David Cernat
80af0ce6a7
Add OpenMW commits up to 29 Aug 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
2020-08-29 16:15:22 +02:00
Andrei Kortunov
f9e667dd8c
Fix MSVC warnings
2020-08-26 12:34:27 +04:00
Petr Mikheev
0de6650add
Add RayCastingInterface
2020-08-06 22:03:33 +02:00
Petr Mikheev
ed3426cf2f
Move third person camera collision check from World::updatePlayer() to Camera::updatePosition()
2020-08-06 00:43:33 +02:00
David Cernat
3b2eb6f62c
Add OpenMW commits up to 22 Jun 2020
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
2020-06-22 20:50:55 +03:00
bzzt lost a hitlab login
89ec6cfea2
tooltips labels
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
David Cernat
36a2308acd
Add OpenMW commits up to 30 May 2020
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwscript/interpretercontext.cpp
2020-06-09 17:50:26 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
David Cernat
7bc3298ed4
Add OpenMW commits up to 1 Apr 2020
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# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
2020-04-01 19:24:11 +03:00
Capostrophic
ca6cce0c7e
Separate Stepper
2020-03-31 00:38:34 +03:00
David Cernat
43e7df6df8
Add OpenMW commits up to 11 Mar 2020
2020-03-11 22:17:17 +02:00
elsid
4a0c056489
Do not wander to occupied area by other actor
2020-02-10 22:29:54 +01:00
David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
2019-08-21 19:04:04 +03:00
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
2019-08-21 17:29:24 +03:00
David Cernat
6fdef4fd0a
Add OpenMW commits up to 1 Jan 2019
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-21 14:37:54 +03:00
David Cernat
3efffe92e3
Add OpenMW commits up to 5 Nov 2018
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# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
2019-08-21 05:08:50 +03:00
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 13:15:00 +03:00
elsid
43b39e8418
Use not scaled player half extents as default to find path
2019-03-04 22:59:38 +03:00
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
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This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
2019-03-04 11:06:15 +01:00
elsid
c066ee9dc5
Use not scaled player half extents as default to find path
2019-03-03 16:21:12 +03:00
Capostrophic
a584aa25ab
Don't re-enable collision object for dead actors
2019-02-04 22:13:30 +03:00
Andrei Kortunov
a53333c3d5
Native animated containers support (feature #4730 )
2018-12-13 23:11:16 +04:00
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
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1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
elsid
144e1a063b
Support animated objects
2018-10-13 22:16:30 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
David Cernat
669d4d3d7e
Merge pull request #440 from OpenMW/master
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Add OpenMW commits up to 27 May 2018
2018-05-27 16:10:16 +03:00
scrawl
99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
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This reverts commit da47fc79f5
, reversing
changes made to 7324bd368f
.
2018-05-26 11:35:48 +00:00
David Cernat
74c2a0b311
Merge pull request #438 from OpenMW/master
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Add OpenMW commits up to 24 May 2018
2018-05-24 12:16:11 +03:00
Andrei Kortunov
3636cf2015
Do not apply queue movement for standing actors
2018-05-05 22:41:26 +04:00
David Cernat
60f686ee43
[General] Implement setting of physics framerate as part of GameSettings
2018-02-14 05:53:44 +02:00
Andrei Kortunov
62177ebb30
Move physics framerate from setting to environment variable
2017-09-26 21:23:15 +04:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
Allofich
ff3e307059
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
Allofich
c655875584
Change mWaterEnabled from float to bool
2017-04-20 01:09:52 +09:00
scrawl
0fc465da59
Store the min/max height in LandData
2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
2017-03-14 19:27:55 +01:00
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
2017-02-12 19:51:19 +09:00
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
2017-02-10 02:43:49 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
2016-11-20 22:21:33 +09:00
scrawl
910e41e3c4
Allow an Object to be specified as ignore parameter for castRay
2016-03-05 15:56:19 +01:00
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
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Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
2016-02-09 19:04:59 +01:00
scrawl
6f9ca0f68f
Add basic cell preloader class
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Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
df57d4bfba
Use a common base class for resource managers
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Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
2016-02-06 17:22:17 +01:00
scrawl
2c51e7345f
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
scrawl
a0fb31e3b1
Accept a ConstPtr in getLOS
2015-12-18 18:03:47 +01:00
scrawl
388aed1748
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
2015-12-18 17:56:48 +01:00
scrawl
6c505ca06f
Accept a ConstPtr in getHitContact
2015-12-18 17:38:21 +01:00