Marc Zinnschlag
|
8a887a0aef
|
Merge remote-tracking branch 'potatoesmaster/tradewindow'
|
2013-03-04 19:42:51 +01:00 |
|
Marc Zinnschlag
|
ac810faa7e
|
Merge remote-tracking branch 'scrawl/master'
|
2013-03-04 19:36:58 +01:00 |
|
scrawl
|
9f0bd95ef1
|
Added BM trees to transparency overrides
|
2013-03-04 17:57:35 +01:00 |
|
scrawl
|
cab5315a8e
|
Disable mipmaps generation
|
2013-03-04 16:28:20 +01:00 |
|
Emanuel Guevel
|
215d45aaf7
|
Make trade window's "max sale" button clickable
The HBox widget above it was stealing the input events.
|
2013-03-04 12:24:42 +01:00 |
|
scrawl
|
f1d35b73b8
|
Cleanup
|
2013-03-03 19:52:20 +01:00 |
|
scrawl
|
c9fefc7f5d
|
Simpler, more lightweight underwater effect, changed colors to match vanilla better
|
2013-03-03 19:28:11 +01:00 |
|
scrawl
|
5341bf9504
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
|
2013-03-03 15:51:58 +01:00 |
|
scrawl
|
ac0a23a68d
|
Fix initialization problem
|
2013-03-03 14:53:47 +01:00 |
|
scrawl
|
cf87708c1f
|
Magic effect icons for spells
|
2013-03-03 12:01:19 +01:00 |
|
scrawl
|
0f6fd80294
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
|
2013-03-03 11:02:38 +01:00 |
|
scrawl
|
d8f2d0195a
|
Got rid of the texture rotation hack by rendering the cursor manually.
|
2013-03-01 18:45:52 +01:00 |
|
Marc Zinnschlag
|
0b629791a8
|
reverting loading bar layout
|
2013-02-28 20:40:32 +01:00 |
|
Lars Söderberg
|
f77ace0885
|
Removed the "hack" mygui.png and misc fixes for this.
|
2013-02-28 20:16:46 +01:00 |
|
vorenon
|
bd597f07ab
|
Centered the loading text
|
2013-02-28 19:22:10 +01:00 |
|
scrawl
|
8966e88050
|
Fix shadows
|
2013-02-27 16:07:15 +01:00 |
|
scrawl
|
d4264353a3
|
Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
|
2013-02-26 14:54:53 +01:00 |
|
scrawl
|
284ba58e1e
|
Z-up conversion: global map, shader fix
|
2013-02-26 13:52:01 +01:00 |
|
scrawl
|
2e7bc1a368
|
Z-up conversion: local map, fix tcg
|
2013-02-26 13:39:10 +01:00 |
|
scrawl
|
3ef952172d
|
Z-up conversion: water, sky
|
2013-02-26 10:38:48 +01:00 |
|
scrawl
|
8aff033a0c
|
Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
|
2013-02-25 18:29:11 +01:00 |
|
scrawl
|
a3afb91485
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
|
2013-02-24 18:04:51 +01:00 |
|
Lars Söderberg
|
e32646ee50
|
Prettier repeated borders.
|
2013-02-24 16:57:40 +01:00 |
|
Lars Söderberg
|
62c5568ed9
|
Fix for the loadingbar to resemble vanilla Morrowind.
|
2013-02-24 16:57:07 +01:00 |
|
scrawl
|
0d6a3367d3
|
Water shader no longer depends on object shaders being enabled
|
2013-02-24 10:28:50 +01:00 |
|
scrawl
|
7046e7ae3d
|
Water fog fix
|
2013-02-23 09:02:05 +01:00 |
|
scrawl
|
01102f9c73
|
Don't emit if there wasn't enough movement
|
2013-02-23 05:53:20 +01:00 |
|
scrawl
|
db9e49968e
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
|
2013-02-23 04:13:51 +01:00 |
|
Nathan Jeffords
|
5e1ec9e128
|
improved book window layout
|
2013-02-22 08:32:54 -08:00 |
|
Emanuel Guevel
|
3dc28baa28
|
Remove "PinToggle" event from layout file
|
2013-02-20 01:31:10 +01:00 |
|
Emanuel Guevel
|
2dea86bbc7
|
Make the "lock window" button appealing
|
2013-02-20 01:30:42 +01:00 |
|
Emanuel Guevel
|
3ba3c71556
|
Make the "lock window" button to change state visually
|
2013-02-20 01:30:39 +01:00 |
|
scrawl
|
6cceb04adf
|
When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
|
2013-02-19 03:08:00 +01:00 |
|
scrawl
|
32b837ebd4
|
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
|
2013-02-19 00:15:54 +01:00 |
|
scrawl
|
42883ec64b
|
cleanup
|
2013-02-18 02:33:53 +01:00 |
|
graffy76
|
ceefae81e8
|
fix for the opencs icon
|
2013-02-17 07:46:50 -06:00 |
|
scrawl
|
492e0f2ccf
|
Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
|
2013-02-14 19:45:07 +01:00 |
|
scrawl
|
499f3ac0d1
|
Slightly better ripple normal blending. Not physically accurate at all, but looks good.
|
2013-02-05 16:40:41 +01:00 |
|
scrawl
|
3772cd9257
|
Refraction can be disabled separately now
|
2013-02-05 14:29:46 +01:00 |
|
scrawl
|
0f37c24d5f
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
|
2013-02-04 21:55:41 +01:00 |
|
scrawl
|
e949765922
|
cloud blending now as before (0 -> 0.25 -> 1)
|
2013-02-04 19:21:47 +01:00 |
|
scrawl
|
bf037b7d29
|
Removed problematic ModVertexAlpha method, now done in shader
|
2013-02-04 18:03:03 +01:00 |
|
scrawl
|
15e51b76de
|
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
|
2013-02-03 15:46:23 +01:00 |
|
scrawl
|
a461b282c1
|
water ripples (experimental)
|
2013-02-01 23:43:23 +01:00 |
|
scrawl
|
3ec703e6af
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
|
2013-02-01 16:25:54 +01:00 |
|
Emanuel Guevel
|
af9e126487
|
Add unicode number for ellipsis (…) to code range
|
2013-01-20 17:50:32 +01:00 |
|
lazydev
|
aa514a53d9
|
Console font change to provide possibility to show cyrillic symbols
|
2013-01-15 02:22:14 +04:00 |
|
scrawl
|
30136eb449
|
Update settings UI
|
2013-01-12 06:36:48 +01:00 |
|
scrawl
|
55769aaf91
|
Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
|
2013-01-10 01:46:00 +01:00 |
|
scrawl
|
35015ef110
|
Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence)
|
2013-01-09 23:11:15 +01:00 |
|