Andrei Kortunov
cb6707624d
Merge branch 'master' into soul
5 years ago
Capostrophic
07779d7fcf
Properly utilize creature levelled list's scale (bug #5369 )
5 years ago
Capostrophic
96a447ee3a
Show the soulgem soul in count dialog (feature #5362 )
5 years ago
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
5 years ago
Andrei Kortunov
84979fa8b7
Move VisMask to components
5 years ago
Andrei Kortunov
88a695f251
Add safety checks for door state
5 years ago
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
5 years ago
Evil Eye
32de86d114
merge master
5 years ago
Evil Eye
7c8b82f45c
move locking behaviour to cellref
5 years ago
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
5 years ago
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
5 years ago
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
5 years ago
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
5 years ago
Capostrophic
6b74630f6e
Preparation work
...
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
5 years ago
Evil Eye
56b6a7ada4
Fix #5155
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
...
Sneaking consistency fixes (bug #5103 )
5 years ago
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
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Human-readable light source duration (feature #5091 )
5 years ago
capostrophic
e5331aab28
Escape number signs in object names for tooltips
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
5 years ago
unknown
6baa5da6c9
Fix scripts not executing on respawn
5 years ago
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
...
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
capostrophic
2affb8ed63
Human-readable light source duration (feature #5091 )
6 years ago
capostrophic
dcbe76d888
[Regression] Avoid confusing inventory doll with player
6 years ago
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
6 years ago
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
6 years ago
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
6 years ago
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
6 years ago
Andrei Kortunov
29cfd2c583
Do not respawn container if player did not touch it
6 years ago
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
6 years ago
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
6 years ago
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
6 years ago
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
6 years ago
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
6 years ago
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
6 years ago
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
6 years ago
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
6 years ago
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
6 years ago
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
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Make normal weapon resistance behavior closer to vanilla (bug #4384 )
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
6 years ago
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
...
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
6 years ago
Capostrophic
64d5cd17d6
Move werewolf silver damage mult applying into a new function
6 years ago
Capostrophic
808b8ce8db
Refactor normal weapon resistance
6 years ago
Capostrophic
c20030d8c9
Correct jumping velocity
6 years ago
Andrei Kortunov
ad9412a117
Remove some redundant checks
6 years ago
Capostrophic
5c889f7359
Add creature-with-the-same-model soundgen fallback (bug #4813 )
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Creatures will use sounds of the first creature that has the same model in the record store when possible.
6 years ago
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
6 years ago