glassmancody.info
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92033bca64
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Fixed error in calculating viewspace sun dir, minor cleanup
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2021-04-13 11:09:49 -07:00 |
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glassmancody.info
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9e80091aff
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clear up force shaders and make it less convoluted
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2021-04-13 11:09:49 -07:00 |
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glassmancody.info
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d4e7d25d14
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Make life not suck for whoever wants to edit lighting shaders
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2021-04-13 11:09:49 -07:00 |
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glassmancody.info
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eecb9886a9
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Shader cleanup, fix indicies
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2021-04-13 11:09:49 -07:00 |
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glassmancody.info
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4ba473b684
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Finalize settings, torch fix
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2021-04-13 11:09:49 -07:00 |
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glassmancody.info
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71c30a31df
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in-game settings, some require restart
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2021-04-13 11:09:49 -07:00 |
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glassmancody.info
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3d713e8602
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Fix incorrect minimum ambient
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2021-04-13 11:09:49 -07:00 |
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glassmancody.info
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280fd2b162
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Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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71f7f30c0b
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Don't break NV shaders
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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d195602a9d
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Switch to shared layout, some rewording
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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cc31e1eea1
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Ambient luminance threshold setting
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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690995988b
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More formatting, OpenCS cells are unbroken
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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08b5681284
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Missed redundant formatting changes
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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328ec85757
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Code review cleanup, add setting documentation
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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24454a1698
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Switch to integer, uint not reliable in GLSL 120
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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ec27e60284
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Cutoff conditional in light shader
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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05a5cee132
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Brighter point lights and light fade
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2021-04-13 11:09:35 -07:00 |
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glassmancody.info
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7370acdf54
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Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
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2021-04-13 11:09:19 -07:00 |
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glassmancody.info
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43ac32921c
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Rewrite, support different lighting methods
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2021-04-13 11:09:19 -07:00 |
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glassmancody.info
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9d9074c244
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Add shared UBO
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2021-04-13 11:07:48 -07:00 |
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glassmancody.info
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dda735c54a
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initial commit
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2021-04-13 11:06:16 -07:00 |
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Roman Siromakha
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c9acac557a
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Merge pull request #3059 from akortunov/master
Revert MR672
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2021-03-31 23:35:47 +02:00 |
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Alexander Olofsson
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44bd81e8f0
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Use the SPDX license identifier in appdata XML
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2021-03-31 18:15:22 +02:00 |
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Andrei Kortunov
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1ab5a9f530
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Revert "Merge branch 'refractiontest' into 'master'"
This reverts commit b31459cc00 , reversing
changes made to 369adf1583 .
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2021-03-30 15:32:01 +04:00 |
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Alexei Dobrohotov
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2fdbe9b3f6
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Handle BSShader[PP/No]LightingProperty
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2021-03-22 01:55:58 +03:00 |
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wareya
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1a4e9df707
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add bit to suppress coastline artifacts at more of a distance
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2021-03-19 20:12:40 -04:00 |
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wareya
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bf336e4cb4
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make sun scattering color stop being an ugly radioactive green
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2021-03-19 18:51:52 -04:00 |
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wareya
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845e3944d6
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make refraction more visible even at a distance
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2021-03-19 17:54:08 -04:00 |
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Andrei Kortunov
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c68e047f19
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Remove invalid MyGUI properties from layout files
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2021-03-16 13:21:35 +04:00 |
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AnyOldName3
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34af58f53f
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Use correct extension name.
Like 0068c7bb25 , but for other shaders, too
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2021-03-13 23:02:48 +00:00 |
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AnyOldName3
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3103266406
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Add correct preprocessor check when enabling extension
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2021-03-13 01:31:35 +00:00 |
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AnyOldName3
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0431ba4c87
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Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
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2021-03-13 01:23:30 +00:00 |
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AnyOldName3
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4ed67d8597
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Improve A2C setting name
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2021-02-24 18:01:06 +00:00 |
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AnyOldName3
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b8ee32e317
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Support A2C for groundcover
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2021-02-14 23:32:04 +00:00 |
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AnyOldName3
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4f510d85ba
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Merge remote-tracking branch 'upstream/master' into alpha-meddling
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2021-02-14 22:42:55 +00:00 |
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psi29a
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5566f2b06b
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Merge branch 'optimise-groundcover-lighting' into 'master'
Optimise groundcover lighting
See merge request OpenMW/openmw!600
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2021-02-11 20:49:45 +00:00 |
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AnyOldName3
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f8f6d63d4c
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Optimise groundcover lighting
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2021-02-09 21:56:21 +00:00 |
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Nelsson Huotari
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382324173b
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\ to /
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2021-02-02 21:42:25 +02:00 |
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Nelsson Huotari
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2c67f34c6d
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Update base_anim file settings
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2021-02-02 21:18:14 +02:00 |
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Nelsson Huotari
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3194520dcd
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
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Andrei Kortunov
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e3490c8606
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Remove dead code
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2021-01-26 22:29:41 +04:00 |
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Andrei Kortunov
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8874e88ff1
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Drop fading setting
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2021-01-26 22:29:41 +04:00 |
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Andrei Kortunov
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36fc573375
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Take in account Z direction for stomping
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2021-01-26 22:29:41 +04:00 |
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Andrei Kortunov
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5124e81348
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Use linear interpolation instead of abrupt transitions for groundcover lighting
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2021-01-26 22:29:41 +04:00 |
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Andrei Kortunov
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14cf0ce1dc
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
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AnyOldName3
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b6e92c9c6d
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Use ShaderVisitor to skip translucent framebuffer specific stuff
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2021-01-20 23:37:19 +00:00 |
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AnyOldName3
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8af8ad3840
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Always write opaque fragments instead of relying on blending being off for translucent RTT
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2021-01-20 01:17:16 +00:00 |
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AnyOldName3
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0068c7bb25
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Spec says GL_
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2021-01-08 17:32:15 +00:00 |
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AnyOldName3
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4ed3252001
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Check for EXT_gpu_shader4 CPU-side
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
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2021-01-07 18:13:51 +00:00 |
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AnyOldName3
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d13459ecf9
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Scale mipmap alpha to preserve coverage
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2021-01-05 22:21:54 +00:00 |
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