Jason Hooks
0fa1dea6c1
Box size set; Set speed
2012-09-16 17:29:16 -04:00
Jason Hooks
76f2a82884
More pmove stuff; Turned off broadphase, we could not fall in exteriors
2012-09-15 22:48:24 -04:00
Jason Hooks
0697c7f7f4
Finally merged in master
2012-09-01 17:28:12 -04:00
Jason Hooks
b7697a62ad
Position set back to zero
2012-08-29 18:35:39 -04:00
Jason Hooks
cacf0bd10d
Basic collision with npcs
2012-08-04 15:43:33 -04:00
Jason Hooks
b5edad790d
merge
2012-07-07 15:27:04 -04:00
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
Jason Hooks
33fe80723c
btScaledBvhTriangleMeshShapes
2012-06-17 20:56:10 -04:00
Jason Hooks
ac6b455592
StepSize moved back to 9
2012-06-17 12:57:59 -04:00
Jason Hooks
a1902b4121
Tweaks for high speed
2012-06-16 17:29:03 -04:00
Sylvain THESNIERES
9f84518910
Remove dead code
...
Object class is quake specific stuff and these parts were *dead*. There is more references to the pointer but it is commented and seems to be used as "reference code" for future implementation of player functions, so I prefered not touching them.
2012-06-14 08:09:03 +02:00
Jason Hooks
5028f9926d
Bullet scale solution
2012-06-12 18:09:58 -04:00
Jason Hooks
d081f7ea83
Don't run up walls
2012-05-31 20:13:40 -04:00
Jason Hooks
fb4e7f02b9
code correction
2012-05-29 22:03:00 -04:00
scrawl
6850f3945c
disable those physics debug prints
2012-05-01 21:13:41 +02:00
scrawl
4655ec94f0
Merge branch 'master' into physicsaedra2 & fix warnings
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
Jason Hooks
16855291a7
Implementing snapping
2012-04-21 16:21:30 -04:00
Jason Hooks
5f9056c45d
Better no clip
2012-04-17 20:31:36 -04:00
Jason Hooks
b9fabce9c4
Awesome, working
2012-03-27 20:17:54 -04:00
Jason Hooks
18a139cd66
adding up and down move buttons
2012-03-24 22:03:08 -04:00
Jason Hooks
ed7cb1dc67
restarting
2012-03-19 19:38:44 -04:00