elsid
27d7452267
Update scaled objects in navigator
6 years ago
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
...
This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
6 years ago
elsid
133d7447f3
Update scaled objects in navigator
6 years ago
Andrei Kortunov
bf5f68a4d8
Replace boost GCD to the homebrew implementation
6 years ago
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
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Make Distant Terrain configurable
6 years ago
Bret Curtis
3b8b0b5dd7
Merge pull request #2197 from akortunov/quadtree
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Optimize terrain QuadTree build
6 years ago
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
6 years ago
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
6 years ago
bzzt
03f23b235a
Optimize terrain QuadTree build
6 years ago
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
6 years ago
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
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Remove all other makeOsgVec3f() implementations
6 years ago
Bret Curtis
fe23acdd14
Merge branch 'misc_stringutils_tolower' into 'master'
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Simplify Misc::StringUtils::toLower
See merge request OpenMW/openmw!71
6 years ago
David Cernat
12cef51122
Merge pull request #2192 from Capostrophic/bzzt
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Port minor fixes from bzzt's branch
6 years ago
bzzt
567ad293fd
Don't discard object cache with uninitialized timestamp
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This can happen during terrain loading
6 years ago
bzzt
b2000b7642
Fix quad tree node child bounding box dimensions
6 years ago
bzzt
172cb74763
Delete composite map layers on demand
6 years ago
bzzt
4f387fdf1c
Prune empty quad tree nodes
6 years ago
bzzt
aecbc2f01c
Fix crash when incremental compile operation is not used
6 years ago
Grigory
af7b6a09a8
Simplify Misc::StringUtils::toLower
6 years ago
bzzt
8c649f05e6
Don't reallocate light list vector unnecessarily
6 years ago
bzzt
a567111400
Use emplace instead of find-assign
6 years ago
bzzt
5bce3cbc68
Don't use MWRender namespace in common terrain components
6 years ago
Capostrophic
9bc360267b
Ignore stray explicit references for names in expressions
6 years ago
Capostrophic
cc855e065a
Ignore stray references for variables in Set instruction
6 years ago
elsid
33f6fb258d
Option to set specific random seed for random number generator
6 years ago
Bret Curtis
3316938dfc
Merge pull request #2182 from Capostrophic/format
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Replace Boost format and replace_all where possible
6 years ago
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
6 years ago
Capostrophic
e70cc10305
Some more de-boosting
6 years ago
Capostrophic
8ecd0b82a4
Replace Boost format and replace_all where possible
6 years ago
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
6 years ago
Bret Curtis
8cf2523a8d
Merge pull request #2176 from akortunov/rollcontroller
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Add support for NiRollController
6 years ago
Bret Curtis
44920352ce
Merge pull request #2181 from Capostrophic/boost
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Get rid of Boost.Array
6 years ago
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
6 years ago
Bret Curtis
4a69d96483
Merge branch 'esm_name_template_fix' into 'master'
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Make sure that proper operator function of ESM:FIXED_STRING is used for char[N] argument
See merge request OpenMW/openmw!63
6 years ago
Adam Fandrejewski
75c204cdd8
Fix #4835 - undefined behavior - uninitialized mCtx
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Capostrophic
58788de7c4
Get rid of Boost.Array
6 years ago
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
6 years ago
elsid
73734fc04d
Fix update navmesh for not changed objects
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When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
6 years ago
Andrei Kortunov
60f112d11c
Add support for NiRollController (feature #4675 )
6 years ago
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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Shadows
6 years ago
AnyOldName3
0c8ad0a3bb
Double buffer debug HUD frustum geometries to prevent race conditions.
6 years ago
Bret Curtis
7a9ff9f7b3
Merge pull request #2161 from akortunov/switchnode
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Do not create a redundant parent node for LOD and Switch nodes
6 years ago
Bret Curtis
09262e0336
Merge pull request #2170 from elsid/disable_navigator_option
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Add option to disable DetourNavigator component (feature #4833 )
6 years ago
Andrei Kortunov
18a59df050
Throw exceptions by value instead of reference
6 years ago
elsid
da6df818ff
Fix update navmesh
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Every updated object should produce a set of changed tiles where it is
placed. Before this change only current object tiles were updated. If
object was moved to another set of tiles then navmesh were not changed
in new tiles.
TileCachedRecastMeshManager::updateObject should add all new tiles if object
was moved and remove all no more used tiles. Both new and old tiles should be
marked as changed.
Also add tests to show desired result for add, update, remove.
6 years ago
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths
6 years ago
elsid
34c594f01e
Add default initializators for settings fields
6 years ago
elsid
16675fd254
Return empty path when navmesh is not found for agent
6 years ago
elsid
1d3668cd22
Add Navigator interface
6 years ago