AnyOldName3
69386df036
Correct alpha testing functions
2021-01-02 18:27:25 +00:00
AnyOldName3
9b99c76032
Clamp alpha reference to avoid degenerate case
2021-01-01 16:01:33 +00:00
Alexei Dobrohotov
e4e19bab1b
Make min and max view distance accurate to vanilla
2020-12-28 21:46:18 +03:00
Andrei Kortunov
66fee6dccb
Enhance level-up tooltip
2020-12-28 12:13:09 +04:00
AnyOldName3
54d465e3dc
Do all alpha testing early and only once
2020-12-27 03:07:04 +00:00
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2020-12-27 02:48:42 +00:00
AnyOldName3
8f4b856b44
Initial A2C implementation
2020-12-26 22:45:53 +00:00
Alexei Dobrohotov
09759c6620
Clean up shader lighting
2020-12-22 04:46:35 +03:00
AnyOldName3
a4f32a469e
Work around Nvidia driver bug
...
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf
Section 4.1.3 says that hexadecimal integer literals are supported, but
Nvidia have never read a specification since their founding, so their
engineers didn't know that hexadecimal integer literals are requires to
be supported to advertise support OpenGL versions with GLSL support.
2020-12-18 01:36:20 +00:00
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
2020-12-17 14:57:43 +00:00
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
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Show more information about level on menu
See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
Evil Eye
525292b184
Add graphic herbalism to the launcher
2020-12-10 19:02:38 +01:00
Evil Eye
275b9aea4d
rename setting
2020-12-07 21:56:41 +01:00
Evil Eye
e62fff5f2e
Add a setting to disable graphical herbalism
2020-12-07 19:04:32 +01:00
CedricMocquillon
6bfdf0e57f
Add more information on mouse over level
2020-12-07 14:57:25 +01:00
psi29a
6f0b90e606
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
2020-12-02 23:03:10 +00:00
Alexei Dobrohotov
7e63afdecf
Allow loading arbitrary NIF files
2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
9859565f8d
Improve grammar in [Physics] category of the default settings
2020-11-07 02:18:36 +03:00
Alexei Dobrohotov
f49bf028b9
Put a stretch menu background checkbox into the launcher ( #5672 )
2020-11-01 02:14:25 +03:00
Alexei Dobrohotov
de6d4ab44d
Make messageboxes overlap tooltips (bug #5639 )
2020-10-19 22:44:14 +03:00
psi29a
f513ee1f1d
Merge branch 'configurable_turning_delay' into 'master'
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Makes the delay of turning while run configurable (part of "smooth movement")
See merge request OpenMW/openmw!349
2020-10-17 20:21:02 +00:00
psi29a
9d350ec824
Merge branch 'head_bobbing' into 'master'
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Add head bobbing in first person mode
Closes #5043
See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Petr Mikheev
9ec6fce446
Makes the delay of turning while run configurable (part of "smooth movement").
2020-10-17 16:11:22 +02:00
fredzio
ae3306c019
Document async physics settings
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Add an option to the launcher
Update changelog
2020-10-15 06:41:41 +02:00
fredzio
3c2504b442
Process movement queue in one or several background threads
...
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.
The number of threads is controlled by the numeric setting
[Physics]
async num threads
In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)
[Physics]
defer aabb update
Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.
[Physics]
lineofsight keep inactive cache
Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
2020-10-15 06:41:35 +02:00
Petr Mikheev
be27b51279
Add head bobbing in first person mode
2020-10-08 00:22:01 +02:00
Alexei Dobrohotov
5ab29f26e9
Put the main menu below other windows (bug #5622 )
2020-10-01 20:31:45 +03:00
Petr Mikheev
a17fb14b8a
Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md.
2020-09-22 22:50:44 +02:00
Petr Mikheev
b838782557
Avoid collisions between actors.
2020-09-22 22:50:44 +02:00
Petr Mikheev
71ba94a89a
Smooth turning; smooth stopping; combat headtracking
2020-09-22 22:50:44 +02:00
Andrei Kortunov
7c9497c4de
Use two columns when there is too many checkboxes in launcher's tab
2020-08-22 09:26:15 +04:00
Capostrophic
c436f29a1e
Make Advanced tab of the launcher look okay for everyone again
2020-08-09 20:23:17 +03:00
Petr Mikheev
6a4fa8a8b5
Add more settings to openmw-launcher
2020-08-07 20:17:44 +00:00
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
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Add option to always allow stealing from KO'd actors (feature #5545 )
2020-07-27 01:22:51 +02:00
Petr Mikheev
65c92b6488
Add alignment="Qt::AlignTop" to files/ui/graphicspage.ui
2020-07-27 00:24:15 +02:00
Capostrophic
9c930e38fa
Add option to always allow stealing from KO'd actors (feature #5545 )
2020-07-26 13:10:44 +03:00
Bret Curtis
584fcd4716
Merge branch 'master' of github.com:OpenMW/openmw
2020-07-26 11:54:51 +02:00
Bret Curtis
224923d6c8
update appdata license and dejavufont license file
2020-07-26 01:56:55 +02:00
CedricMocquillon
1f4f10c723
Add a tab level in advanced settings
2020-07-25 17:42:31 +02:00
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
...
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67
Improved preview mode
2020-07-17 20:35:52 +02:00
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
2020-07-12 21:03:18 +02:00
Petr Mikheev
ef03f2c033
Auto switch shoulder
2020-07-12 20:51:38 +02:00
Petr Mikheev
280862f58b
New setting "third person camera distance"
2020-07-10 00:38:18 +02:00
psi29a
46db69a349
Merge branch 'swimming' into 'master'
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Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
CedricMocquillon
998bf5da34
Add new checkbox for the new setting 'trainers training skills based on base skill'
2020-07-06 20:32:30 +02:00
CedricMocquillon
281cef9769
The 3 skill selected by a trainer are based on its 3 best skills.
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The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
2020-07-06 20:28:08 +02:00
Dillon
8f9de7289d
fix typos
2020-07-02 13:48:56 +00:00
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
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Make joysticks dead zone configurable
2020-06-30 01:15:58 +03:00
Andrei Kortunov
230e06dec7
Make joysticks dead zone configurable (bug #5502 )
2020-06-28 13:12:12 +04:00
Bret Curtis
355996c2ff
supress -> suppress
2020-06-27 01:20:57 +02:00
Petr Mikheev
63f828fea8
Bugfix for "turn to movement direction"
2020-06-26 20:04:02 +00:00
Petr Mikheev
63137a3b5a
Make vertical offset of "view over shoulder" configurable
2020-06-24 20:07:41 +02:00
psi29a
abc77075b9
Merge branch 'doc-formattopics' into 'master'
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Follow up to MR 126 - make it more obvious for end users how to set colors
See merge request OpenMW/openmw!234
2020-06-24 11:26:22 +00:00
fredzio
6d4d53fc7c
Add a setting to the launcher to enable/disable the dialogue topic
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formatting stuff.
2020-06-22 23:21:03 +02:00
Petr Mikheev
b4c699348f
Improved strafe movement
2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747
Advanced third person camera.
2020-06-22 15:22:34 +02:00
fredzio
ae27ad6bcd
Follow up to MR 126
...
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
Alexei Dobrohotov
0d70318304
Merge branch 'launcher-search-datafiles-tab' into 'master'
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Add a search function to the "Datafiles" tab of the OpenMW launcher
See merge request OpenMW/openmw!191
2020-06-21 14:45:31 +00:00
Cédric Mocquillon
6e397e4008
Add a search function to the "Datafiles" tab of the OpenMW launcher
2020-06-21 14:45:30 +00:00
psi29a
981184109e
Merge branch 'formattopics' into 'master'
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Change color of keywords in the dialogue window (#2159 )
See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
2020-06-17 13:09:16 +04:00
Andrei Kortunov
50d692a097
Merge pull request #2914 from akortunov/master
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Fix typos in shaders
2020-06-17 10:14:52 +04:00
Andrei Kortunov
9bc0e9b4b7
Fix typos in shaders
2020-06-17 10:13:52 +04:00
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
2020-06-16 23:05:07 +00:00
psi29a
6f8eefcb16
Switching object paging active grid default option to false for now until the light limit problem is resolved.
2020-06-16 17:53:09 +00:00
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
Andrei Kortunov
f30cb9f8bc
Calculate viewNormal only when needed
2020-06-15 12:57:37 +04:00
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4dccabeb83
fix analyzation not taking instancecount in account + settings calibration
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
77b92aee9c
fix shadowsglitch by bounds overflow
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
00e56ae862
batch debug colours
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
8a624e5a71
minsize based on mergedecision solves partial culling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Capostrophic
91514aed5d
Don't deliberately do redundant assignments
2020-06-09 22:08:43 +03:00
Capostrophic
1c50d25853
Minor shader fixes
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Don't initialize uniform bool to false explicitly
Attempt not to calculate specular lighting if the material specular color is black
2020-06-09 15:27:38 +03:00
Capostrophic
58d78fb126
Always pass the vertex color to the fragment shader
2020-05-12 18:28:07 +03:00
Capostrophic
c0b322b264
Improve color mode handling in shaders
2020-05-09 16:15:10 +03:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
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Fix simple water with radial fog enabled
2020-05-08 20:48:04 +02:00
Sisah
b19f53aab6
Fix parallax and specular for android
2020-05-08 15:55:22 +02:00
fredzio
947f3cf13c
Optionally change color of keywords in the dialogue window based on the
...
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency
2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16
rename to better reflect what is going on per AnyOldName3 comment; added none option
2020-05-01 00:34:31 +02:00
Bret Curtis
aca223f6c8
fix unrelated rst issue; rename to bounds
2020-04-30 17:41:26 +02:00
Bret Curtis
980525cba4
better said
2020-04-29 17:08:12 +02:00
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
2020-04-29 16:36:48 +02:00
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
2020-04-27 08:45:52 +02:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
Capostrophic
688e804548
Fix simple water with radial fog enabled
2020-04-24 13:52:53 +03:00
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
2020-04-21 18:18:55 +01:00
Capostrophic
bbf6b4e517
Don't radialize underwater fog
2020-04-18 12:30:59 +03:00
Capostrophic
36d82abafd
Make book layer have lower priority than the layer for other GUI windows
2020-04-13 21:09:06 +03:00
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
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Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
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add launchable type
2020-04-05 10:05:20 +02:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Bret Curtis
deac2abc0f
add launchable type; rename files to be conform to freedesktop.org and debian standards
2020-03-27 08:12:06 +01:00