slothlife
83ef1f7eea
Add support for linking OpenSceneGraph statically
...
Added some basic support for linking to OpenSceneGraph and its plugins
statically. Also added a library necessary to statically link MyGUI
(previously Ogre pulled it in).
2015-07-17 00:56:15 -05:00
Marc Zinnschlag
11d24fd23b
Merge remote-tracking branch 'maqifrnswa/patch-2'
2015-07-10 09:07:00 +02:00
Marc Zinnschlag
ba9a9d16bb
Merge remote-tracking branch 'scrawl/master'
2015-07-10 09:06:04 +02:00
Marc Zinnschlag
08d2b196bd
Merge remote-tracking branch 'ace/explicit-instantiation'
2015-07-10 08:58:53 +02:00
scrawl
72686c32ae
Fix runtime exceptions on MyGUI debug builds
2015-07-10 03:03:17 +02:00
scrawl
f12619b86a
Implement fStromWindSpeed ( Fixes #2764 )
2015-07-10 02:34:00 +02:00
Alexander "Ace" Olofsson
2bebfea38d
Instantiate struct as a struct
2015-07-09 22:45:25 +02:00
Scott Howard
3a0293480e
Update boost in travis-ci to fix build failure
2015-07-09 15:32:15 -04:00
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a
Explicity instantiate MWMechanics::Stat
2015-07-09 14:41:37 +02:00
Marc Zinnschlag
87a089d6b6
Merge remote-tracking branch 'dteviot/Bug2726'
2015-07-09 07:49:42 +02:00
dteviot
f1774ee7c3
Fixed compile failing on OSX and Linux.
2015-07-08 19:34:33 +12:00
dteviot
52cf8541f5
End point tolerance restored to 64 units.
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Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
2015-07-08 18:41:03 +12:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
dteviot
40a925ad37
Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726
2015-07-07 18:16:15 +12:00
MiroslavR
13f289d1a5
Fix calculation of selected blocks in ScriptEdit
2015-07-06 16:35:45 +02:00
Marc Zinnschlag
e89614a35d
Merge remote-tracking branch 'origin/master'
2015-07-06 13:10:04 +02:00
Marc Zinnschlag
88f1220a77
Merge remote-tracking branch 'dteviot/Bug2726'
2015-07-06 13:07:40 +02:00
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
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Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
2015-07-05 21:56:04 +02:00
Marc Zinnschlag
e0781a5d70
Merge remote-tracking branch 'scrawl/master'
2015-07-05 20:47:04 +02:00
Marc Zinnschlag
6c5dc5c7a0
Merge remote-tracking branch 'smbas/fix-cell-creating'
2015-07-05 20:43:59 +02:00
scrawl
531bca1273
Add a threshold for changing aicombat targets ( Fixes #2755 )
2015-07-05 18:09:13 +02:00
Marc Zinnschlag
432384d280
Merge remote-tracking branch 'scrawl/aicombat'
2015-07-05 14:47:20 +02:00
Marc Zinnschlag
ea1ddb5c9f
Merge remote-tracking branch 'smbas/feature-dialogue-edit-id'
2015-07-05 14:44:33 +02:00
Stanislav Bas
3ffa0aa185
Count of nested columns can be retrieved for a collection with no records
2015-07-05 15:36:41 +03:00
dteviot
1239667cb4
AiWander uses points between PathGrid points ( Fixes #1317 )
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When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
2015-07-05 18:21:35 +12:00
dteviot
eb2aa965b9
Extracted function SetCurrentNodeToClosestAllowedNode()
2015-07-05 18:17:18 +12:00
dteviot
76f20b8b20
fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
2015-07-05 18:10:02 +12:00
dteviot
0095737c40
Use correct type of variable. Remove unnecessary casts.
2015-07-05 18:09:14 +12:00
dteviot
f942db2b27
Simplified code.
2015-07-05 18:08:09 +12:00
dteviot
9a02a85a24
Pulled duplicate code into function.
2015-07-05 18:07:14 +12:00
scrawl
c90841d649
Fix head tracking for NPCs
2015-07-04 21:00:01 +02:00
Stanislav Bas
c1b06538dc
Add Edit 'ID' action for nested fields
2015-07-04 19:55:48 +03:00
Stanislav Bas
30fd711a47
TableEditIdAction: prevent creation of a UniversalId with Type_None
2015-07-04 19:39:53 +03:00
Stanislav Bas
86dc5a2c67
Add Edit 'ID' action for nested tables
2015-07-04 19:27:59 +03:00
Stanislav Bas
464e674a81
Rework Table (view) code to use a TableEditIdAction
2015-07-04 18:51:39 +03:00
Stanislav Bas
6b34845168
Create a separate class for Edit 'ID' action to use in tables' context menus
2015-07-04 18:49:32 +03:00
dteviot
fae93e3d82
Bugfix: was not resetting mStuckCount.
2015-07-04 19:00:27 +12:00
dteviot
46a654286b
Remove fix for #1317
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Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
2015-07-04 18:57:56 +12:00
dteviot
164994f3d3
Made PathFinder::buildPath() private.
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Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
2015-07-04 18:47:26 +12:00
scrawl
6bcea21e14
Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876 )
2015-07-04 05:19:05 +02:00
Stanislav Bas
d73fd471c3
IdContextMenu: don't add Edit action if it's already in the context menu
2015-07-03 19:07:44 +03:00
Stanislav Bas
61ab0ba482
Prevent the Edit 'ID' action for the current ID of the dialogue subview
2015-07-03 18:48:13 +03:00
Stanislav Bas
149cb9d004
IdContextMenu: if the ID field is empty show the standard context menu (if available)
2015-07-03 16:51:47 +03:00
Stanislav Bas
e8e34f37dd
Edit 'ID' action is available in dialogue sub-views (for LineEdits and Labels)
2015-07-03 16:24:08 +03:00
Stanislav Bas
47b66b57ae
Create a context menu handler for dialogue editors with ID information
2015-07-03 15:37:10 +03:00
Marc Zinnschlag
382cdb8c60
implemented sorting in report views ( Fixes #2540 )
2015-07-03 10:45:08 +02:00
scrawl
a7bd050928
Accurate attack timings in AiCombat
2015-07-03 05:58:12 +02:00
scrawl
741e5db862
Fix for non-bipedal creatures that use weapons, e.g. rieklings
2015-07-03 05:37:18 +02:00