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started making CellStore into a proper class; encapsulated mCell member
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2014-02-21 11:35:46 +01:00 |
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Emanuel Guevel
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7c981587fc
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When searching object by id, search in active cells before searching in the player's inventory
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2014-02-13 22:58:12 +01:00 |
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Emanuel Guevel
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e597328b6b
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Make enable/disable a no-op for items in containers
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2014-02-13 20:24:27 +01:00 |
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scrawl
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ffe19e7a52
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
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Alexander "Ace" Olofsson
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e50a393de4
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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Marc Zinnschlag
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5b04c10e1d
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added creature/NPC state to saved games (only container/inventory for now)
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2014-02-01 17:36:23 +01:00 |
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