scrawl
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4ca0eb93ee
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fix markers used for raycasting and blocking activation
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2012-10-24 17:47:03 +02:00 |
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Jason Hooks
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f01aae138f
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Removing void
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2012-09-17 17:23:26 -04:00 |
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Jason Hooks
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0fa1dea6c1
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Box size set; Set speed
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2012-09-16 17:29:16 -04:00 |
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Jason Hooks
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192d634098
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Movement keys; View angles
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2012-09-16 13:19:38 -04:00 |
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Jason Hooks
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76f2a82884
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More pmove stuff; Turned off broadphase, we could not fall in exteriors
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2012-09-15 22:48:24 -04:00 |
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Jason Hooks
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f6384574da
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Starting to introduce pmove
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2012-09-15 18:17:42 -04:00 |
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Jason Hooks
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f586f53a42
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positioning
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2012-09-15 16:45:50 -04:00 |
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Jason Hooks
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02bca98e9f
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Setrotate working
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2012-09-15 13:23:49 -04:00 |
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Jason Hooks
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a1a7733730
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Set scale implemented
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2012-09-12 18:30:32 -04:00 |
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Jason Hooks
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c5b25ef70b
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Very basic actor physics (no set scale/rotate functions)
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2012-09-10 20:29:24 -04:00 |
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Jason Hooks
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3e3437f9c3
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Revised create and adjust rigid body functions
|
2012-09-06 20:11:59 -04:00 |
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Jason Hooks
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23777033fd
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Starting to implement new PhysicActor
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2012-09-05 17:44:11 -04:00 |
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Jason Hooks
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2efceba1fc
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Tearing apart PhysicActor
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2012-09-03 20:32:20 -04:00 |
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Jason Hooks
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8762f4a47a
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boxrotation nif field; commented functions
|
2012-08-15 16:47:26 -04:00 |
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Jason Hooks
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7b8b4c366d
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Set angle now working for npcs and creatures
|
2012-08-14 20:29:48 -04:00 |
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Jason Hooks
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1f5bc229e0
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Separate adjustRigidBody function
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2012-08-14 18:04:58 -04:00 |
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Jason Hooks
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e7329d5f8b
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Creatures now have a properly positioned box shape
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2012-08-12 00:36:49 -04:00 |
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greye
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26595f22f6
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
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greye
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49b1d5e127
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fix object placing
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2012-07-25 20:31:39 +04:00 |
|
greye
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87050e48c8
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physics getObjectHeight(), MWWorld::Class::getModel() definition
|
2012-07-25 20:31:39 +04:00 |
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Jason Hooks
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b5edad790d
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merge
|
2012-07-07 15:27:04 -04:00 |
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scrawl
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01d1995164
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fix compilation against latest bullet svn
|
2012-06-20 18:22:18 +02:00 |
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Jason Hooks
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33fe80723c
|
btScaledBvhTriangleMeshShapes
|
2012-06-17 20:56:10 -04:00 |
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scrawl
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42e44ac1b5
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fixed some leaks
|
2012-06-06 21:08:20 +02:00 |
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scrawl
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c0af3c7241
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Merge branch 'master' into terraincollision
Conflicts:
apps/openmw/mwworld/scene.cpp
|
2012-04-02 19:57:58 +02:00 |
|
Marc Zinnschlag
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40310f3663
|
Merge remote branch 'scrawl/occlusionquery'
|
2012-03-31 22:09:47 +02:00 |
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scrawl
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a4576f043d
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fixed the physics debug rendering now activates/deactivates properly
|
2012-03-30 16:02:41 +02:00 |
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scrawl
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58f7a03626
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Merge branch 'terrain18' into terraincollision
Conflicts:
apps/openmw/mwworld/scene.cpp
|
2012-03-28 21:46:52 +02:00 |
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scrawl
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72ff7ec030
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Merge branch 'next' into occlusionquery
Conflicts:
apps/openmw/mwrender/sky.cpp
|
2012-03-27 23:46:48 +02:00 |
|
Lukasz Gromanowski
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a7ac0e526e
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Issue #225: Added cleanup of parts of PhysicEngine.
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
|
2012-03-26 19:09:55 +02:00 |
|
Lukasz Gromanowski
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633e80cded
|
Issue #225: Added cleanup of maps used in PhysicEngine.
|
2012-03-26 19:09:55 +02:00 |
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scrawl
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382fa6ac68
|
fixes
|
2012-03-25 22:53:00 +02:00 |
|
scrawl
|
53d4be5cf6
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object pickup should work everywhere
|
2012-03-25 20:52:56 +02:00 |
|
scrawl
|
17a4adfe88
|
add raycast method that returns _all_ objects that were hit
|
2012-03-25 12:26:44 +02:00 |
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scrawl
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9612ce595b
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Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision
Conflicts:
CMakeLists.txt
|
2012-03-13 17:09:50 +01:00 |
|
Nikolay Kasyanov
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b4343431c6
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Merged openengine into openmw
|
2012-03-11 18:16:29 +04:00 |
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