scrawl
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6cc691115b
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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Marc Zinnschlag
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367919200f
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
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scrawl
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ffe19e7a52
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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Marc Zinnschlag
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d2ec3ffdc8
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handle equipped items when serialising inventory state
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2014-02-01 17:31:05 +01:00 |
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scrawl
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589fbbd871
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
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scrawl
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2f35e5a04e
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Stop merchants from autoequipping items sold to them
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2014-01-05 22:43:09 +01:00 |
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scrawl
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dde2cd5d5a
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
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scrawl
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0bc3a13c0f
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Break invisibility on Use or Activate
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2013-12-08 23:36:37 +01:00 |
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scrawl
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e8dcd74741
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Recharge enchanted items in player's inventory over time
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2013-11-19 16:42:24 +01:00 |
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scrawl
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c73217627e
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Move code for listing effect sources to the spell management classes
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2013-11-15 20:29:47 +01:00 |
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scrawl
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00af6b5617
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Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
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2013-11-15 02:08:36 +01:00 |
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scrawl
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992a8e9c36
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
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scrawl
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ff7e4174f9
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
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scrawl
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60bec03987
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
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scrawl
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3c6a391507
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Rename arguments again
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2013-11-12 23:12:56 +01:00 |
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scrawl
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700d06764c
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Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
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2013-11-12 22:58:56 +01:00 |
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Emanuel Guevel
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bbfd7f4c9d
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Disable equipped item re-stacking when the item is removed from inventory
The item was not removed if it was re-stacked.
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2013-11-10 02:45:17 +01:00 |
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Emanuel Guevel
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467bd91651
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Update actor model on inventory change
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2013-11-10 02:45:17 +01:00 |
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Emanuel Guevel
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37e91a278e
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Add InventoryStore::unequipItem()
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2013-11-10 02:45:17 +01:00 |
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Emanuel Guevel
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12dbbde1e3
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InvStore::unequipSlot: return an iterator to the unequipped item
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2013-11-10 02:45:17 +01:00 |
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Emanuel Guevel
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750f1fd760
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Edit ContainerStore::stacks for clarifications and correctness
Rename arguments and fix some potential errors (add checks).
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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2786530430
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Edit InventoryStore::equip() to call the new unequipSlot function…
…to unequip previously equipped item.
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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d05baa8c22
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Add method InventoryStore::unequipSlot()
This will permit to do run a treatment when an item is unequipped.
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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23b8206bdc
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Add remove methods to MWWorld::ContainerStore
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2013-11-10 02:45:16 +01:00 |
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Emanuel Guevel
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48d2554ac3
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Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
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2013-08-07 15:17:55 +02:00 |
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Emanuel Guevel
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47b8a31317
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Fixes suggested by KittyCat
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2013-08-07 12:05:53 +02:00 |
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Emanuel Guevel
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aa563e947e
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Implement MWWorld::InventoryStore::unequipAll()
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2013-08-06 12:34:35 +02:00 |
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scrawl
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0c4a963132
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
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Glorf
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48d9885554
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
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Michael Mc Donnell
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b373d0ec7b
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Correct struct to class in forward declarations
Fixes http://bugs.openmw.org/issues/362
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2012-08-13 13:58:35 -04:00 |
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scrawl
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30461438f6
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still left: spell success formula
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2012-05-29 12:35:03 +02:00 |
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Marc Zinnschlag
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124ea77612
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Issue #256: consider equipped items when calculating magic effects
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2012-05-18 15:48:55 +02:00 |
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scrawl
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82b9f835b1
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make sure iterator is not end() before trying to get the equipped item
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2012-05-13 16:54:18 +02:00 |
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scrawl
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d341d2113c
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fixed some issues
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2012-05-13 14:58:38 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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Alexander "Ace" Olofsson
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00b8ce6b35
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Fix linker error in windows.
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2012-04-08 18:22:41 +02:00 |
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Marc Zinnschlag
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dcab6737e5
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consider skills when auto equipping
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2012-04-08 12:26:21 +02:00 |
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Marc Zinnschlag
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751e7d2199
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basic auto-equipping (picks the first matching item
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2012-03-31 17:26:15 +02:00 |
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Marc Zinnschlag
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ea336214de
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more inventory sanity checks
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2012-03-13 14:04:19 +01:00 |
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Marc Zinnschlag
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635b7ec6cb
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slot system
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2012-03-13 13:31:11 +01:00 |
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Marc Zinnschlag
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84c8cd3720
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added InventoryStore class (doesn't do anything yet)
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2012-03-10 12:49:27 +01:00 |
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