Commit Graph

8864 Commits (758ce0ed98b8233fccbe85757df13e72a7e247c9)

Author SHA1 Message Date
cc9cii 758ce0ed98 Various fixes as per feedback comments. 10 years ago
cc9cii 809b8c6d5b Conflicts:
apps/opencs/view/render/pagedworldspacewidget.cpp
10 years ago
cc9cii 3e5027abbb Incorporate terrain height to labels and camera. 10 years ago
cc9cii bfd10a03c0 User configuration manager's resource directory. 10 years ago
cc9cii 406135ee96 Merge remote-tracking branch 'upstream/master' into terrain 10 years ago
Marc Zinnschlag c85735abed Merge remote-tracking branch 'scrawl/terrain' 10 years ago
cc9cii 13f028e27b Avoid out of range exceptions. 10 years ago
cc9cii b3ef7a71e2 Different implementation of update overlay fix. 10 years ago
scrawl 8786fb639f Implement terrain rendering in OpenCS (Fixes #1597) 10 years ago
cc9cii 5d8022bdc5 Update overlay upon control elements button signal. 10 years ago
cc9cii e2560de05a Don't use windows path separator. 10 years ago
cc9cii 4fd7537155 Use default sort until a more generic sort that uses numeric order can be implemented. 10 years ago
cc9cii e1197e75bc Handle change of names or regions to dynamically update the overlay. 10 years ago
sylar 70fd531722 None texturing filtering enable for android by default 10 years ago
sylar f75721a217 Add none texture filtering .It is fixes a bug with black objects in shaders glsles 10 years ago
Marc Zinnschlag 744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 10 years ago
cc9cii 7836ee9ab6 Fixed crash exiting internal cells. Better starting camera position for external cells. 10 years ago
cc9cii a161ad3cd5 Sort cell id column by numerical order. 10 years ago
cc9cii 0cccdfd114 Added description below the cell id (name if exists, or region) 10 years ago
Jordan Ayers 56db525a93 Document the return value of getEffectMultiplier. 10 years ago
cc9cii 7640875f9d More cleanup. 10 years ago
cc9cii f48f841d31 Add full path for Ogre Overlay headers (workaround for osx). 10 years ago
cc9cii 0197f7088f Remove extra frame rendering after enabling/disabling the label. 10 years ago
scrawl 8097d9801d Fix HasSoulgem function to return number of soulgems 10 years ago
scrawl 9ab8d0a8e6 Hotfix for crash when deleting an actor 10 years ago
cc9cii b3e09cce00 Remove mouse picking code. 10 years ago
cc9cii 972c789060 Add Ogre Overlay path to cmake. 10 years ago
cc9cii cc6153eb8e Removed temporary key bindings. 10 years ago
cc9cii 6d687993b8 Remove C++11 stuff. 10 years ago
cc9cii e38417e662 Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag.  No idea what is causing this.
10 years ago
Jordan Ayers aac2de270e Cleanup: Don't call <environment obj>.get().
mEnvironment.get() is redundant.  Switch the call to resemble the
surrounding environment get() calls, instead.
10 years ago
Jordan Ayers 2f5721bf61 Fix typo in comments. 10 years ago
cc9cii dbb2781817 Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default. 10 years ago
scrawl 9cce3bc31b Implement fDispositionMod according to research wiki 10 years ago
scrawl 39bc11681e Fix broken onGround status when levitating 10 years ago
scrawl 829a7bfd1b Fix being able to rest while water-walking (Fixes #1712) 10 years ago
scrawl d9165593d9 Fix footstep sounds played during water-walking 10 years ago
scrawl 064f1964ba More efficient water walking 10 years ago
scrawl 04614651fa Fix recharging items not being updated for actor's initial inventory 10 years ago
scrawl d790506525 Fix projectiles colliding with dead actors (Fixes #1971) 10 years ago
scrawl c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 10 years ago
scrawl fe4d74a6cb Fix not being able to move with 0/0 encumbrance (Fixes #1979) 10 years ago
scrawl 5c3bc6563b Fix divisions by zero in normalizedEncumbrance 10 years ago
scrawl 8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 10 years ago
scrawl ff11745429 Fix magic projectile sound disappearing after multiple save/load cycles 10 years ago
cc9cii 85d93807c5 Working version. White lines still present. Marker toggle hard-coded to 'm' key. Mouse events not implemented. 10 years ago
Jordan Ayers 663647bee8 Simplify getEffectMultiplier.
Both return cases were same, except for some overflow conditions.
10 years ago
scrawl 20777c1b2e Optimize physics shape scaling on cell load 10 years ago
scrawl db6b04d127 Use the footstep volume slider for jump landing sounds (Fixes #1968) 10 years ago
scrawl 95378aa6ac Fix crash when a magic projectile has no sound defined (Fixes #1967) 10 years ago