1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 02:49:55 +00:00
Commit graph

56 commits

Author SHA1 Message Date
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
Tobias Kortkamp
0659687bfb Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
scrawl
a0fb31e3b1 Accept a ConstPtr in getLOS 2015-12-18 18:03:47 +01:00
scrawl
ed3486e816 Improve const-correctness in writeAdditionalState 2015-12-18 00:19:06 +01:00
scrawl
359b0b3772 Rename for clarity 2015-12-12 22:37:23 +01:00
scrawl
18cce3a6f9 Don't reset delete flag when loading reference from a save game (Fixes #2724) 2015-12-12 22:34:59 +01:00
scrawl
1875aa4a18 Restore getNearbyDoor 2015-12-07 03:53:46 +01:00
scrawl
62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
scrawl
b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
Marc Zinnschlag
2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 2015-09-15 13:58:07 +02:00
scrawl
fd50be0fb8 Restore various gameplay 2015-05-30 01:00:24 +02:00
scrawl
cd81ec92db Minor cleanup 2015-05-23 05:41:53 +02:00
scrawl
19988d5e45 Remove RefData::getHandle 2015-05-12 04:04:54 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
sylar
cda3782cf2 fix crash game on Android after start loading 2015-02-26 18:30:38 +04:00
scrawl
f49fde3d5d Add support for undeleting references (Fixes #2193)
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
2014-12-06 21:08:18 +01:00
scrawl
48d5789aeb Use a separate flag for references deleted by a content file (Fixes #2018)
The flag must be separate so as to not contaminate the user's savegame.

Fixes the following use cases that were broken before:

 - Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
 - Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
 - Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
scrawl
693a097b21 Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scrawl
fd59a4a79e Fix some doxygen typos 2014-06-15 16:11:22 +02:00
scrawl
395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Marc Zinnschlag
87ae03b5d4 fix for previous commit 2014-03-22 16:39:24 +01:00
Marc Zinnschlag
6bd3b3ee78 include local variable state in saved games 2014-03-22 15:00:49 +01:00
Alexander "Ace" Olofsson
e50a393de4 Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
Marc Zinnschlag
c300cd9375 loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
Marc Zinnschlag
537b2efe8e first round of cleaning up world cleanup 2013-12-05 12:49:25 +01:00
Emanuel Guevel
d2dcf0b203 Add a warning comment to RefData::setCount() 2013-11-10 02:45:17 +01:00
Chris Robinson
ba3a67f84b Don't store the player base node in MWRender::Player 2013-04-28 23:44:44 -07:00
Glorf
1fd59d0ce0 Removed useless include 2013-04-16 21:21:54 +02:00
Glorf
1e92ffc314 Added rotation layer 2013-04-16 21:17:19 +02:00
guidoj
0549e949ba Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
Marc Zinnschlag
c081160591 replaced container store in ref data with new custom data implementation 2012-01-27 14:55:58 +01:00
Marc Zinnschlag
b0256cea34 replaced movement settings in ref data with new custom data implementation 2012-01-27 13:17:30 +01:00
Marc Zinnschlag
aa87bd4030 replaced creature stats in ref data with new custom data implementation 2012-01-26 11:35:47 +01:00
Marc Zinnschlag
c6761e3470 replaced NPC stats in ref data with new custom data implementation 2012-01-25 16:56:49 +01:00
Marc Zinnschlag
baf9cff21d added customdata base class (issue #185) 2012-01-24 11:24:05 +01:00
Marc Zinnschlag
7439c83623 Added custom copy-constructor, assignment-operator and destructor for RefData
Prerequisite for the ContainerStore rewrite, which is a prerequisite for issue #117.
2012-01-22 11:22:12 +01:00
Marc Zinnschlag
6a88133178 Split refdata.hpp in a hpp and a cpp file
Prerequisite for the ContainerStore rewrite, which is a prerequisite for issue #117.
2012-01-22 11:00:40 +01:00
Marc Zinnschlag
51d5c7cd59 Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
	apps/openmw/engine.cpp

- fixed code that did not compile
- removed tons of tabs
- more clean up
2011-11-21 12:52:28 +01:00
Jacob Essex
746c3dc297 Added some minor documentation 2011-11-11 11:25:01 +00:00
Jason Hooks
f4e7bd6dfd Made some recommended changes 2011-11-11 00:20:53 -05:00
Jason Hooks
c25b49d2b6 refdata change 2011-11-08 22:59:39 -05:00
Jacob Essex
9aac625000 Changes to move the mutable ESM::Position data to RefData 2011-11-08 00:08:00 +00:00
Jason Hooks
86d3cec1aa Changing refdata3 2011-10-30 22:38:15 -04:00
Jason Hooks
15fae749ae Changing refdata2 2011-10-30 17:31:49 -04:00
Jason Hooks
e1558e8e14 Changing refdata 2011-10-30 16:59:40 -04:00
Marc Zinnschlag
4468a2b6a8 added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00