scrawl
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ebaf80d539
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
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Glorf
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521bebd2f4
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Fallback system rewritten, added light fallbacks
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2013-03-15 10:17:30 +01:00 |
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scrawl
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285b4bf726
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Allow zooming camera in vanity or preview mode with the mousewheel
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2013-03-08 00:12:56 +01:00 |
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scrawl
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fe7b2732d8
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Avoid manually updating render targets from within frameRenderingQueued
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2013-03-05 14:24:29 +01:00 |
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scrawl
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f1d35b73b8
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Cleanup
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2013-03-03 19:52:20 +01:00 |
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scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
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scrawl
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9b0ac4e299
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
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scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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2013-02-26 14:54:53 +01:00 |
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scrawl
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cc9b72b9b1
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
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scrawl
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cacdb33b42
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Merge branch 'master' into graphics
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
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2013-02-25 15:12:03 +01:00 |
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greye
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6a8c532244
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fix and unify object cell change update in mwrender
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2013-02-24 15:04:56 +04:00 |
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scrawl
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42883ec64b
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cleanup
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2013-02-18 02:33:53 +01:00 |
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scrawl
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6a49ea9b4f
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Cleaning out some old bits
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2013-02-13 18:39:36 +01:00 |
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scrawl
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c4d518132f
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With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.
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2013-02-05 19:22:08 +01:00 |
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scrawl
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5334934612
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Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
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2013-02-03 18:03:09 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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Chris Robinson
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d2f5a886c7
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Handle playgroup and skipanim through mwmechanics
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2013-01-16 17:53:18 -08:00 |
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Chris Robinson
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63e685ea39
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Add a method to get the Animation from a Ptr
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2013-01-16 09:59:19 -08:00 |
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scrawl
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282601d6e9
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support the allowSkipping extra parameter for playBink command.
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2013-01-07 13:19:52 +01:00 |
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scrawl
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faad64b254
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Esc cancels the video
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2012-12-12 01:13:53 +01:00 |
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scrawl
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c4facc233e
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Merge branch 'master' into videoplayback
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
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2012-12-01 11:30:51 +01:00 |
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emoose
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cadc753216
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Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
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2012-11-03 19:29:55 +00:00 |
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scrawl
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73c69e8eda
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video playback
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2012-09-25 02:35:50 +02:00 |
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scrawl
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9106e5307c
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moved global map from RenderingManager to gui and removed world method
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2012-09-21 14:11:01 +02:00 |
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scrawl
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86cfc91ef3
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global map rendering
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2012-09-20 13:56:37 +02:00 |
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scrawl
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3e794a6087
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remove useless member and removed a warning
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2012-09-15 01:02:07 +02:00 |
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scrawl
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2793096b50
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Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
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2012-09-15 00:57:29 +02:00 |
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Marc Zinnschlag
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b7c9285b24
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added support for out of world rendering
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2012-09-14 21:12:16 +02:00 |
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scrawl
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6ac2a12296
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
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scrawl
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eef750e6b0
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race selection preview
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2012-09-13 19:03:31 +02:00 |
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scrawl
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4f3eb3c34a
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character preview WIP
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2012-09-13 00:54:32 +02:00 |
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scrawl
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c27ff546e4
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shader cache
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2012-09-02 19:40:26 +02:00 |
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scrawl
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5834b4baa5
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door markers on the local map
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2012-08-28 17:30:34 +02:00 |
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greye
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e6c3e0744e
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tvm update and fix
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2012-08-19 10:37:51 +04:00 |
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greye
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5b2b378f25
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tvm script instruction
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2012-08-18 18:05:10 +04:00 |
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greye
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0e6e141fd4
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camera control related script instructions
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2012-08-17 15:20:57 +04:00 |
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greye
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6961830efb
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using real player eye direction when moving
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2012-08-17 15:19:44 +04:00 |
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greye
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392e6efcb5
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initial player rendering
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2012-08-17 15:19:43 +04:00 |
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greye
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6f87c0c36d
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preview mode, advanced vanity support
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2012-08-17 15:19:43 +04:00 |
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greye
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c46eeaa100
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initial 3d-person camera support
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2012-08-17 15:19:43 +04:00 |
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greye
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45306e4bc3
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fixed rotation adjustment
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2012-08-11 13:23:54 +04:00 |
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greye
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5018db3332
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removed some redundant code, added some comments
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2012-08-11 12:13:16 +04:00 |
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greye
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38b06aee6c
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resolving conflicts
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2012-08-09 21:49:00 +04:00 |
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greye
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ec9cf4d3c6
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rotateObject() added, input system rewritten
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2012-08-09 00:15:52 +04:00 |
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greye
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ff62770657
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World::isUnderwater(), World::isSwimming()
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2012-08-03 14:42:09 +04:00 |
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greye
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0e3f70413e
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a very little comments
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2012-07-31 16:52:21 +04:00 |
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scrawl
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4434fb640e
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Merge branch 'master' into shadersystem
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2012-07-17 19:12:02 +02:00 |
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guidoj
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0549e949ba
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Mostly removal of unnecessary #include's and a little clean up
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2012-07-17 09:27:12 +02:00 |
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scrawl
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3537af051d
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removed the old shader helper
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2012-07-10 00:17:52 +02:00 |
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scrawl
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a1e48b0feb
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builds now
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2012-07-03 22:48:16 +02:00 |
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