Koncord
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799842b5da
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Reduce using of the CPU
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2016-11-12 20:11:27 +08:00 |
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Koncord
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56959ebfda
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Implement magic
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2016-11-12 19:39:16 +08:00 |
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David Cernat
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e27d1857ef
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Fix formatting in previous changes made by tes3mp to OpenMW's core
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2016-10-19 22:06:11 +03:00 |
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David Cernat
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3136a12051
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Resolve conflicts in pull request #75
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
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2016-10-14 18:34:17 +03:00 |
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Allofich
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610f36f47b
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Set magic effects that don't support variable durations to use duration of 1
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2016-10-14 00:13:08 +09:00 |
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Allofich
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675bd09462
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Change several instant effects to be non-instant (Fixes #2054)
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2016-10-13 23:38:21 +09:00 |
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Allofich
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53e94b7c3f
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Fix shadowing warnings
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2016-10-06 23:33:52 +09:00 |
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David Cernat
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6eae017561
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Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
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2016-10-06 06:16:09 +03:00 |
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Allofich
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e78f02aaf2
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Consider reflected/absorbed hostile spells as assaults
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2016-10-02 16:08:24 +09:00 |
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Allofich
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a81a04e6d0
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Remove unused line
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2016-10-02 01:11:01 +09:00 |
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Allofich
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fa17784722
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Change breaks to continues
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2016-10-02 00:54:01 +09:00 |
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Allofich
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266ec1aadc
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Make AI response to spell hits more like original MW
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2016-10-01 21:38:17 +09:00 |
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David Cernat
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728a09e423
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Reorder functions in LocalPlayer and make their names more consistent
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2016-09-30 08:59:58 +03:00 |
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David Cernat
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1534f835a6
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Merge pull request #61 from OpenMW/master
Add OpenMW commits up to 19 Sep
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2016-09-19 23:38:20 +03:00 |
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Allofich
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7e3cca6d37
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Vfx after Divine/Almsivi intervention should be attached to player
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2016-09-19 22:20:16 +09:00 |
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Allofich
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d1157b3e10
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Use correct vfx for teleport spells
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2016-09-19 18:12:30 +09:00 |
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David Cernat
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79c561057c
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Merge pull request #59 from OpenMW/master
Add OpenMW commits up to 18 Sep
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2016-09-19 02:47:09 +03:00 |
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scrawl
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cd4b182091
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Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
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2016-09-18 22:37:14 +02:00 |
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David Cernat
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3b7693c719
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Resolve conflicts in pull request #55
# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
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2016-09-15 08:49:57 +03:00 |
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Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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2016-09-14 23:03:04 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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Allofich
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368828b217
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Update TODO comments
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2016-09-10 01:38:05 +09:00 |
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Allofich
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bca477ca8a
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Apply particle textures like original engine does
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2016-09-08 23:59:23 +09:00 |
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Allofich
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85349da26c
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Add comments
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2016-09-08 23:58:00 +09:00 |
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Allofich
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502a758eff
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Use particle texture for "hit" effects
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2016-09-08 23:58:00 +09:00 |
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Allofich
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fe3a033642
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Use particle textures for spell projectiles
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2016-09-08 23:56:54 +09:00 |
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scrawl
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fbc9b90ebe
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Cleanup
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2016-09-05 00:04:11 +02:00 |
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Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
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Allofich
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dbd7c038b2
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Add loading code for multi-effect projectiles
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2016-09-05 03:45:13 +09:00 |
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Allofich
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5a0d3feb98
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Use C++ int-to-string conversion
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2016-09-05 02:52:44 +09:00 |
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Allofich
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60384399ee
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Fix errors and warnings
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2016-09-05 01:39:18 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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Allofich
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96e1726e4d
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Fix warnings
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2016-09-04 17:42:27 +09:00 |
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Allofich
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3300ef5db7
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Don't apply projectile effects multiple times
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f6c3a62b3e
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Use average speed for multiple spell projectiles
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f1a18027f2
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Shoot projectiles of spells with multiple effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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446c0a4fa8
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Play all of a spell's casting effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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b4577fe751
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Allow multiple spell hit sounds on single target
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2016-09-04 17:42:27 +09:00 |
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David Cernat
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9764dbb8d2
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Merge pull request #52 from OpenMW/master
Add OpenMW commits up to 2 Sep
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2016-09-02 06:29:34 +03:00 |
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Allofich
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b99c2c54d8
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Allow Water Walking on non-submerged creatures
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2016-09-01 03:53:53 +09:00 |
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Allofich
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22b11c5947
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Move Water Walking check into checkEffectTarget()
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2016-08-31 23:56:31 +09:00 |
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Allofich
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f25c65260c
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Limit sMagicinvalidEffect to self-cast spells
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2016-08-31 17:22:45 +09:00 |
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Allofich
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6c3cad238b
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Use castByPlayer bool
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2016-08-31 17:18:23 +09:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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David Cernat
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d9cfd5bac2
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Resolve conflicts with OpenMW
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2016-08-15 19:14:13 +03:00 |
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Allofich
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d617651307
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Don't allow re-casting of bound equipment spells
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2016-08-14 02:05:23 +09:00 |
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Allofich
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4b9aff7a03
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Glowupdater fix when using shaders
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2016-08-10 00:43:14 +09:00 |
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Allofich
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9b2cb2fb8c
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Cleanups
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2016-08-10 00:25:33 +09:00 |
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Allofich
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775162ccdf
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Rewrite spell glow implementation
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2016-08-09 22:56:53 +09:00 |
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