1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-08-20 05:44:10 +00:00
Commit graph

22221 commits

Author SHA1 Message Date
Marc Zinnschlag
024a5405e0 flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first)
(cherry picked from commit c92898a5bc)

Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/document.hpp
2015-11-01 13:37:01 +11:00
Marc Zinnschlag
973c65bc82 merge id collections
(cherry picked from commit 3902513e65)
2015-11-01 13:35:15 +11:00
Marc Zinnschlag
55dfe48ef7 copy meta data from game file when merging
(cherry picked from commit 47dd9505a9)

Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/world/data.cpp
2015-11-01 13:34:41 +11:00
Marc Zinnschlag
3eef192e4d create merged document and open a view for it (document is still empty at this point)
(cherry picked from commit 1b663f01af)

Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/doc/documentmanager.cpp
2015-11-01 13:31:28 +11:00
Marc Zinnschlag
0b8e04d6a8 forgot to connect merge operation signals
(cherry picked from commit d8655f2ff8)
2015-11-01 13:25:59 +11:00
Marc Zinnschlag
9423603e94 inheriting Merge from QWidget instead of QDialog, because QDialog is bloody useless for non-modal dialogues (which makes the class completely useless, since modal dialogues are the spawn of Satan)
(cherry picked from commit e2377396a7)
2015-11-01 13:25:46 +11:00
Marc Zinnschlag
e4381c3ec8 added merge operation (doesn't do anything yet)
(cherry picked from commit 904ad94952)

Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-11-01 13:25:34 +11:00
Marc Zinnschlag
c2ed475950 disable merge menu item when a merge is already in progress
(cherry picked from commit 708cacdec4)
2015-11-01 13:23:09 +11:00
Marc Zinnschlag
a5a0990d3c improved adjuster widget problem reporting
(cherry picked from commit 4fd3097c1c)
2015-11-01 13:22:54 +11:00
Marc Zinnschlag
ef1e01639e added UI for merge tool (merge tool itself is still missing)
(cherry picked from commit b83f9445a9)

Conflicts:
	apps/opencs/editor.cpp
	apps/opencs/editor.hpp
2015-11-01 13:22:42 +11:00
Marc Zinnschlag
6fb658daa4 replaced State_Compiling (not requried anymore) with State_Merging
(cherry picked from commit 6a9218ee07)
2015-11-01 13:19:56 +11:00
cc9cii
819fecd08e Add a check for scale value of 0. Should resolve bug #2880. 2015-11-01 11:23:28 +11:00
cc9cii
7c007d9c6d Rename a variable to make it less confusing. 2015-10-31 20:45:16 +11:00
cc9cii
78c735adc6 Fix saving when only topic info was modified (topic itself unchanged) 2015-10-31 20:42:42 +11:00
scrawl
7b817ba010 Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9 Raytest mask fix (Fixes #2984) 2015-10-31 01:30:02 +01:00
scrawl
b9b154a015 Minor cleanup 2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8 GL_DEPTH_COMPONEN24 fix 2015-10-29 13:52:48 +01:00
Marc Zinnschlag
655b40267b changed instance selection model (primary selects, secondary toggles selection) 2015-10-29 11:27:01 +01:00
Marc Zinnschlag
ad4e0e3b97 split virtual select button into two buttons (primary select and seconadry select) 2015-10-29 11:20:06 +01:00
Marc Zinnschlag
133e04a38e Merge remote-tracking branch 'cc9cii/edit-ingredient' 2015-10-29 10:26:53 +01:00
scrawl
7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
f336c6db87 Fix LightSource crash 2015-10-29 00:51:35 +01:00
scrawl
9b8e45fc01 Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
scrawl
d394b0793f waterLevel fix 2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
60bc7dbabc Improve MW_ComboBox skin 2015-10-29 00:25:24 +01:00
scrawl
8cb2c7a9fb Water: remove defunct "reflect <object type>" settings
Not really useful
2015-10-29 00:25:24 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
11c997d09d Water: move reflection code to a new class 2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9 Water: move refraction code to a new class 2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138 Remove debug code 2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea Use simple water for the local map 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
51e40cf1b8 Water: minor shader cleanup 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37 Water: pass the near and far planes 2015-10-29 00:25:24 +01:00
scrawl
37c9c12962 Water: clipping plane offset 2015-10-29 00:25:23 +01:00
scrawl
700a0099c3 Remove debug code 2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00
Alexander "Ace" Olofsson
4ddb2feebb Let's try building everything, see how far we get 2015-10-28 17:35:16 +01:00
Alexander "Ace" Olofsson
0d2bd31f8b Merge branch 'master' into appveyor 2015-10-28 14:50:20 +01:00
cc9cii
107ccd84d4 Move TableEditModes enum inside a class scope. 2015-10-28 23:33:24 +11:00
cc9cii
77471d1592 Re-add mistakenly removed line and fix a silly typo. 2015-10-28 20:52:07 +11:00
cc9cii
80869d9bae Disable context menu for fixed size sub-tables. Should resolve bug #2932. 2015-10-28 20:30:30 +11:00
cc9cii
972193c7eb Fix issue where mandatory effects field was allowed to be empty (and vice versa) 2015-10-28 11:49:24 +11:00
cc9cii
1a64b40725 Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980. 2015-10-28 11:30:36 +11:00
cc9cii
9f0e059a15 Fix editing ingredient effects sub-table. Should resolve bug #2978. 2015-10-28 11:18:48 +11:00
Marc Zinnschlag
843225996c get modifiers from event instead of from the application 2015-10-27 15:43:52 +01:00