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60 commits

Author SHA1 Message Date
scrawl
9e6d21d95b Clear message boxes in windowmanager cleanup (Fixes #1496) 2014-06-15 14:18:16 +02:00
scrawl
58d963d6e6 Fix warning 2014-06-06 18:43:30 +02:00
scrawl
40d6c8abf7 Remove horizontal messagebox layout, not used in vanilla (Fixes #1402) 2014-06-06 02:24:51 +02:00
scrawl
0cc1cd8f7e Fix message box formatting bug 2014-02-05 05:18:11 +01:00
scrawl
1deb0a7cdf Savegame dialog: Set key focus to editbox 2014-02-01 18:42:01 +01:00
scrawl
358cc3c62f Closes #1060: Fix incorrect message box size 2014-01-23 12:24:06 +01:00
greye
15d946415e minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
2014-01-14 12:46:53 +04:00
scrawl
d01f89b153 Rewrite some awful code 2014-01-11 00:24:21 +01:00
scrawl
2744cde40f Use a few additional GMSTs 2014-01-10 22:27:31 +01:00
scrawl
546b0cee76 Closes #1077: Replace tags before trying to get the message length 2014-01-09 22:17:51 +01:00
scrawl
6f9113fe88 Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions 2014-01-09 01:49:58 +01:00
Lukasz Gromanowski
cb04f43384 Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 23:08:53 +01:00
scrawl
742e0e014d Remove more cruft in MessageBox. Fixes inconsistent sizing when close to a newline. 2013-12-07 14:15:51 +01:00
scrawl
f695deb29d Remember window positions 2013-12-05 15:46:23 +01:00
scrawl
fa63924884 Simplify message box manager, should fix a random bug with boxes not disappearing 2013-11-20 05:49:05 +01:00
Emanuel Guevel
ba4b8a37e2 Remember pressed message box button longer
Remember which button was pressed until a new interactive message box is
displayed or until the pressed button number is read.

Before that, it was not possible to get the pressed button after the
message box was hidden/destroyed.
2013-10-14 12:55:06 +02:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
Sebastian Wick
7b40e57ba1 Allow the 'Activate' key to close the countdialog window; cleanups 2013-07-29 18:27:00 +02:00
Glorf
57f22c77c0 Bugfix #732 part 1 2013-05-03 12:44:27 +02:00
Britt Mathis
7eee86ab66 No more using namespace 2013-04-17 18:56:48 -04:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00
scrawl
51204f098e Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
scrawl
9a84f6744f Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr) 2013-03-03 13:11:02 +01:00
vorenon
b1ca719d61 Added click sound to OK button for message boxes 2013-02-26 16:37:59 +01:00
Tom Mason
c32c31f6d6 break after activating button 2013-02-10 15:41:02 +00:00
Tom Mason
158c6fc9fa pressing enter when a messagebox is prompting for "ok", will activate ok button 2013-02-10 14:58:46 +00:00
Marc Zinnschlag
6534c2a55a Issue #107: WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
Carl Maxwell
e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
scrawl
d27863bf8e rename layout files to .layout to get them recognized by layout editor 2012-07-03 11:34:20 +02:00
Marc Zinnschlag
ad251065f4 removed more cout spam 2012-06-21 12:00:56 +02:00
scrawl
15e959868c make some of the gui mode changes a bit safer 2012-06-19 17:07:00 +02:00
Marc Zinnschlag
3c42a71dae removed some cout spam 2012-06-16 16:42:35 +02:00
scrawl
750259973e potion creating works, most of the values are bogus 2012-05-25 18:00:13 +02:00
scrawl
57d834b14b fixed an issue with interactive messagebox 2012-05-24 12:05:43 +02:00
scrawl
7ebbc099b3 allow stacking gui modes 2012-05-23 12:23:35 +02:00
scrawl
9a01e18b29 fix some MessageBox code that was using deleted pointers sometimes 2012-05-16 15:00:20 +02:00
scrawl
97ab48993e more deprecated fixes 2012-03-21 13:32:32 +01:00
scrawl
deeb21a131 switched to the new multi-delegates system 2012-03-21 13:27:08 +01:00
scrawl
d451d7bb67 compile fixes for mygui 3.2 2012-03-20 20:24:36 +01:00
Marc Zinnschlag
6a0474a977 removed some cout spam 2012-03-20 10:15:22 +01:00
Sebastian Wick
317c920e03 everything works, also the readPressedButton function should do the job 2011-07-12 20:05:04 +02:00
Sebastian Wick
16ed02baeb all MessageBoxes look good; next: make them do something ;) 2011-07-12 19:17:07 +02:00
Sebastian Wick
0fc77dc1c3 everything looks good if buttons are on one line 2011-07-12 18:05:46 +02:00
Sebastian Wick
537b2bf963 set position on interactive MessageBox'es 2011-07-12 17:57:16 +02:00
Sebastian Wick
9c2bb76869 disigned the interactive messagebox. Have to center it and add button events 2011-06-19 22:56:51 +02:00
Sebastian Wick
23194a932f creating the buttons on the fly 2011-06-19 19:41:42 +02:00
Sebastian Wick
5db8e8c449 InterMessageBox game mode 2011-06-19 19:10:44 +02:00
Sebastian Wick
e77240dceb basics for InteractiveMessageBox 2011-06-18 15:50:41 +02:00
Sebastian Wick
d74f834735 make to boxes apear on the correct place even if the oldest is erased 2011-06-16 18:12:50 +02:00