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58 commits

Author SHA1 Message Date
mrohrlach
83945cf280 Added reasonable approximation of magic bolt lights 2016-12-03 15:24:21 -07:00
MiroslavR
46a3244107 Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634) 2016-11-22 18:18:20 +01:00
Allofich
7eb62b5d3a Initialize speed for magic projectiles 2016-09-15 01:44:53 +09:00
Allofich
a033ba3bd2 Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
Allofich
368828b217 Update TODO comments 2016-09-10 01:38:05 +09:00
Allofich
bca477ca8a Apply particle textures like original engine does 2016-09-08 23:59:23 +09:00
Allofich
85349da26c Add comments 2016-09-08 23:58:00 +09:00
Allofich
fe3a033642 Use particle textures for spell projectiles 2016-09-08 23:56:54 +09:00
scrawl
fbc9b90ebe Cleanup 2016-09-05 00:04:11 +02:00
Allofich
c617e90755 Fix for loading projectile speed 2016-09-05 05:41:24 +09:00
Allofich
f8270f6bd5 Consolidations and cleanup for multi-effect spells 2016-09-05 05:30:51 +09:00
Allofich
dbd7c038b2 Add loading code for multi-effect projectiles 2016-09-05 03:45:13 +09:00
Allofich
c6cd1f813b Attach projectiles to nodes of multi-effect bolts 2016-09-05 02:59:33 +09:00
Allofich
5a0d3feb98 Use C++ int-to-string conversion 2016-09-05 02:52:44 +09:00
Allofich
60384399ee Fix errors and warnings 2016-09-05 01:39:18 +09:00
Allofich
f49ebee56a Play sounds for multi-effect projectile 2016-09-04 23:57:06 +09:00
Allofich
37f07f7435 Combine into one multi-effect magic projectile 2016-09-04 22:35:29 +09:00
Allofich
10842462c7 Send lists of models and sounds to launchMagicBolt 2016-09-04 17:42:27 +09:00
scrawl
a85932a62b Ignore the collision box offset when launching projectiles (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
004f0d37d5 Fix the projectile launch position for spells cast from objects (Fixes #3235) 2016-03-05 15:56:54 +01:00
scrawl
383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
e28dc3e72f Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
scrawl
4e6a60672d When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142) 2016-01-12 00:40:09 +01:00
scrawl
553132cb51 Accept a ConstPtr in launchProjectile 2015-12-18 17:13:54 +01:00
scrawl
67a6a8f5d4 Make projectiles receive lighting 2015-12-05 00:44:18 +01:00
scrawl
6181594251 Disable freezeOnCull for magic projectile particles 2015-12-05 00:33:01 +01:00
scrawl
a8938589f6 Magic projectiles rotate during flight 2015-12-05 00:33:01 +01:00
scrawl
3f93af4181 Projectiles interact with the water surface (Fixes #2986) 2015-12-04 23:28:11 +01:00
Chris Robinson
816015d6e6 Avoid inheriting from Sound for sound types 2015-12-02 16:09:24 -08:00
Chris Robinson
aac903484c Remove a really unnecessary method 2015-11-25 04:24:26 -08:00
Chris Robinson
73448c72f6 Replace Play_NoTrack with playManualSound3D, and rename the latter 2015-11-25 04:24:26 -08:00
scrawl
682f30ef9c Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
2015-11-03 19:05:36 +01:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 2015-06-26 02:32:41 +02:00
scrawl
f81c3bcd6d Fix for broken InitWorldSpaceParticles on projectile effects 2015-06-11 16:40:26 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Alexander "Ace" Olofsson
df5a08b6de Move manualref code out of header 2015-02-09 15:01:49 +01:00
scrawl
5a9b30a8ca Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
scrawl
de9d347018 Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00
scrawl
d790506525 Fix projectiles colliding with dead actors (Fixes #1971) 2014-10-05 17:41:56 +02:00
scrawl
ff11745429 Fix magic projectile sound disappearing after multiple save/load cycles 2014-10-05 14:47:23 +02:00
scrawl
95378aa6ac Fix crash when a magic projectile has no sound defined (Fixes #1967) 2014-10-04 18:37:35 +02:00
scrawl
03cb66c342 Set render queue group for projectiles (Fixes #1829) 2014-08-18 15:32:52 +02:00
scrawl
216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
scrawl
8e361bb879 Make targeted spells collide with water (Fixes #1500) 2014-06-28 14:49:07 +02:00