Commit Graph

942 Commits (9106e3646cb49bdb3d285e563b687856171fecf1)

Author SHA1 Message Date
Andrei Kortunov cb6707624d
Merge branch 'master' into soul 5 years ago
Capostrophic 07779d7fcf Properly utilize creature levelled list's scale (bug #5369) 5 years ago
Capostrophic 96a447ee3a Show the soulgem soul in count dialog (feature #5362) 5 years ago
Andrei Kortunov dea2018d9f Do not use dynamic casts when using ObjectState 5 years ago
Andrei Kortunov 84979fa8b7 Move VisMask to components 5 years ago
Andrei Kortunov 88a695f251 Add safety checks for door state 5 years ago
Andrei Kortunov 61ab7f3c1e Implement actors movement deceleration (feature #4544) 5 years ago
Evil Eye 32de86d114 merge master 5 years ago
Evil Eye 7c8b82f45c move locking behaviour to cellref 5 years ago
Andrei Kortunov 4a6d2cbaff Do not allow player to take items from evidence chests (bug #3609) 5 years ago
Andrei Kortunov 649a14dfae
Merge branch 'master' into activation 5 years ago
Capostrophic 480000da07 Use Open action as fallback for companion activation (bug #5161) 5 years ago
Capostrophic 718dbd3f9a Use object ID as the substitution for their name (bug #5158) 5 years ago
Capostrophic 6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Evil Eye a86a8ecc0e Allow locking/picking just about everything 5 years ago
Evil Eye 56b6a7ada4 Fix #5155 5 years ago
elsid 16170131b7
Add enum type for door state 5 years ago
Andrei Kortunov ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
5 years ago
Andrei Kortunov 661d11c83e
Merge pull request #2465 from Capostrophic/duration
Human-readable light source duration (feature #5091)
5 years ago
capostrophic e5331aab28 Escape number signs in object names for tooltips 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
unknown 2a53f6bc3e Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn 5 years ago
unknown 6baa5da6c9 Fix scripts not executing on respawn 5 years ago
capostrophic cac05ef826 Sneaking consistency fixes (bug #5103)
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
capostrophic 2affb8ed63 Human-readable light source duration (feature #5091) 6 years ago
capostrophic dcbe76d888 [Regression] Avoid confusing inventory doll with player 6 years ago
Capostrophic 9a19af5b33 Escape number signs in cell/region names (bug #5047) 6 years ago
Andrei Kortunov f775f7977b Fix RaiseRank/LowerRank script functions (feature #4316) 6 years ago
Capostrophic 144b1b9b06 Magic armor mitigation for creatures (feature #5033) 6 years ago
Frederic Chardon 6619150b23 Do not show magnitude for ingredients 6 years ago
Andrei Kortunov 29cfd2c583 Do not respawn container if player did not touch it 6 years ago
Andrei Kortunov 861d41f4a4 Native graphics herbalism support (feature #5010) 6 years ago
Capostrophic 7814bd1b76 Support eight possible blood types (feature #4958) 6 years ago
Capostrophic 424716977b Only play miss sound for player attacks (bug #4969) 6 years ago
Capostrophic 1424399118 Disable any footstep sounds when flying (bug #4948) 6 years ago
Vladimir Panteleev 12bbecacfd
Reuse a previously-saved value 6 years ago
Andrei Kortunov 00ab552184 Add more settings to water reflections in exteriors (feature #4859) 6 years ago
Bret Curtis 56d5fc788c
Merge pull request #2163 from Capostrophic/hello
AI data handling minor revisions
6 years ago
Bret Curtis d4564a9be7
Merge pull request #2180 from akortunov/includes
Remove redundant includes
6 years ago
Capostrophic 594ea39f5d Revise AI data handling
Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
6 years ago
Bret Curtis df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
6 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 6 years ago
Bret Curtis 212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
Fix some issues, found by PVS-Studio
6 years ago
Capostrophic b738cc0383 Make normal weapon resistance behavior closer to vanilla (bug #4384)
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
6 years ago
Capostrophic 64d5cd17d6 Move werewolf silver damage mult applying into a new function 6 years ago
Capostrophic 808b8ce8db Refactor normal weapon resistance 6 years ago
Capostrophic c20030d8c9 Correct jumping velocity 6 years ago
Andrei Kortunov ad9412a117 Remove some redundant checks 6 years ago
Capostrophic 5c889f7359 Add creature-with-the-same-model soundgen fallback (bug #4813)
Creatures will use sounds of the first creature that has the same model in the record store when possible.
6 years ago
Andrei Kortunov 02a43d0b32 Do not scale player's model in the 1st-person view depending on race (bug #4383) 6 years ago