scrawl
89ad2af1d9
key usage to open doors or containers
...
to test: player->additem, "key_arrile", 1 (door in arille's tradehouse)
player->additem, "key_alvur", 1 (chest in the back of beshara)
2012-09-10 17:44:59 +02:00
scrawl
fdc2a7433c
remove the wrong container open sound
2012-09-10 15:01:51 +02:00
Marc Zinnschlag
273ac0a97f
Merge branch 'spellbuying'
2012-09-10 13:16:02 +02:00
Marc Zinnschlag
6c928e93d3
added missing initialisation of NPC/creature spell lists from ESX records
2012-09-10 13:04:00 +02:00
scrawl
432c089434
fix the spell tooltips to show the spell target
2012-09-09 23:06:24 +02:00
Marc Zinnschlag
6813bafbfc
added missing sound effect for chest opening; minor cleanup
2012-09-04 15:42:41 +02:00
greye
a90547bbbe
code formatting
2012-08-29 21:35:06 +04:00
Douglas Diniz
5cbb08fee1
Task 339 - Moving all sounds to actions
2012-08-26 11:47:45 -03:00
Douglas Diniz
82e7c04c0a
Changing sounds to Action.
...
Adding onActor to Action to choose between playSound and playSound3D.
2012-08-19 20:11:50 -03:00
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
2012-08-12 18:11:09 +02:00
Marc Zinnschlag
b68f9d6a28
Issue #107 : MechanicsManager is accessed only through the interface class from now on
2012-08-11 17:30:55 +02:00
greye
38b06aee6c
resolving conflicts
2012-08-09 21:49:00 +04:00
Marc Zinnschlag
6bd48d12af
Issue #107 : SoundManager is accessed only through the interface class from now on
2012-08-09 14:33:21 +02:00
greye
d6150b7482
high-level implementation, unstable
2012-07-30 23:28:14 +04:00
Marc Zinnschlag
0da3f2cb59
Issue #314 : Playing drink sound when using a potion
2012-07-27 12:27:22 +02:00
Marc Zinnschlag
78fe6fdce5
Issue #351 : Refactoring Action class
2012-07-27 12:00:10 +02:00
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
greye
e7666d3a7f
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
2012-07-25 20:31:39 +04:00
greye
6a3a728a56
Class::getModel implementation
2012-07-25 20:31:39 +04:00
greye
32b1350b63
CreatureStats class
2012-07-22 18:29:54 +04:00
Marc Zinnschlag
2c70a93553
Merge branch 'master' into potions
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
2012-07-17 10:32:18 +02:00
Marc Zinnschlag
0d3a7d482e
Merge remote branch 'modred11/master'
2012-07-17 10:21:46 +02:00
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
2012-07-17 09:27:12 +02:00
Marc Zinnschlag
573d7e7e45
Issue #314 : fix to potion use function (was mixing up potion with potion user)
2012-07-13 15:51:57 +02:00
Marc Zinnschlag
782d417d5b
Issue #314 : potion usage
2012-07-13 13:09:22 +02:00
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
Marc Zinnschlag
84d846cf07
Issue #314 : implemented apply and skillUsageSucceeded functions for MWClass::Npc
2012-07-13 09:16:27 +02:00
gugus
410b693555
setAngle improvement
2012-07-10 11:15:46 +02:00
Jason Hooks
b5edad790d
merge
2012-07-07 15:27:04 -04:00
Marc Zinnschlag
d30ba14a17
Issue #324 : Finished turning NpcStats into a proper class
2012-07-06 18:23:48 +02:00
Marc Zinnschlag
771863e73b
Issue #324 : Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue
2012-07-06 15:50:26 +02:00
Marc Zinnschlag
5a7b95bf7a
Issue #107 : cleaned up includes in apps/openmw/mwworld/class.hpp
2012-07-03 13:15:20 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
Marc Zinnschlag
7fcd41c69d
Issue #107 : Detemplateised CellStore; some include cleanup
2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
2012-06-29 16:48:50 +02:00
Marc Zinnschlag
9a6f012578
Merge branch 'script'
2012-06-19 11:07:47 +02:00
scrawl
de3daf3dc1
allow the 'lock' and 'unlock' script commands to work on containers, like in morrowind
2012-06-18 00:21:55 +02:00
Marc Zinnschlag
ea29b74bb4
added per NPC/creature basic AI-settings (hello, fight, flee, alarm)
2012-06-16 16:17:42 +02:00
Jason Hooks
897a331244
NPC activation
2012-06-13 12:21:51 -04:00
Jason Hooks
20288de685
Post merge
2012-06-11 15:39:57 -04:00
Jason Hooks
595b0729da
Few things changed
2012-06-10 21:08:58 -04:00
Jason Hooks
fb0a52809d
Changing transformation processing
2012-06-09 15:19:15 -04:00
scrawl
dfac5f26c3
fixed some issues:
...
- probes were not showing up in inventory category "misc"
- lights, probes, lockpicks were not equippable
- weapons could not be picked up
2012-06-04 21:48:20 +02:00
Jason Hooks
fb4e7f02b9
code correction
2012-05-29 22:03:00 -04:00
scrawl
738e107b52
Merge branch 'master' into next
2012-05-26 05:31:32 +02:00
Marc Zinnschlag
36885b2e40
Issue #176 : removed enable/disable functions from Creature, Npc and Light
2012-05-25 17:04:33 +02:00
scrawl
3ba24aee0d
Merge branch 'alchemy' into next
2012-05-25 13:37:40 +02:00
scrawl
51b8a76a68
merged by branches together, starting with alchemy window
...
Merge branch 'guimode_stacking' into next
Conflicts:
apps/openmw/mwgui/mode.hpp
2012-05-24 15:57:23 +02:00
scrawl
a3a22e9096
ingredient tooltip shows possible effects
2012-05-24 14:47:57 +02:00
scrawl
76d71f86bc
fixed a faction case folding issue
2012-05-21 03:10:55 +02:00