scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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2013-02-26 14:54:53 +01:00 |
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scrawl
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cc9b72b9b1
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
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scrawl
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2e7bc1a368
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Z-up conversion: local map, fix tcg
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2013-02-26 13:39:10 +01:00 |
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scrawl
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3ef952172d
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Z-up conversion: water, sky
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2013-02-26 10:38:48 +01:00 |
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scrawl
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8aff033a0c
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Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
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2013-02-25 18:29:11 +01:00 |
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scrawl
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cacdb33b42
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Merge branch 'master' into graphics
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
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2013-02-25 15:12:03 +01:00 |
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scrawl
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791d16bbdb
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Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes
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2013-02-17 18:12:38 +01:00 |
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scrawl
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7ffcfa3622
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Water and clouds no longer depend on timescale.
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2013-02-17 16:23:55 +01:00 |
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Chris Robinson
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bd4fdf47a3
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Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
apps/openmw/mwrender/sky.cpp
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2013-02-05 02:27:57 -08:00 |
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scrawl
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0f37c24d5f
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-02-04 21:55:41 +01:00 |
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scrawl
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bf037b7d29
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Removed problematic ModVertexAlpha method, now done in shader
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2013-02-04 18:03:03 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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Chris Robinson
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e8ac3976b5
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Fix some subentity assumptions
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2013-01-10 06:35:06 -08:00 |
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Chris Robinson
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c4c8295e0b
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Rename NIFLoader to Loader, and update some comments
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2013-01-09 09:10:59 -08:00 |
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Chris Robinson
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99769879e3
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Fix some createEntities calls
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2013-01-06 00:32:38 -08:00 |
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scrawl
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2f0b47fc38
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test
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2012-09-13 00:21:58 +02:00 |
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scrawl
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b97b3d7b71
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fix sky position when reflection is enabled, fix delay in sky reflection
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2012-08-17 15:19:44 +04:00 |
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greye
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575244bd35
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fix SkaManager issue
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2012-08-17 15:19:44 +04:00 |
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Chris Robinson
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36be1536d9
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Return text keys from NIFs when creating entities
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2012-07-23 17:20:47 -07:00 |
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Chris Robinson
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44975854e5
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Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
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2012-07-23 13:46:05 -07:00 |
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Chris Robinson
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f67983bbee
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Don't assume one sub-entity for the night sky entities
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2012-07-23 13:37:05 -07:00 |
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scrawl
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a70f93b024
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fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
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2012-07-23 20:12:42 +02:00 |
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scrawl
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ab35bfa32c
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fixed a sky issue
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2012-07-23 18:19:34 +02:00 |
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scrawl
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f8d6a36196
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Merge branch 'master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
apps/openmw/mwrender/sky.hpp
components/nifogre/ogre_nif_loader.cpp
components/nifogre/ogre_nif_loader.hpp
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2012-07-23 15:35:31 +02:00 |
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scrawl
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acc5c3bbbf
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some fixes
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2012-07-20 17:08:15 +02:00 |
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scrawl
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e077814a8c
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water
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2012-07-19 22:23:07 +02:00 |
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Chris Robinson
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92546ca18d
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Move the last bits of code to createEntities
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2012-07-17 20:23:09 -07:00 |
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Chris Robinson
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939d0d2fc5
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Return a list of meshes and the skeleton from NIFLoader::load
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2012-07-13 20:01:15 -07:00 |
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scrawl
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7731e9a6fa
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
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scrawl
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ad7383be43
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sky
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2012-07-11 09:08:55 +02:00 |
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scrawl
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865bfc6f47
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
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scrawl
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07fd9986ef
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accidently removed the map.
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2012-07-09 20:14:07 +02:00 |
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scrawl
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a095572205
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
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scrawl
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4ea6530772
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hello world.
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2012-07-04 00:26:57 +02:00 |
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Marc Zinnschlag
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c85aaafac2
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
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Marc Zinnschlag
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4c39fefd1e
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Issue #107: World is accessed only through the interface class from now on; some include cleanup
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2012-07-03 12:30:50 +02:00 |
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scrawl
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f6a6684685
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when the resolution changes, adjust camera aspect ratio and recreate compositors
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2012-05-27 21:39:18 +02:00 |
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scrawl
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02dad448fe
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make the wireframe mode not affect sky
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2012-05-03 05:38:43 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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scrawl
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2a4fcf42a3
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basic shadows
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2012-04-11 18:53:13 +02:00 |
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scrawl
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c49d5dd40b
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another sky tweak
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2012-04-06 19:23:19 +02:00 |
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scrawl
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8316a4c2ec
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add mrt dummy output to sky shaders
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2012-04-06 17:21:56 +02:00 |
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scrawl
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ec3fe1ef00
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no sun glare in the reflection
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2012-04-06 15:17:54 +02:00 |
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scrawl
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393530e671
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more or less fixed the sky for normal viewing angles, still disappears at a certain height though
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2012-04-06 15:05:17 +02:00 |
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scrawl
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1b89a9e203
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various fixes
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2012-04-05 15:30:55 +02:00 |
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scrawl
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e1bde415f5
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typo
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2012-04-05 14:22:44 +02:00 |
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scrawl
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43fd0352f4
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removed unneeded lines
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2012-04-05 14:21:57 +02:00 |
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scrawl
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5664d879a5
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fixed some sky objects
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2012-04-05 11:40:56 +02:00 |
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scrawl
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6442d49e16
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
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scrawl
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8aea311797
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added visibility flags for everything
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2012-04-03 15:13:47 +02:00 |
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