Commit Graph

10365 Commits (8419002393d89bd20222773a1872efb858f7ea32)
 

Author SHA1 Message Date
Kevin Poitra 16a6edbd0e Fix a possible crash due to a null pointer. 11 years ago
Marc Zinnschlag f112c78858 Merge remote-tracking branch 'scrawl/master' 11 years ago
Kevin Poitra 251df73407 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
Kevin Poitra b897080156 Started implementing sound time tracking so we can have NPCs' mouths move as they talk. 11 years ago
scrawl e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
11 years ago
scrawl 42ea43c3d1 Fix container scripts not getting removed properly on cell change
Broken by f99eda1a54
11 years ago
Marc Zinnschlag bb011f278e Merge remote-tracking branch 'cc9cii/master' 11 years ago
scrawl 56ff399f30 Say attack voiced dialogue *after* the target is set up
Required for the CreatureTargetted filter to function properly
11 years ago
cc9cii bbe77d656a Minor fixes from static analysis. 11 years ago
Marc Zinnschlag d02f7ac775 Merge remote-tracking branch 'emperorarthur/nif_fix' 11 years ago
Marc Zinnschlag 3244f2197a updated credits file 11 years ago
Arthur Moore 50a4d175da Read NIF interpolation type 4 (XYZ_ROTATION_KEY)
Don't actually do anything with it yet, but without this the "MW Containers Animated" mod made containers inaccessible.

Partly implements Feature #1067
11 years ago
Arthur Moore 9be219beba Fixes Bug #1348 "Evidence Chest unlocking when arrested." 11 years ago
cc9cii eb1589fd54 Merge remote-tracking branch 'upstream/master' 11 years ago
Marc Zinnschlag be39395ce7 Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag 12fc0aaecb removed an unused parser settings (implicitly fixing a case were this setting was not applied correctly) 11 years ago
Digmaster 033f1850f9 Fixed crass on character creation, allowed some character creation windows to be Esc-able 11 years ago
Digmaster 060a50f94a Fixed issue with QuickKeyMenu and ItemSelectionDialog 11 years ago
Fil Krynicki 91f4967614 Fix for bug 1196.
This bug would cause the player to jump when jump was assigned to
Space and they closed a dialog with Space. I tested vanilla
MW for behaviour and found that Jump was the only basic input which
MW does not allow when closing dialogs (i.e. if Space is assigned to
move forward, MW will move you forward after closing the dialog).

There were two reasons for the bug:
1) OpenMW GUI does not consume UI events
2) Jump occurs so long as key is down (not only on first key down)

To minimally fix the bug, I made it so that keypress events can be
consumed by the GUI and not passed along to the player control
input manager (1). However, if the player holds space, they will still
jump (as the subsequent key held events will be captured and cause
a jump).

Unfortunately, there is no idiomatic way that I could find in the
OpenMW input manager to perform events only on key down. Instead,
I introduced a variable which tracks whether the jump key has been
pressed for the first time within the current frame (2).

Note: I was initially concerned that limiting the jump event to
KeyDown and not Key Hold would cause issues with swimming,
levitating, or variable height jumping. However, after a bunch
of testing in vanilla MW and exploration of the OpenMW codebase
I could find nothing suggesting the need to capture the jump
key being held.
11 years ago
scrawl 0b45a9e6b2 Fix case folding for faction reaction from ESX records 11 years ago
scrawl 2b15b85af1 Fix position adjustment not working properly for rotated objects 11 years ago
scrawl 2fe86f2b85 Consider hit normal for item drop test (Fixes #995) 11 years ago
scrawl f476aa4ade Remove MyGUI color codes when copying to system clipboard 11 years ago
scrawl 49a6579d3a Fixed esmtool 11 years ago
scrawl 3e2eed9269 Implement getFactionReaction function
Strange bug when using value != 0 for the garbage argument?
11 years ago
scrawl e266c39c5d Implement modFactionReaction instruction (Closes #1347) 11 years ago
Marc Zinnschlag 27c795483b Merge remote-tracking branch 'ace/win-build-fix' 11 years ago
cc9cii ad911d4d03 MSVC generates different symbols for class vs struct, confusing the linker. 11 years ago
scrawl 578adb4ef6 PcJoinFaction and friends: make sure the given faction exists 11 years ago
Alexander "Ace" Olofsson d3357cc279 The MSVC linker is really pedantic with this.
Functions compiled as taking a class can't be linked with functions giving a struct, because of the name mangling I'm guessing...

unresolved external symbol "protected: void __thiscall MWWorld::LiveCellRefBase::loadImp(class ESM::ObjectState const &)" (?loadImp@LiveCellRefBase@MWWorld@@IAEXABVObjectState@ESM@@@Z)
11 years ago
Marc Zinnschlag 1665822224 Merge remote-tracking branch 'puppykevin/master' 11 years ago
Marc Zinnschlag e0ba9a4bf2 added reference collection stage to saving operation (preparation for cell saving) 11 years ago
Digmaster 2b3b11d848 Give access to the main menu when at a choice in dialogue 11 years ago
Digmaster ee7b5fa5c2 Fixed crash when Esc-ing out of Save "are you sure" dialog. 11 years ago
Digmaster e0356cf89d Added support to close modal windows with Esc 11 years ago
Kevin Poitra beba58268c Fix a typo within the launcher. Fixes bug #1058. 11 years ago
Marc Zinnschlag 9e21da9636 Merge remote-tracking branch 'scrawl/master' 11 years ago
Digmaster e0d55116a4 Dims and disabled Goodbye button in dialogs when unavailable. 11 years ago
Digmaster 79d0ed64d9 Undo some changes I made in the past that shouldn't exist 11 years ago
Digmaster 1ca921d6e2 Merge remote-tracking branch 'upstream/master' 11 years ago
Digmaster e3e51324a4 Esc button exits all non-modal GUI windows 11 years ago
scrawl cf68f6da96 Fix ESX dependencies not being checked except for the first one 11 years ago
scrawl 4caa8c5cca Fix offset to accumulation root not being cleared when adding an animation state with startpoint=1.f (observed with death animations) 11 years ago
scrawl 5660f283dd Fix actor models incorrectly being rotated on X/Y axes 11 years ago
scrawl 0966755a0c Store death animation index in CreatureStats 11 years ago
Marc Zinnschlag 3937cfcd8b Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 3cd835e61a Fix bsa file loading not being case insensitive (Fixes #1178) 11 years ago
scrawl f629307f60 Fix frame delay for sound listener position (Fixes #1180) 11 years ago
scrawl bfd91c0681 Fix potential NpcStats overwriting issue 11 years ago
Marc Zinnschlag 4aab4bae65 minor cleanup and silenced a warning 11 years ago